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fillets(6) Games Manual fillets(6) NAME fillets - puzzle game about witty fish saving the world sokoban style SYNOPSIS fillets [options] DESCRIPTION Fish Fillets is strictly a puzzle game. The goal in every of the sev- enty levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the ef- forts of your fish. The whole game is accompanied by quiet, comforting music. There is an excellent in game tutorial available, so you can start playing right away. OPTIONS -h, --help Show summary of options. -v, --version Show version of program. -c, --config Show config variables and values. fullscreen=<boolean> Turn fullscreen on/off. Default: fullscreen=0 lang=<code> ISO 639 2-letter code (for ex.: en, cs, fr, de) see http://www.w3.org/WAI/ER/IG/ert/iso639.htm Default: lang=LC_MESSAGES loglevel=<number> Loglevel uses same numbers as syslog. for ex.: 3 for ERROR, 4 for WARNING, 6 for INFO, 7 for DEBUG Default: loglevel=6 show_steps=<boolean> Show step counter in level. Default: show_steps=0 sound=<boolean> Turn sound on/off. Default: sound=1 speech=<code> ISO 639 2-letter code (for ex.: en, cs, fr, de) see http://www.w3.org/WAI/ER/IG/ert/iso639.htm Default: same as lang subtitles=<boolean> Show subtitles in level. Default: subtitles=1 systemdir=<path> Path to game data. userdir=<path> Path to game data. Default: userdir=$HOME/.fillets-ng volume_sound=<number> Sound volume in percentage. Default: volume_sound=90 volume_music=<number> Music volume in percentage. Default: volume_music=50 worldmap=<path> Relative path to worldmap file. Useful for external levels. Default: worldmap=script/worldmap.lua USAGE Up, down, left and right arrow keys control the current fish. Use space bar to switch between the fish. restart level - Backspace undo - - help - F1 save game - F2 load game - F3 show/hide level move counter - F5 show/hide subtitles - F6 game menu - F10 toggle fullscreen - F11 increase game speed - hold down Shift Find more information in the "How to Play" html manual listed below. SEE ALSO /usr/share/doc/fillets-ng/html/manual.html http://fillets.sf.net AUTHORS Fish Fillets - Next Generation was written by Ivo Danihelka <ivo@danihelka.net> - main developer - developed new game engine Pavel Danihelka <fillets@danihelka.net> - webmaster, level data, documentation Frederic Panico <fratloev@yahoo.fr> - French translation Ronny Standtke <Ronny.Standtke@gmx.de> - German translation Simone Cociancich <simone.coch@tin.it> - Italian translation Przemek Bojczuk <przemek@bojczuk.pl> - Polish translation Csar Catrin C. <ccatrian@eml.cc> - Spanish translation Astrid de Wijn <a.s.dewijn@phys.uu.nl> - Dutch translation Damyan Ivanov <divanov@creditreform.bg> - Bulgarian translation Olov Gustavsson <olov.gustavsson@bredband.net> - Swedish translation Marko Burjek <email4marko[at]gmail[dot]com> - Slovenian translation Ricardo Faria <rickybrag@gmail.com> - Brazilian Portuguese translation Leonid Myravjev <lemy@bk.ru> - Russian translation ALTAR interactive <info@altarinteractive.com> - developed original game in 1998 (for Win32) - released code and data under GNU/GPL in 03/2004 This manual page was written for the Debian distribution because the original program did not have a manual page. This manual page was written by fabian linzberger <e@lefant.net>, for the Debian project (but may be used by others). April 18, 2005 fillets(6)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | USAGE | SEE ALSO | AUTHORS
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