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fixadd(3)			 Allegro manual 		       fixadd(3)

NAME
     fixadd  - Safe function to add fixed point numbers clamping overflow. Alle-
     gro game programming library.

SYNOPSIS
     #include <allegro.h>

     fixed fixadd(fixed x, fixed y);

DESCRIPTION
     Although fixed point numbers can be added with the normal '+' integer oper-
     ator, that doesn't provide any protection against overflow. If overflow  is
     a	problem,  you  should use this function instead. It is slower than using
     integer operators, but if an overflow occurs it will set `errno' and  clamp
     the result, rather than just letting it wrap. Example:

	fixed result;
	/* This will put 5035 into `result'. */
	result = fixadd(itofix(5000), itofix(35));
	/* Sets `errno' and puts -32768 into `result'. */
	result = fixadd(itofix(-31000), itofix(-3000));
	ASSERT(!errno); /* This will fail. */

RETURN VALUE
     Returns  the clamped result of adding `x' to `y', setting `errno' to ERANGE
     if there was an overflow.

SEE ALSO
     fixsub(3), fixmul(3), fixdiv(3)

Allegro 			  version 4.4.3 		       fixadd(3)

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