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fli_frame(3)			 Allegro manual 		    fli_frame(3)

NAME
     fli_frame	- Stores the current frame number of the animation. Allegro game
     programming library.

SYNOPSIS
     #include <allegro.h>

     extern int fli_frame;

DESCRIPTION
     Global variable containing the current frame number in the FLI  file.  This
     is  useful  for synchronising other events with the animation, for instance
     you could check it in a play_fli() callback function and use it to  trigger
     a sample at a particular point. Example:

	while (next_fli_frame(0) == FLI_OK) {
	   if (fli_frame == 345)
	      play_sample(trumpet_sound, 255, 128, 1000, 0);
	   /* Rest some time until next frame... */
	}

SEE ALSO
     play_fli(3), play_memory_fli(3), next_fli_frame(3)

Allegro 			  version 4.4.3 		    fli_frame(3)

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