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FOOBILLARD(6) Games Manual FOOBILLARD(6) NAME foobillard -- OpenGL billard game SYNOPSIS foobillard [options] DESCRIPTION FooBillard is an OpenGL billard game for Linux. FooBillard is still un- der development, but the main physics are implemented. If you are a billard-pro and you're missing some physics, please contact the author. OPTIONS --p1 ai|human, --player1 ai|human Set player1 to be an ai (computer) or human player. --p2 ai|human, --player2 ai|human Set player2 to be an ai (computer) or human player. --name1 NAME Set the name of player1 to NAME. --name2 NAME Set the name of player2 to NAME. --8ball Play a game of 8-ball. --9ball Play a game of 9-ball. --carambol Play a game of carambol. --snooker Play a game of snooker. --tablecolor COLOR Table color in C-style hex notation <0xrrggbb>. --edgecolor COLOR Edge color in C-style hex notation <0xrrggbb>. --chromeblue Blue table with chrome edges. --goldgreen Green table with gold edges. --goldred Red table with gold edges. --blackwhite Black table with white frame. --blackbeige Beige table with black metal. --tablesize NUM Set the table size (length) in foot to NUM (default: 7.0) --lensflare, --nolensflare Turn lensflare on or off. --poslight Use positional light. --dirlight Use directional light. --ai1err NUM Set the errorlevel of the 1st ai player to NUM (0..1) --ai2err NUM Set the errorlevel of the 2nd ai player to NUM (0..1) --balldetail l|m|h Set the ball detail to [l]ow, [m]edium or [h]igh. --rgstereo Start the game in stereo mode (red-green(cyan)). --hostaddr HOST Play a network game with HOST as server. See the NETWORK GAMES section below for details. --portnum PORT Use PORT for the TCP connection. See the NETWORK GAMES section below for details. --geometry ARG Set the window geometry to ARG (WIDTHxHEIGHT) --fullscreen Play in fullscreen mode. --freemove ARG Turn free move in external view mode on or off. --cuberef ARG Turn rendered cubemap reflections on or off. --cuberes ARG Texture size for cuberef (has to be a power of 2) --bumpref ARG Turn bumpmap reflections of edges on or off. --balltraces ARG Turn balltraces on or off. --help Show an overview of available options. CONTROLS Overview of the keyboard/mouse functions available in FooBillard: Mouse moving + button1 rotate Mouse moving + button2 zoom Mouse moving + hold b2 after b1 place cue ball Mouse moving + hold b1 after b2 adjust effet No mouse move + b1 after b2 toggle cue view on/off Mouse moving + button2 + Ctrl FOV - adjust Mouse moving + button1 + Shift place cue ball (when active) Mouse moving + button2 + Shift cue offset adjust Mouse button 3 shoot <space> or <enter> shoot <up>, <down> adjust strength <pg up>, <pg down> adjust strength <left>, <right> rotate <ESC> end game <0> suggest AI-shot <a> toggle current player AI/human <n> restart game <b> show FPS <v> turn vertical help-line on/off <c>, <F3> toggle cue view on/off <f>, <F4> toggle free move mode <r> toggle simpler reflections <s> toggle red/green stereo <F1> toggle help screen <F2> birdview (same as <F3>+<F4>+centered pos) CONFIG FILE You can place a config file named .foobillardrc in your home directory. The file can contain all possible commandline arguments (without the preceding dashes, and one line for each argument). Commandline parame- ters are parsed after reading the config file, so they override the .foobillardrc settings. NETWORK GAMES To start a network game : Hit <ESC> to get to the menu, Select <Network Game>/<As Host> on one computer and <Network Game>/<Join>/<OK> on the other machine after having set the proper IP in <Network Game>/<Join>/<IP>. The <Network Game>/<Port> setting must be the same on both machines. The IP of the host machine can also be set on the client machine (the joining one), by adding hostaddr=IP-ADDR in the config file (see be- low), or by passing it as commandline option: --hostaddr=IP-ADDR Starting from menu the host sends its gamestate variables to the client, so every clienside settings get overriden by the host (game- type, tablesize, player names, ...) The data sent between the two computers are only the shot-data, like strength, cue offset and direction. So if the two machines have a dif- ferent internal floating point accuracy, the games may drift apart af- ter a certain amount of time. SEE ALSO FooBillard homepage: http://foobillard.sunsite.dk/ AUTHOR FooBillard was written by Florian Berger <harpin_floh@yahoo.de> This manpage was written by Wouter Eerdekens <retuow@xs4all.be> for the Debian GNU/Linux system (but may be used by others). FOOBILLARD(6)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | CONTROLS | CONFIG FILE | NETWORK GAMES | SEE ALSO | AUTHOR
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