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FREECIV21-GAME-MANUAL(6)       Freeciv21 Manual	      FREECIV21-GAME-MANUAL(6)

NAME
       freeciv21-game-manual - The game	manual for the freeciv21-server.

SYNOPSIS
       This  manual  page refers to freeciv21-server(6)	setting	directives and
       has no OS command line options.

DESCRIPTION
       Freeciv21 is a free open	source turn-based empire-building 4x  strategy
       game,  in  which	 each player becomes the leader	of a civilization. You
       compete against several opponents to build cities and use them to  sup-
       port  a	military  and an economy. Players strive to complete an	empire
       that survives all encounters with its neighbors to  emerge  victorious.
       Play begins at the dawn of history in 4,000 BCE.

       Freeciv21  takes	 its roots in the well-known FOSS game Freeciv and ex-
       tends it	for more fun, with a revived focus on competitive  multiplayer
       environments.  Players  can  choose  from over 500 nations and can play
       against the computer or other people in an active online	community.

       The code	is maintained by the team over at Longturn.net and is based on
       the QT framework. The game supports both	hex and	square	tiles  and  is
       easily modified to create custom	rules.

       The  freeciv21-server(6)	 program  has  its own command line interface.
       This page describes all of the server option directives an  administra-
       tor  can	 issue	to  the	 freeciv21-server. For more information	on the
       server, refer to	freeciv21-server(6). For more information on the game,
       refer to	freeciv21-client(6).

OPTIONS
       After a server has been started from the	command-line, an administrator
       can issue a set of commands to  the  server's  own  command-line.  This
       server command-line is separate from the	OS terminal command-line.

       /start This  command  starts  the  game.	 When  starting	a new game, it
	      should be	used after all human players have  connected,  and  AI
	      players have been	created	(if required), and any desired changes
	      to initial server	options	have been made.	After /start, each hu-
	      man  player  will	 be  able to choose their nation, and then the
	      game will	begin. This command is also required after  loading  a
	      savegame	for  the  game to recommence. Once the game is running
	      this command is no longer	available, since it would have no  ef-
	      fect.

       /help  With  no	arguments  gives some introductory help. With argument
	      "commands" or "options" gives respectively a list	 of  all  com-
	      mands  or	all options. Otherwise the argument is taken as	a com-
	      mand name	or option name,	and help is given for that command  or
	      option.  For  options, the help information includes the current
	      and default values for that option. The argument may be abbrevi-
	      ated where unambiguous.

       /list colors
	      List the player colors.

       /list connections
	      Gives a list of connections to the server.

       /list delegations
	      List of all player delegations.

       /list ignored users
	      List of a	player's ignore	list.

       /list map image definitions
	      List of defined map images.

       /list players
	      The list of the players in the game.

       /list rulesets
	      List of the available rulesets (for /read	command).

       /list scenarios
	      List of the available scenarios.

       /list nationsets
	      List of the available nation sets	in this	ruleset.

       /list teams
	      List of the teams	of players.

       /list votes
	      List of the running votes.

       /quit  Quit the game and	shutdown the server.

       /cut <connection-name>
	      Cut specified client's connection	to the server,	removing  that
	      client  from  the	 game.	If  the	 game has not yet started that
	      client's player is removed from the game,	otherwise there	is  no
	      effect  on  the player. Note that	this command now takes connec-
	      tion names, not player names. See	/list connections.

       /explain	<option-name>
	      The /explain command gives a  subset  of	the  functionality  of
	      /help, and is included for backward compatibility. With no argu-
	      ments  it	 gives	a list of options (such	as /help options), and
	      with an argument it gives	help for a particular option (such  as
	      /help <option-name>).

       /show all|vital|situational|rare|changed|locked|rulesetdir
	      With  no arguments, shows	vital server options (or available op-
	      tions, when used by clients). With an option name	argument, show
	      only the named option, or	options	with that prefix. With all, it
	      shows all	options.  With vital, situational, or rare, a  set  of
	      options with this	level. With changed, it	shows only the options
	      which  have  been	modified from the ruleset defaults. While with
	      locked all settings locked by the	ruleset	will be	 listed.  With
	      ruleset, it will show the	current	ruleset	directory name.

       /wall <message>
	      For  each	connected client, pops up a window showing the message
	      entered.

       /connectmsg <message>
	      Set message to send to clients when they connect.	Empty  message
	      means that no message is sent.

       /vote yes|no|abstain [vote number]
	      A	player with basic level	access issuing a control level command
	      starts a new vote	for the	command. The /vote command followed by
	      "yes",  "no",  or	"abstain", and optionally a vote number, gives
	      your vote. If you	do not add a vote number, your vote applies to
	      the latest vote. You can only suggest one	vote at	 a  time.  The
	      vote  will  pass immediately if more than	half of	the voters who
	      have not abstained vote for it, or fail immediately if at	 least
	      half of the voters who have not abstained	vote against it.

       NOTE:
	  Voting  is  not  a feature that is used very often, but does come in
	  handy.

       /cancelvote <vote number>
	      With no arguments	this command removes your  own	vote.  If  you
	      have an admin access level, you can cancel any vote by vote num-
	      ber, or all votes	with the all argument.

       /debug diplomacy|ferries|tech|city|units|unit|timing|info
	      Print  AI	debug information about	given entity and turn continu-
	      ous debugging output for this entity on or off.

	      	debug diplomacy	<player>

	      	debug ferries

	      	debug tech <player>

	      	debug city <x> <y>

	      	debug units <x>	<y>

	      	debug unit <id>

	      	debug timing

	      	debug info

       /set <option-name> <value>
	      Set an option on the server. The syntax and legal	values	depend
	      on  the  option. See the help for	each option.  Some options are
	      "bitwise", in that they consist of a choice from a set  of  val-
	      ues.   Separate  these  with  |,	for  instance,	/set  topology
	      wrapx|iso. For these options, use	syntax like /set  topology  ""
	      to set no	values.

       /team <player> <team>
	      A	 team is a group of players that start out allied, with	shared
	      vision, embassies, and fight together to	achieve	 team  victory
	      with  averaged individual	scores.	Each player is always a	member
	      of a team	(possibly the only member). This command changes which
	      team a player is a member	of. Use	""  if	names  contain	white-
	      space.

       /rulesetdir <directory>
	      Choose new ruleset directory or modpack.

       /metamessage <meta-line>
	      Set  user	defined	metaserver info	line. If parameter is omitted,
	      previously set metamessage will be removed.   For	 most  of  the
	      time  user defined metamessage will be used instead of automati-
	      cally generated messages,	if it is available.

       NOTE:
	  Freeciv21 does not have its own metaserver  at  this	time  and  the
	  legacy  Freeciv  metaserver  does not	support	Freeciv21. This	means,
	  right	now, that all commands related to the metaserver are held over
	  from the fork	from legacy Freeciv until the Longturn community  cre-
	  ates a custom	metaserver.

       /metapatches <meta-line>
	      Set metaserver patches line. See Note about Freeciv21 metaserver
	      above.

       /metaconnection up|down|persistent|?
	      /metaconnection ?	reports	on the status of the connection	to the
	      metaserver.   /metaconnection   down  or	/metac	d  brings  the
	      metaserver connection  down.  /metaconnection  up	 or  /metac  u
	      brings  the metaserver connection	up. /metaconnection persistent
	      or /metac	p is like 'up',	but keeps trying after	failures.  See
	      Note about Freeciv21 metaserver above.

       /metaserver <address>
	      Set   address  (URL)  for	 metaserver  to	 report	 to.  Same  as
	      --Metaserver on  the  command-line.  See	NOTE  about  Freeciv21
	      metaserver above.

       /aitoggle <player-name>
	      Toggle AI	status of player. By default, new players are AI.

       /take <player-name>
	      Only  the	 console  and connections with cmdlevel	hack can force
	      other connections	to take	over a player.	If you are not one  of
	      these, only the <player-name> argument is	allowed. If - is given
	      for  the player name and the connection does not already control
	      a	player,	one is created and assigned  to	 the  connection.  The
	      /allowtake  option  controls  which  players may be taken	and in
	      what circumstances.

	      For example, if you have cmdlevel	hack and are  connected	 to  a
	      server,  you  can	 issue	/take <player-name> - to take over any
	      player. If you do	not have cmdlevel hack,	 then  the  /allowtake
	      option  must  be	properly  set  as  well	 as a proper /delegate
	      command by the player wishing to delegate	 is  completed	first.
	      Then a player can	use /take to take the player while the delega-
	      tion is in place.

       /observe	<player-name>
	      Only  the	 console  and connections with cmdlevel	hack can force
	      other connections	to observe a player. If	you  are  not  one  of
	      these,  only  the	<player-name> argument is allowed. If the con-
	      sole gives no player-name	or the connection uses	no  arguments,
	      then  the	 connection is attached	to a global observer. The /al-
	      lowtake option controls which players may	 be  observed  and  in
	      what circumstances.

	      For  example,  if	 you have cmdlevel hack	and are	connected to a
	      server, you can issue /observe with no <player-name>  parameter.
	      The  server  will	 change	 your connection to a global observer,
	      able to view all nations.	A global observer can make no  changes
	      and  can	only see information. If a user	with cmdlevel hack is-
	      sues /observer <player-name>, then they can  only	 observe  that
	      particular  nation  only.	To restore to original connection, you
	      issue /take <player-name>	for your own username.

       /detach <connection-name>
	      Only the console and connections with cmdlevel  hack  can	 force
	      other connections	to detach from a player.

	      This  rarely  used command essentially forces a connected	client
	      to disconnect from a server. To see  the	connections,  issue  a
	      /list connections	command	as noted above.

       /create <player-name> [ai type]
	      With  the	 /create  command  a new player	with the given name is
	      created. If player-name is empty,	a random name will be assigned
	      when the game begins. Until then the player will be known	 by  a
	      name derived from	its type. The ai type parameter	can be used to
	      select which AI module will be used for the created player. This
	      requires	that the respective module has been loaded or built in
	      to the server. If	the game has already started, the  new	player
	      will  have no units or cities. Also, if no free player slots are
	      available, the slot of a dead player can be reused (removing all
	      record of	that player from the running game).

       /away  Toggles away mode	for your nation. In away  mode,	 the  AI  will
	      govern your nation but make only minimal changes.

       NOTE:
	  The  term  minimal  changes is not well understood at	this time. The
	  server help does not provide more details. An	enterprising  enthusi-
	  ast could read the AI	code to	determine what the term	means and pro-
	  vide	more  details.	Any real player	is not going to	want the AI to
	  run their nation and will delegate instead.

       /handicapped <player-name>
	      With no arguments, sets all AI players  to  skill	 level	Handi-
	      capped,  and  sets  the  default level for any new AI players to
	      Handicapped. With	an argument, sets  the	skill  level  for  the
	      specified	player only. This skill	level has the same features as
	      Novice, but may suffer additional	ruleset-defined	penalties.

	      	Does not build offensive diplomatic units.

	      	Gets reduced bonuses from huts.

	      	Prefers	 defensive buildings and avoids	close diplomatic rela-
		tions.

	      	Can see	through	FOW.

	      	Does not build air units.

	      	Has complete map knowledge, including unexplored territory.

	      	Naive at diplomacy.

	      	Limits growth to match human players.

	      	Believes its cities are	always under threat.

	      	Always offers cease-fire on first contact.

	      	Does not bribe worker or city founder units.

	      	Has erratic decision-making.

	      	Research takes 250% as long as usual.

	      	Has reduced appetite for expansion.

       /novice <player-name>
	      With no arguments, sets all AI players to	 skill	level  Novice,
	      and  sets	 the  default  level for any new AI players to Novice.
	      With an argument,	sets the skill level for the specified	player
	      only.

	      	Does not build offensive diplomatic units.

	      	Gets reduced bonuses from huts.

	      	Prefers	 defensive buildings and avoids	close diplomatic rela-
		tions.

	      	Can see	through	FOW.

	      	Does not build air units.

	      	Has complete map knowledge, including unexplored territory.

	      	Naive at diplomacy.

	      	Limits growth to match human players.

	      	Believes its cities are	always under threat.

	      	Always offers cease-fire on first contact.

	      	Does not bribe worker or city founder units.

	      	Has erratic decision-making.

	      	Research takes 250% as long as usual.

	      	Has reduced appetite for expansion.

       /easy <player-name>
	      With no arguments, sets all AI players to	skill level Easy,  and
	      sets  the	 default level for any new AI players to Easy. With an
	      argument,	sets the skill level for the specified player only.

	      	Does not build offensive diplomatic units.

	      	Gets reduced bonuses from huts.

	      	Prefers	defensive buildings and	avoids close diplomatic	 rela-
		tions.

	      	Can see	through	FOW.

	      	Does not build air units.

	      	Has complete map knowledge, including unexplored territory.

	      	Naive at diplomacy.

	      	Limits growth to match human players.

	      	Always offers cease-fire on first contact.

	      	Does not bribe worker or city founder units.

	      	Can change city	production type	without	penalty.

	      	Has erratic decision-making.

	      	Has reduced appetite for expansion.

       /normal <player-name>
	      With  no	arguments,  sets all AI	players	to skill level Normal,
	      and sets the default level for any new  AI  players  to  Normal.
	      With  an argument, sets the skill	level for the specified	player
	      only.

	      	Does not build offensive diplomatic units.

	      	Can see	through	FOW.

	      	Has complete map knowledge, including unexplored territory.

	      	Can skip anarchy during	revolution.

	      	Always offers cease-fire on first contact.

	      	Does not bribe worker or city founder units.

	      	Can change city	production type	without	penalty.

       /hard <player-name>
	      With no arguments, sets all AI players to	skill level Hard,  and
	      sets  the	 default level for any new AI players to Hard. With an
	      argument,	 sets the skill	level for the specified	player only.

	      	Has no restrictions on national	budget.

	      	Can target units and cities in unseen or unexplored territory.

	      	Knows the location of huts in unexplored territory.

	      	Can see	through	FOW.

	      	Has complete map knowledge, including unexplored territory.

	      	Can skip anarchy during	revolution.

	      	Can change city	production type	without	penalty.

       /cheating <player-name>
	      With no arguments, sets all AI players to	skill level  Cheating,
	      and  sets	 the default level for any new AI players to Cheating.
	      With an argument,	sets the skill level for the specified	player
	      only.

	      	Can target units and cities in unseen or unexplored territory.

	      	Knows the location of huts in unexplored territory.

	      	Can see	through	FOW.

	      	Has complete map knowledge, including unexplored territory.

	      	Can skip anarchy during	revolution.

	      	Can change city	production type	without	penalty.

       /experimental <player-name>
	      With no arguments, sets all AI players to	skill level Experimen-
	      tal, and sets the	default	level for any new AI players to	Exper-
	      imental.	With  an argument, sets	the skill level	for the	speci-
	      fied player only.	THIS IS	ONLY FOR TESTING OF NEW	 AI  FEATURES!
	      For ordinary servers, this level is no different to Hard.

	      	Has no restrictions on national	budget.

	      	Can target units and cities in unseen or unexplored territory.

	      	Knows the location of huts in unexplored territory.

	      	Can see	through	FOW.

	      	Has complete map knowledge, including unexplored territory.

	      	Can skip anarchy during	revolution.

	      	Can change city	production type	without	penalty.

       /cmdlevel none|info|basic|ctrl|admin|hack
	      The  command  access  level  controls  which server commands are
	      available	to users via the client	chatline. The available	levels
	      are:

	      	none: no commands

	      	info: informational or observer	commands only

	      	basic: commands	available to players in	the game

	      	ctrl: commands that affect the game and	users

	      	admin: commands	that affect server operation

	      	hack: all commands - dangerous!

	      With no arguments, the current command  access  levels  are  re-
	      ported.  With a single argument, the level is set	for all	exist-
	      ing connections, and the default is set for future  connections.
	      If  new  is  specified,  the  level  is set for newly connecting
	      clients. If first	come is	specified, the	first  come  level  is
	      set.   It	 will be granted to the	first client to	connect, or if
	      there are	connections already, the first	client	to  issue  the
	      /first  command. If a connection name is specified, the level is
	      set for that connection only.  Command access levels do not per-
	      sist if a	client	disconnects,  because  some  untrusted	person
	      could  reconnect	with the same name. Note that this command now
	      takes connection names, not player names.

       /first If there is none,	become the game	organizer with increased  per-
	      missions.

       /timeoutshow
	      Shows  information  about	 the timeout for the current turn, for
	      instance how much	time is	left.

       /timeoutset <time>
	      This command changes the remaining time for  the	current	 turn.
	      Passing  a  value	 of  0	ends the turn immediately. The time is
	      specified	as  hours,  minutes,  and  seconds  using  the	format
	      hh:mm:ss (minutes	and hours are optional).

       /timeoutadd <time>
	      This  increases the timeout for the current turn,	giving players
	      more time	to finish their	actions.  The  time  is	 specified  as
	      hours,  minutes,	and seconds using the format hh:mm:ss (minutes
	      and hours	are optional).	Negative values	are allowed

       /timeoutincrease	<turn> <turninc> <value> <valuemult>
	      Every <turn> turns, add <value> to the timeout timer,  then  add
	      <turninc>	 to  <turn>  and  multiply <value> by <valuemult>. Use
	      this command in concert with the option /timeout.	 Defaults  are
	      0	0 0 1.

       /ignore [type=]<pattern>
	      The  given  pattern  will	be added to your ignore	list. You will
	      not receive any messages from users matching this	 pattern.  The
	      type may be either user, host, or	ip. The	default	type (if omit-
	      ted) is to match against the username. The pattern supports unix
	      glob  style wildcards, i.e., * matches zero or more character, ?
	      exactly one character, [abc] exactly one of a, b,	or c, etc.  To
	      access your current ignore list, issue /list ignore.

       /unignore <range>
	      The  ignore list entries in the given range will be removed. You
	      will be able to receive messages from the	respective users.  The
	      range argument may be a single number or a pair of numbers sepa-
	      rated  by	 a  dash -.  If	the first number is omitted, it	is as-
	      sumed to be 1. If	 the last is omitted, it is assumed to be  the
	      last  valid  ignore  list	 index.	 To access your	current	ignore
	      list, issue /list	ignore.

       /playercolor <player-name> <color>
	      This command sets	the color of a specific	player,	overriding any
	      color assigned according to the plrcolormode setting. The	 color
	      is  defined using	hexadecimal notation (hex) for the combination
	      of Red, Green, and Blue color  components	 (RGB),	 similarly  to
	      HTML.  For  each	component, the lowest (darkest)	value is 0 (in
	      hex: 00),	and the	highest	value is 255 (in hex: FF).  The	 color
	      definition  is simply the	three hex values concatenated together
	      (RRGGBB).	For example, the following command sets	Caesar to pure
	      red: playercolor Caesar ff0000. Before  the  game	 starts,  this
	      command  can  only be used if the	plrcolormode setting is	set to
	      PLR_SET. A player's color	can be unset again by  specifying  re-
	      set.   Once  the game has	started	and colors have	been assigned,
	      this command changes the player color in any mode; reset	cannot
	      be used. To list the player colors, use /list colors.

       /playernation <player-name> [nation] [is-male] [leader] [style]
	      This  command sets the nation, leader name, style, and gender of
	      a	specific player. The string "random" can be used to  select  a
	      random  nation. The gender parameter should be 1 for male, 0 for
	      female.  Omitting	any of the  player  settings  will  reset  the
	      player  to  defaults. This command may not be used once the game
	      has started.

       /endgame
	      End the game immediately in a draw.

       /surrender
	      This tells everyone else that you	concede	the game, and  if  all
	      but  one player (or one team) have conceded the game in this way
	      then the game ends.

       /remove <player-name>
	      This completely removes a	player from the	 game,	including  all
	      cities and units etc. Use	with care!

       /save <file-name>
	      Save the current game to file <file-name>. If no file-name argu-
	      ment  is given saves to <auto-save name prefix><year>m.sav[.gz].
	      To reload	a savegame created by /save, start the server with the
	      command-line argument:--file <filename> or -f <filename> and use
	      the /start command once players have reconnected.

       /scensave <file-name>
	      Save the current game to file <file-name>	as a scenario.	If  no
	      file-name	 argument  is  given  saves  to	 <auto-save  name pre-
	      fix><year>m.sav[.gz]. To reload a	savegame created by /scensave,
	      start the	server with the	command-line argument:	--file	<file-
	      name>  or	 -f <filename> and use the /start command once players
	      have reconnected.

       /load <file-name>
	      Load a game from <file-name>. Any	current	data  including	 play-
	      ers, rulesets and	server options are lost.

       /read <file-name>
	      Process server commands from file.

       /write <file-name>
	      Write current settings as	server commands	to file.

       /reset game|ruleset|script|default
	      Reset  all  settings if it is possible. The following levels are
	      supported:

	      	game: using the	values defined at the game start.

	      	ruleset: using the values defined in the ruleset.

	      	script:	using default values and rereading the start script.

	      	default: using default values.

       /default	<option	name>
	      Reset the	option to its  default	value.	If  the	 default  ever
	      changes in a future version, the option's	value will follow that
	      change.

       /lua cmd	<script	line>
	      Evaluate	a line of Freeciv21 script or a	Freeciv	script file in
	      the current game.	Variations are:

	      	lua cmd	<script	line>

	      	lua unsafe-cmd <script line>

	      	lua file <script file>

	      	lua unsafe-file	<script	file>

	      The unsafe prefix	runs the script	in an instance	separate  from
	      the ruleset. This	instance does not restrict access to Lua func-
	      tions  that  can	be  used  to  hack  the	 computer  running the
	      Freeciv21	server.	Access to it is	therefore limited to the  con-
	      sole and connections with	cmdlevel hack.

       /kick <user>
	      The  connection  given by	the user argument will be cut from the
	      server and not allowed to	reconnect. The time the	user would not
	      be able to reconnect is controlled by the	kicktime setting.

       /delegate to <username>
	      Delegation allows	a user to nominate another user	who  can  tem-
	      porarily	take over control of their player while	they are away.
	      Variations are:

	      	/delegate to <username>: Allow	<username>  to	delegate  take
		your player.

	      	/delegate  cancel:  Nominated  user  can  no  longer take your
		player.

	      	/delegate take <player-name>: Take control of a	player who has
		been delegated to you. Behaves like  /take,  except  that  the
		/allowtake restrictions	are not	enforced.

	      	/delegate  restore:  Relinquish	 control of a delegated	player
		(opposite of /delegate take) and restore your  previous	 view,
		if  any. This also happens automatically if the	player's owner
		reconnects.

	      	/delegate show:	Show who control of your player	 is  currently
		delegated to, if anyone.

	      The  [player-name] argument can only be used by connections with
	      cmdlevel admin or	above to force the corresponding change	of the
	      delegation status.

       /aicmd <player> <command>
	      Execute a	command	in the context of the AI for the given player.

       /fcdb lua <script>
	      The argument reload  causes  the	database  script  file	to  be
	      re-read  after a change, while the argument lua evaluates	a line
	      of Lua script in the context of the Lua instance for  the	 data-
	      base.

       /mapimg define <mapdef>
	      Create image files of the	world/player map. Variations are:

	      	mapimg define <mapdef>

	      	mapimg show <id>|all

	      	mapimg create <id>|all

	      	mapimg delete <id>|all

	      	mapimg colortest

	      This  command controls the creation of map images. Supported ar-
	      guments:

	      	define <mapdef>: define	a map image; returns numeric <id>.

	      	show <id>|all: list map	image definitions or show  a  specific
		one.

	      	create <id>|all: manually save image(s)	for current map	state.

	      	delete <id>|all:  delete map image definition(s).

	      	colortest: create test image(s)	showing	all colors.

	      Multiple	definitions  can  be  active  at  once.	 A  definition
	      <mapdef> consists	of colon-separated options:

MAPDEF OPTIONS
	  +--------------------+-------------------+---------------------+
	  | Option	       | (Default)	   | Description	 |
	  +--------------------+-------------------+---------------------+
	  | format=<format>    | (png)		   | file format	 |
	  +--------------------+-------------------+---------------------+
	  | show=<show>	       | (all)		   | which  players   to |
	  |		       |		   | show		 |
	  +--------------------+-------------------+---------------------+
	  | plrname=<name>     |		   | player name	 |
	  +--------------------+-------------------+---------------------+
	  | plrid=<id>	       |		   | numeric player id	 |
	  +--------------------+-------------------+---------------------+
	  | plrbv=<bit vector> |		   | see  example; first |
	  |		       |		   | char = id 0	 |
	  +--------------------+-------------------+---------------------+
	  | turns=<turns>      |		   | save   image   each |
	  |		       |	       1.  | <turns> turns (0=no |
	  |		       |		   | autosave, save with |
	  |		       |		   | create)		 |
	  +--------------------+-------------------+---------------------+
	  | zoom=<zoom>	       |		   | magnification  fac- |
	  |		       |	       2.  | tor (1-5)		 |
	  +--------------------+-------------------+---------------------+
	  | map=<map>	       | (bcku)		   | which map layers to |
	  |		       |		   | draw		 |
	  +--------------------+-------------------+---------------------+

       <format>	= use image format <format>. The png  format  is  always  sup-
       ported.

       <show> determines which players are represented and how many images are
       saved by	this definition:

		  none: no players, only terrain.

		  each: one image per player.

		  human: one image per	human player.

		  all:	all players on a single	image.

		  plrname: just the player named with plrname.

		  plrid: just the player specified with plrid.

		  plrbv: one image per	player in plrbv.

	      <map> can	contain	one or more of the following layers:

		  a: show area	within borders of specified players.

		  b: show borders of specified	players.

		  c: show cities of specified players.

		  f: show fog of war (single-player images only).

		  k: show only	player knowledge (single-player	images only).

		  t: full display of terrain types.

		  u: show units of specified players.

	      Examples of <mapdef>:

		  zoom=1:map=tcub:show=all:format=png

		  zoom=2:map=tcub:show=each:format=png

		  zoom=1:map=tcub:show=plrname:plrname=Otto:format=png

		  zoom=3:map=cu:show=plrbv:plrbv=010011:format=png

		  zoom=1:map=t:show=none:format=png

       /rfcstyle
	      Switch server output between 'RFC-style' and normal style.

       /serverid
	      Simply returns the id of the server.

       USER   Specifies	the username of	the current user.

BUGS
       Please	 report	   bugs	   to	 the	Freeciv21   bug	  tracker   at
       https://github.com/longturn/freeciv21/issues/new/choose

MORE INFORMATION
       See the Longturn	home page at https://longturn.net/. You	can also  find
       the code	repository at https://github.com/longturn/freeciv21/.

AUTHOR
       Freeciv21 and Freeciv Contributors

COPYRIGHT
       GPL-3.0-or-later, Freeciv21 and Freeciv Contributors

				 Apr 13, 2025	      FREECIV21-GAME-MANUAL(6)

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