Skip site navigation (1)Skip section navigation (2)

  
 
  

home | help
FREEDROID(6)			  User Manuals			    FREEDROID(6)

NAME
     freedroid - a free Paradroid clone

SYNOPSIS
     freedroid [ options ]

DESCRIPTION
     Freedroid	is  a  remake of the classic C64 home computer game Paradroid by
     Andrew Braybrook, including also various extensions.

     The player takes control of the so-called 001  influence  device  and  must
     clear a freighter of robots by either shooting them or seizing control over
     them.   Seizing control is done in a small logic subgame, in which you have
     to connect more electrical connections within 10 seconds  than  your  oppo-
     nent.

OPTIONS
     -v or --version
	     Prints out Freedroid version information.

     -q or --nosound
	     Suppress  all  sound  output.   Very  useful if you don't have your
	     sound card configured yet or don't have any sound hardware at all.

     -f or --fullscreen
	     Work in full screen mode.	Note that fullscreen or window mode  can
	     also be toggled from within the game via the options menu.

     -w or --window
	     Start Freedroid in a window rather than using full screen mode.

     -j or --sensitivity
	     Control joystick sensitivity. Value must lie in between [0:32]. De-
	     fault is 1.

     -d LEVEL or --debug=LEVEL
	     Control  debug output of the game.  Debug output will be printed to
	     stderr, i.e. in most cases to the	console  you  started  Freedroid
	     from.   The variable LEVEL controls how much debug output you would
	     like to have.  LEVEL 0 is the default and means (almost)  no  debug
	     output.  LEVEL 1 prints the most important debug messages and LEVEL
	     2	or LEVEL 3 print (almost) all debug output, which might be quite
	     a lot.

HOW TO PLAY
     Moving and Firing
	    The influence device can be moved inside the ship  by  either  using
	    keyboard input or joystick directions.  Keyboard control can be done
	    by either using cursor keys or the Quake and Half-life style a-w-s-d
	    keys  combination.	Firing can be done by either using the crosshair
	    and the left mouse button or by pressing a direction key and  press-
	    ing  space in addition or by holding a joystick direction and press-
	    ing a joystick button.
     Entering Elevators and Consoles
	    The influence device can move from one deck to  another  deck  using
	    the  elevators  of the freighter.  To do this, you must step onto an
	    elevator plate, and then either press the e key or press the  middle
	    mouse  button  or appropriate joystick button.  Entering consoles is
	    done in a similar way.  You have to stand directly	in  front  of  a
	    console  terminal  and then press the e key to activate the console.
	    Inside the console you will have access to a small scale map of  the
	    current deck, a side elevation of the ship and to the droid database
	    of	the  ship.   Note  however, that access to the droid database is
	    achieved via the security clearance of the host you  currently  con-
	    trol,  i.e. you will only be able to view droid data for droids that
	    are lower or equal to the host you currently control.
     The takeover subgame (Taking control of other droids)
	    To take control of another robot,  you  must  first  enter	transfer
	    mode.   This  is done by either standing still and holding space bar
	    pressed (and keeping space bar pressed afterwards) or by holing down
	    the right mouse button or holding town appropriate joystick  button.
	    While  in  takeover  mode,	the influence device can try to initiate
	    takeover by touching the host it wishes to control.  As soon as  an-
	    other robot is touched while in takeover mode, takeover subgame will
	    be	initiated  and	control of the new host will be seized, provided
	    that the takeover subgame is won.
     Playing the takeover subgame
	    After the takeover subgame was initiated, the two droids  struggling
	    for control will be presented.  Then the player gets to decide which
	    side  of the takeover game he wants to play.  The player on the left
	    side takes the yellow color, the player on the right side takes  the
	    magenta  color.   Note that which side to choose may be the most im-
	    portant decision of the takeover subgame, cause one  side  may  host
	    strong  tactical  advantages  over the other.  After sides have been
	    chosen, the takeover capsules will be placed.  Each droid has a lim-
	    ited number of capsules to place and must try to convert the central
	    status bar to his color.  The number of capsules you  have	at  your
	    disposal depends on the clearance of the host you currently control.
	    Once  the takeover subgame is won, the player will have control over
	    the new bot while the old host is destroyed.  Control over	the  new
	    host  also	means inheriting the movement properties and the weapons
	    of this robot.  Loss of takeover  subgame  results	in  the  current
	    host, if one is present, being destroyed or the influence itself be-
	    ing burnt out and destroyed if no host was present.
     Notes on energy loss
	    The influence device depends on hosts to control.  Whether currently
	    controlling a host or not, the influence device will always lose en-
	    ergy  due  to construction properties.  When taking control of a new
	    host, the influence device will also take control of the energy this
	    droid had left, which will be even more the higher the bot you  take
	    control  of.  However, higher droids also tend to put up more resis-
	    tance against the control of  the  influence  device,  resulting  in
	    faster  loss of energy.  Therefore it is recommended to change hosts
	    frequently in order to keep the influence device well powered.  Note
	    that there are some refresh field, where some of the energy lost  so
	    far  can  be  restored.  But note also, that only energy loss due to
	    collisions, explosions and enemy fire  can	be  restored  this  way,
	    while  energy  loss due to host resistance is permanently lost until
	    the host is changed again.

PROJECT HOME PAGE AND LATEST VERSIONS
     The Freedroid project features a home  page  at  freedroid.sourceforge.net.
     The  project itself is hosted at the Sourceforge.	The project summary page
     at http://sourceforge.net/projects/freedroid/ can be used to  access  down-
     load  and status information.  Note that home page and project summary page
     are shared with the FreedroidRPG development branch as well.

FILES
     ~/.freedroidClassic/highscores
	    The high scores file of Freedroid.
     ~/.freedroidClassic/config
	    The file containing all configuration setting of this user.

ENVIRONMENT
     Freedroid does currently not care about any environment variables.

DIAGNOSTICS
     Debug output can be produced by using the -d or --debug  command  line  op-
     tions as described above.

BUGS
     Freedroid	can  now  be  considered pretty stable.  However we're sure that
     there are still some bugs here and there.	If you encounter any problems or
     bugs, please send mail to <freedroid-discussion@lists.sourceforge.net>.

AUTHORS
     Johannes Prix, Reinhard Prix, Bastian Salmela, Lanzz.

SEE ALSO
     freedroidRPG(6),

Linux				   MARCH 2003			    FREEDROID(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=freedroid&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

home | help