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GDEDIT(6)			   Games Manual 		       GDEDIT(6)

NAME
     gdedit - Level editor for golddig

SYNOPSIS
     gdedit -l level [-w width] [-h height] [world]

DESCRIPTION
     golddig  is  a  fast action game designed for use with the X window system.
     is used to create and edit new levels which can be used  by  golddig.   For
     details on the game, refer golddig(6).

     The  -l  option sets the level number for editing.  This may be any integer
     greater than 0.  The -w and -h options set the  width  and  height  of  the
     level  when  creating  a  new  level.  The world option is used to select a
     world name.  A world is a distinct set of numbered levels.  Any valid  file
     name  may be used as the world name.  Different worlds may be used to allow
     users to control private sets of levels. Default is "goldlev".

     If ~/.golddig/worldname### or /usr/local/share/golddig/worldname###  exist,
     they are used as templates (in this order).

     is used as a graphics editor.  Each level is divided into a grid of blocks.
     The  blocks are "painted" by pressing the left mouse button down and moving
     the mouse.  The right mouse button always erases blocks.  A new block  type
     is  selected  by  a keyboard key.	Currently, the following block types are
     supported:

     <space> - draw spaces
     ! - draw escapes
     # - draw walls
     $ - draw golds
     - - draw ropes
     < - draw left arrows
     = - draw tubes
     > - draw right arrows
     @ - draw stones
     ^ - draw anti-spaces
     a - draw armors
     b - draw bad guys
     c - draw chutes
     d - draw down arrows
     e - draw reverse monsters
     f - draw up arrows
     g - draw ghost bricks
     i - draw invisible blocks
     j - draw jump pads
     k - draw kill zones
     l - draw power shovels
     m - draw super jump pads
     n - draw nuclear shovels
     o - draw anchors
     p - draw players
     q - draw speed boots
     r - draw parachutes
     s - draw step ladders
     t - draw teleporters
     u - draw leave levels
     v - draw vertical ropes
     w - draw windows
     x - draw extra bricks
     y - draw heavy fogs
     z - draw time stops
     | - draw ladders
     ~ - draw portable ropes

     A player block sets where the player begins in the level.	If more than one
     is used in a level, all but one will be ignored.  Bad guy blocks set  where
     the  bad guys begin the level.  There is a limit to the total number of bad
     guys, and that number is compiled into the game.  Pressing control-W inside
     the editor window will stop editing and save the level.  Pressing control-C
     quits without saving.  Pressing control-E will erase the  contents  of  the
     editor.  The properties of the rest of the block can be determined with ex-
     perimentation.

     saves  the  levels  in  ~/.golddig,  which  is searched first on startup of
     golddig.  If a level should be accessible by all users, it has to be copied
     manually to /usr/local/share/golddig.

     A really good level has several properties.  The first  important	property
     is  efficiency.   A  good	level  makes careful use of all of the available
     space unless it is trying to achieve a specific effect.   Another	critical
     property  is fairness.  A player should always be forewarned or have an es-
     cape if trouble comes up.	Nothing is more irritating than  a  killer  trap
     where  the  user  had no way of guessing that it was coming up.  It is also
     important to avoid tedious and repetative levels.	Really	difficult  traps
     should be rewarded with lots of gold.

SEE ALSO
     golddig(6)

FILES
     ~/.golddig - local directory for levels.
     /usr/local/share/golddig  -  global  directory for levels accessible by all
     players.
     /usr/local/share/golddig/goldlev### - default levels  used  when  no  world
     name is specified
     /usr/local/share/golddig/default  - default level used when specified level
     doesn't exist.

AUTHORS
     Alex Siegel at Cornell University during 1989 and 1990.

BUGS
     This game is the first totally bug free program ever written.

FreeBSD ports 15.quarterly	 March 11, 2001 		       GDEDIT(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=gdedit&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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