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GDEDIT(6)			  Games	Manual			     GDEDIT(6)

NAME
       gdedit -	Level editor for golddig

SYNOPSIS
       gdedit -l level [-w width] [-h height] [world]

DESCRIPTION
       golddig	is  a fast action game designed	for use	with the X window sys-
       tem.  is	used to	create and edit	 new  levels  which  can  be  used  by
       golddig.	 For details on	the game, refer	golddig(6).

       The -l option sets the level number for editing.	 This may be any inte-
       ger  greater than 0.  The -w and	-h options set the width and height of
       the level when creating a new level.  The world option is used  to  se-
       lect  a world name.  A world is a distinct set of numbered levels.  Any
       valid file name may be used as the world	name.  Different worlds	may be
       used to allow users to control  private	sets  of  levels.  Default  is
       "goldlev".

       If ~/.golddig/worldname### or /usr/local/share/golddig/worldname### ex-
       ist, they are used as templates (in this	order).

       is  used	 as  a	graphics editor.  Each level is	divided	into a grid of
       blocks.	The blocks are "painted" by pressing  the  left	 mouse	button
       down  and  moving  the  mouse.	The  right  mouse button always	erases
       blocks.	A new block type is selected by	a  keyboard  key.   Currently,
       the following block types are supported:

       <space> - draw spaces
       ! - draw	escapes
       # - draw	walls
       $ - draw	golds
       - - draw	ropes
       < - draw	left arrows
       = - draw	tubes
       > - draw	right arrows
       @ - draw	stones
       ^ - draw	anti-spaces
       a - draw	armors
       b - draw	bad guys
       c - draw	chutes
       d - draw	down arrows
       e - draw	reverse	monsters
       f - draw	up arrows
       g - draw	ghost bricks
       i - draw	invisible blocks
       j - draw	jump pads
       k - draw	kill zones
       l - draw	power shovels
       m - draw	super jump pads
       n - draw	nuclear	shovels
       o - draw	anchors
       p - draw	players
       q - draw	speed boots
       r - draw	parachutes
       s - draw	step ladders
       t - draw	teleporters
       u - draw	leave levels
       v - draw	vertical ropes
       w - draw	windows
       x - draw	extra bricks
       y - draw	heavy fogs
       z - draw	time stops
       | - draw	ladders
       ~ - draw	portable ropes

       A player	block sets where the player begins in the level.  If more than
       one  is	used  in a level, all but one will be ignored.	Bad guy	blocks
       set where the bad guys begin the	level.	There is a limit to the	 total
       number  of bad guys, and	that number is compiled	into the game.	Press-
       ing control-W inside the	editor window will stop	editing	and  save  the
       level.	Pressing  control-C  quits without saving.  Pressing control-E
       will erase the contents of the editor.  The properties of the  rest  of
       the block can be	determined with	experimentation.

       saves  the  levels in ~/.golddig, which is searched first on startup of
       golddig.	 If a level should be accessible by all	users, it  has	to  be
       copied manually to /usr/local/share/golddig.

       A  really good level has	several	properties.  The first important prop-
       erty is efficiency.  A good level makes	careful	 use  of  all  of  the
       available  space	unless it is trying to achieve a specific effect.  An-
       other critical property is fairness.  A player should always  be	 fore-
       warned or have an escape	if trouble comes up.  Nothing is more irritat-
       ing  than  a  killer trap where the user	had no way of guessing that it
       was coming up.  It is also important to avoid  tedious  and  repetative
       levels.	Really difficult traps should be rewarded with lots of gold.

SEE ALSO
       golddig(6)

FILES
       ~/.golddig - local directory for	levels.
       /usr/local/share/golddig	 -  global  directory for levels accessible by
       all players.
       /usr/local/share/golddig/goldlev### - default levels used when no world
       name is specified
       /usr/local/share/golddig/default	- default level	 used  when  specified
       level doesn't exist.

AUTHORS
       Alex Siegel at Cornell University during	1989 and 1990.

BUGS
       This game is the	first totally bug free program ever written.

FreeBSD	ports 15.0		March 11, 2001			     GDEDIT(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=gdedit&sektion=6&manpath=FreeBSD+Ports+15.0>

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