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GEMRB(6)			 Games Manual			      GEMRB(6)

NAME
       GemRB - a reimplementation of the Infinity Engine

SYNOPSIS
       gemrb [-q] [-c CONFIG-FILE]
       gemrb PATH-TO-GAME
       torment

DESCRIPTION
       GemRB  a	 portable  open-source implementation of Biowares Infinity En-
       gine, which runs	 fine  RPGs  like  Baldur's  Gate,  Icewind  Dale  and
       Planescape: Torment.

       GemRB reimplements only the game	engine.	To actually play anything, you
       have  to	 have the data from the	original game(s), installed or unpack-
       aged where GemRB	can find it.  See the GamePath and CDn settings	in the
       engine configuration file below.	A full install is recommended.

OPTIONS
       -q     Disable audio completely,	regardless of supported	audio plugins.

       -f     Start in full screen. Try	this if	the game window	 suffers  from
	      bad  aspect  ratio.  Otherwise just switch to your preference in
	      the game's video options.

       -c FILE
	      Use the specified	configuration file FILE	instead	of the default
	      gemrb.cfg.

       --colorOPTION
	      Set the ANSI color option	for terminal logging. -1 (the default)
	      will attempt to automatically set	this according to the terminal
	      environment. 0 will disable color	output,	1 will set it  to  the
	      basic 8 color palette, and 2 will	use full 24bit color codes.

	      Note:  You  can  also use	the program's name as a	mean to	select
	      the configuration	file.  For example, if the program's  name  is
	      torment  instead	of  gemrb,  the	engine first searches for tor-
	      ment.cfg and only	if it's	not found it searches for gemrb.cfg.

	      To use this feature, just	create a symbolic link torment	point-
	      ing to the gemrb binary and then run torment instead.

CONFIGURATION
       A configuration file consists of	pairs PARAMETER=VALUE, each on its own
       line. The case of PARAMETER is not significant, GameType	is the same as
       GAMETYPE.  If  the  same	 PARAMETER is defined more than	once, only the
       last occurrence is used.

       Empty lines and lines starting with `#' (hash sign) are ignored.

       At least	the GamePath parameter needs to	 be  changed.  That  is	 often
       enough, so do not fiddle	with the other paths too much.

General	Parameters:
       GameType=(auto|bg1|bg2|iwd|iwd2|how|pst)
	      Type  of	the game. The value is a name of subdirectory in over-
	      ride/ and	GUIScripts/ directories	with game type-specific	 files
	      and scripts. It is at present also used for various tweaks hard-
	      coded  in	the GemRB engine. To autodetect	the game type, use the
	      default "auto".

       GameName=STRING
	      Arbitrary	name of	the game. It will be displayed in the window's
	      title bar.

       Encoding=(default|japanese|korean|chinese)
	      Specify language used in the game	data.

       GUIEnhancements=INT
	      The value	is a bitfield. Set it to 1 to enable  a	 few  GUI  en-
	      hancements,  mostly in BG2.  Add or set to 2 to try to autoiden-
	      tify items on transfer (if the character has enough lore).   Add
	      or  set  4  if you want to skip the item description window when
	      opening bags.  Add or set	16 if you want scrolls for spells  the
	      pc  does	not  know yet highlighted.  Enabled by default.	Add or
	      set 8 if you want	the game to stop mouse scrolling the  area  at
	      its edges	when the window	loses focus.

       MultipleQuickSaves=(0|1)
	      EXPERIMENTAL.  Set  this to 1 if you want	GemRB to keep multiple
	      quicksaves around. Disabled by default.

       MaxPartySize=INT
	      Set this to 1-10 if you  want  more  party  members  or  enforce
	      fewer.  6	 by  default.	NOTE:  For  bigger parties you need to
	      choose a big enough resolution, so there will be enough room for
	      all the party portraits! No space	for that in PST	or  IWD2.  The
	      10pp  mod	 is required to	fix various game scripts, so the extra
	      party members don't get stuck in cutscenes.

       Logging=(0|1)
	      By default (set to 1) logging is enabled and several loggers are
	      used depending on	the plaftorm. Use 0 to	disable	 all  logging,
	      which can	help in	performance critical settings.

Video Parameters:
       Width=INT
	      Game  window  width (in pixels).	This can be arbitrary, but re-
	      sults depend on the game data.  Check the	website	for a detailed
	      explanation of resolution	modes.

       Height=INT
	      Game window height (in pixels).

       Bpp=INT
	      Color depth of the game window (in bits per pixel).

       ScaleQuality=(best|linear|nearest)
	      Use the specified	quality	for the	texture	 scaling  filter.  The
	      default is best.

       CapFPS=(-1|0|n)
	      Set FPS handling:
		-1: no limit
		 0: VSync (SDL2), 30 (SDL1)
		 n: cap	to n FPS

       SkipIntroVideos=(0|1)
	      If  set  to 1, the intro and logo	videos are skipped to save de-
	      veloper's	nerves.	The default is 0.

       GCDebug=(0|2047)
	      Bitfield with reserved bits for drawing Map debug	layers.
		No Debugging features =	0 (default)
		DEBUG_SHOW_INFOPOINTS	      =	1
		DEBUG_SHOW_CONTAINERS	      =	2
		DEBUG_SHOW_DOORS		   = 4
		DEBUG_SHOW_DOORS_SECRET	      =	8
		DEBUG_SHOW_DOORS_DISABLED	   = 16
		DEBUG_SHOW_DOORS_ALL		   = 28
		DEBUG_SHOW_LIGHTMAP	      =	32
		DEBUG_SHOW_WALLS		   = 64
		DEBUG_SHOW_WALLS_ANIM_COVER   =	128
		DEBUG_SHOW_WALLS_ALL		   = 192
		DEBUG_SHOW_SEARCHMAP		   = 256
		DEBUG_SHOW_FOG_UNEXPLORED	   = 512
		DEBUG_SHOW_FOG_INVISIBLE      =	1024
		DEBUG_SHOW_FOG_ALL	      =	1536

Audio Parameters:
       AudioDriver=(openal|sdlaudio|none)
	      Use the specified	plugin as the audio  driver.  The  default  is
	      openal, while none will disable all audio.

Path parameters:
       CaseSensitive=(0|1)
	      When  this  parameter  is	 set to	1, the engine will try to find
	      files regardless of their	names' case at the cost	 of  a	slight
	      speed  penalty.  This  is	 especially  important when using game
	      files on CD-ROMs,	where the files	can't be  renamed.  Like  many
	      Windows  programs,  the  original	 games use inconsistent	mix of
	      lower/upper case letters for naming and referencing their	files.

	      Set this parameter to 1 on Unix-like systems.

       GamePath=PATH
	      Path to the directory where the original game is	installed.  If
	      you  can't  install  the game under MS Windows or	with WINE, you
	      can try to unpack	the data files with the	unshield program found
	      at http://synce.sourceforge.net.

       CD1=PATH
       CD2=PATH
       CDn=...
	      Path to the data files for the  game's  particular  CDs  or  any
	      other data sources.

       CachePath=PATH
	      User-writable directory where the	engine caches uncompressed and
	      temporary	 files.	 Defaults to a subdirectory of the current di-
	      rectory.

       GemRBPath=PATH
	      Path to the GemRB	installation.  (To  be	obsoleted;  preset  at
	      build time).

       GUIScriptsPath=PATH
	      Path  to	the directory with scripts controlling the game's GUI.
	      (To be obsoleted;	preset at build	time).

       GemRBOverridePath=PATH
	      Path where GemRB looks for its game override directory.  It  de-
	      faults to	GemRBPath.  GemRB reuses some of the unused files from
	      the  original or replaces	them and this is the where they	can be
	      found. The path is preset	at build time.	This directory has the
	      highest priority when searching, so putting files	 in  the  game
	      override	will not affect	them. Use another directory and	add it
	      as ModPath to the	GemRB config.

       GemRBUnhardcodedPath=PATH
	      Path where GemRB looks for its unhardcoded engine	data.  It  de-
	      faults to	GemRBPath.  The	original games hardcoded this informa-
	      tion in the engine.  The path is preset at build time.

       The following variables do not need to be altered, unless you are doing
       something really	special!

       SavePath=PATH
	      Path  to the directory with save games. Note that	this directory
	      has to contain save/ and/or  eventually  mpsave/	subdirectories
	      and  that	 only  these  subdirectories  contain the actual saved
	      games.

	      SavePath defaults	to GamePath.

       GameDataPath=PATH
	      Path to the original game's installed data  files,  relative  to
	      GamePath.	 Usually it's data.

       GameOverridePath=PATH
	      Path  to the original game's override dir, relative to GamePath.
	      Usually it's override.  Original games  use  this	 directory  to
	      place last-minute	patches.

       GameCharactersPath=PATH
	      Path  to	the  original game's installed data files, relative to
	      GamePath.	 Usually it's characters.

       GamePortraitsPath=PATH
	      Path to the original game's installed data  files,  relative  to
	      GamePath.	 Usually it's portraits.

       GameScriptsPath=PATH
	      Path  to	the  original game's installed data files, relative to
	      GamePath.	 Usually it's scripts.

       GameSoundsPath=PATH
	      Path to the original game's installed data  files,  relative  to
	      GamePath.	 Usually it's sounds.

	      GameLanguagePath=PATH Path to the	original game's	installed data
	      files, relative to GamePath.  By default,	it is lang/en_US.

       GameMoviesPath=PATH
	      Path  to	the  original game's installed data files, relative to
	      GamePath.	 Usually it's movies.

       ModPath=PATH
	      Path where GemRB looks for additional engine override files.  It
	      is not set by default. This directory has	precedence over	 GemR-
	      BOverridePath.

       CustomFontPath=PATH
	      Path where GemRB looks for additional font files.	It is meant to
	      be used with the TTF font	plugin and fonts.2da as	a way to spec-
	      ify  where to look for system or other external fonts. Check the
	      online documentation for the details.  It	is not set by default.

Input Parameters:
       DoubleClickDelay=INT
	      Millisecond threshold for	detecting a double click. The  default
	      is 250.

       RepeatKeyDelay=INT
	      Millisecond  threshold  for  detecting a repeated	key press. The
	      default is 250.

       UseSoftKeyboard=(0|1)
	      Toggles use of software keyboard on devices that support one. It
	      pops up when text	input is required. Disabled by default.

       NumFingScroll=(2|3|4)
	      Number of	fingers	for multitouch to trigger scrolling.  The  de-
	      fault is 2.

       NumFingKboard=(2|3|4)
	      Number  of  fingers  for multitouch to open up the software key-
	      board. The default is 3.	The value should not be	equal to NumF-
	      ingScroll	above.

       NumFingInfo=(2|3|4)
	      Number of	fingers	for multitouch to emulate a  special  keypress
	      (alt, tab). The default is 2.

       MouseFeedback=(0-3)
	      Bitfield with reserved bits for disabling	the mouse.
		Show mouse+tooltips = 0	(default)
		Hide mouse	    = 1
		Hide tooltips	    = 2
		Hide mouse+tooltips = 3

       TouchInput=(0-1)
	      Override	setting	for when autodetection does not	have satisfac-
	      tory results.
		Autodetect	   = -1	(default)
		Force disable	   = 0
		Enable		   = 1

Development parameters:
       EnableCheatKeys=(0|1)
	      This parameter is	meant for developers. If  set  to  1,  certain
	      keys allow you to	inspect	the internal state of objects, do for-
	      bidden  things,  etc.   The keys are listed in the CheatKeys.txt
	      file. Do NOT use this option unless you want to make your	 hands
	      dirty :-). The default is	0.

       DrawFPS=(0|1)
	      This parameter is	meant for developers. If set to	1, the current
	      FPS  (Frames  per	 Second) value is drawn	in the top left	window
	      corner. The default is 0.

       DebugMode=(n)
	      This parameter is	meant for developers. It is a  combination  of
	      bit values

	      1	- count	references,

	      2	- display cutscene warnings,

	      4	- display variable warnings,

	      8	- display action warnings,

	      16 - display trigger warnings,

	      32 - enable views	debug mode,

	      64 - enable window debug mode,

	      128 - enable font	debug mode,

	      256 - enable text	debug mode.

	      512 - enable pathfinding debug mode.

	      The default is 0.

       DelayPlugin=FILENAME
	      Named  plugin  will  be  loaded after other (nondelayed) plugins
	      were loaded.  FILENAME is	a name without path, but  with	exten-
	      sion,  for example libNullSound.so or libNullSound.dll.  You can
	      use this parameter more than once.

       SkipPlugin=FILENAME
	      Named plugin will	not be loaded.	FILENAME  is  a	 name  without
	      path,  but  with	extension, for example libNullSound.so or lib-
	      NullSound.dll.  You can use this parameter more than once.

       SaveAsOriginal=(0|1)
	      Set this parameter to 1, if you want to keep the save game  com-
	      patible with the original	engine.	It is enabled by default.

       KeepCache=(0|1)
	      Set this parameter to 1, if you want to keep the cache after ex-
	      iting GemRB. It is disabled by default.

       GamepadPointerSpeed=INT
	      Pointer movement speed with gamepads. The	default	is 10.

       VitaKeepAspectRatio=(0|1)
	      If  set to 1, original aspect ratio is preserved while game area
	      is scaled	to native PS Vita resolution. It  is  enabled  by  de-
	      fault.

       UseAsLibrary=INT
	      If  set to non-zero, disables some engine	features to facilitate
	      independent use of GemRB libraries. The default is 0.

FILES
       /usr/local/etc/gemrb/gemrb.cfg
	      system-wide configuration	file

       /usr/local/share/gemrb/unhardcoded/
	      directory	with GemRB-distributed data files. These  used	to  be
	      hardcoded	 in the	original engine. The files are sorted into di-
	      rectories	for specific games.

       /usr/local/share/gemrb/override/
	      directory	with GemRB-distributed data files. These  files	 over-
	      ride their namesakes in the original data.

       /usr/local/share/gemrb/GUIScripts/
	      directory	 with  Python scripts providing	GUI setup and interac-
	      tion. The	files are sorted into directories for specific games.

       $XDG_CONFIG_HOME/gemrb/
	      user's own configuration files.

BUGS
       Many.  GemRB is still in	development stage and not complete.

       If you stumble over something which is supposed to  work	 but  doesn't,
       file  an	issue at https://github.com/gemrb/gemrb	or first visit the of-
       ficial IRC channel #GemRB on the	FreeNode IRC network.

AUTHOR
       The GemRB Project development team at https://gemrb.org

COPYING
       Copyright (C) 2003-2021 The GemRB Project

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public License as published  by  the
       Free  Software Foundation; either version 2 of the License, or (at your
       option) any later version.

       This program is distributed in the hope that it	will  be  useful,  but
       WITHOUT	ANY  WARRANTY;	without	 even  the  implied  warranty  of MER-
       CHANTABILITY or FITNESS FOR A PARTICULAR	PURPOSE.  See the GNU  General
       Public License for more details.

       You should have received	a copy of the GNU General Public License along
       with this program; if not, write	to the Free Software Foundation, Inc.,
       51 Franklin Street, Fifth Floor,	Boston,	MA 02110-1301, USA.

								      GEMRB(6)

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