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GEMRB(6)			  Games Manual				GEMRB(6)

NAME
     GemRB - a reimplementation of the Infinity Engine

SYNOPSIS
     gemrb [-q] [-c CONFIG-FILE]
     gemrb PATH-TO-GAME
     torment

DESCRIPTION
     GemRB  a  portable open-source implementation of Biowareas Infinity Engine,
     which runs fine RPGs like Baldur's Gate, Icewind Dale and Planescape:  Tor-
     ment.

     GemRB  reimplements  only	the  game engine. To actually play anything, you
     have to have the data from the original game(s),  installed  or  unpackaged
     where  GemRB  can find it.  See the GamePath and CDn settings in the engine
     configuration file below. A full install is recommended.

OPTIONS
     -q     Disable audio completely, regardless of supported audio plugins.

     -f     Start in full screen. Try this if the game window suffers  from  bad
	    aspect ratio. Otherwise just switch to your preference in the game's
	    video options.

     -c FILE
	    Use  the  specified  configuration	file FILE instead of the default
	    gemrb.cfg.

     --colorOPTION
	    Set the ANSI color option for terminal  logging.  -1  (the	default)
	    will attempt to automatically set this according to the terminal en-
	    vironment. 0 will disable color output, 1 will set it to the basic 8
	    color palette, and 2 will use full 24bit color codes.

	    Note:  You	can  also use the program's name as a mean to select the
	    configuration file.  For example, if the program's name  is  torment
	    instead of gemrb, the engine first searches for torment.cfg and only
	    if it's not found it searches for gemrb.cfg.

	    To use this feature, just create a symbolic link torment pointing to
	    the gemrb binary and then run torment instead.

CONFIGURATION
     A	configuration  file  consists  of pairs PARAMETER=VALUE, each on its own
     line. The case of PARAMETER is not significant, GameType is the same as GA-
     METYPE. If the same PARAMETER is defined more than once, only the last  oc-
     currence is used.

     Empty lines and lines starting with `#' (hash sign) are ignored.

     At  least the GamePath parameter needs to be changed. That is often enough,
     so do not fiddle with the other paths too much.

General Parameters:
     GameType=(auto|bg1|bg2|iwd|iwd2|how|pst)
	    Type of the game. The value is a name of subdirectory  in  override/
	    and  GUIScripts/  directories  with  game  type-specific  files  and
	    scripts. It is at present also used for various tweaks hardcoded  in
	    the  GemRB	engine.  To  autodetect  the  game type, use the default
	    "auto".

     GameName=STRING
	    Arbitrary name of the game. It will be displayed in the window's ti-
	    tle bar.

     Encoding=(default|japanese|korean|chinese)
	    Specify language used in the game data.

     MultipleQuickSaves=(0|1)
	    EXPERIMENTAL. Set this to 1 if  you  want  GemRB  to  keep	multiple
	    quicksaves around. Disabled by default.

     MaxPartySize=INT
	    Set  this to 1-10 if you want more party members or enforce fewer. 6
	    by default.  NOTE: For bigger parties  you	need  to  choose  a  big
	    enough  resolution,  so  there will be enough room for all the party
	    portraits! No space for that in PST or IWD2. The  10pp  mod  is  re-
	    quired to fix various game scripts, so the extra party members don't
	    get stuck in cutscenes.

     Logging=(0|1)
	    By	default  (set  to  1) logging is enabled and several loggers are
	    used depending on the plaftorm. Use 0 to disable all logging,  which
	    can help in performance critical settings.

Video Parameters:
     Width=INT
	    Game  window  width (in pixels).  This can be arbitrary, but results
	    depend on the game data.  Check the website for a detailed	explana-
	    tion of resolution modes.

     Height=INT
	    Game window height (in pixels).

     Bpp=INT
	    Color depth of the game window (in bits per pixel).

     ScaleQuality=(best|linear|nearest)
	    Use  the  specified  quality for the texture scaling filter. The de-
	    fault is best.

     CapFPS=(-1|0|n)
	    Set FPS handling:
	      -1: no limit
	       0: VSync (SDL2), 30 (SDL1)
	       n: cap to n FPS

     SkipIntroVideos=(0|1)
	    If set to 1, the intro and logo videos are skipped	to  save  devel-
	    oper's nerves. The default is 0.

     GCDebug=(0|2047)
	    Bitfield with reserved bits for drawing Map debug layers.
	      No Debugging features = 0 (default)
	      DEBUG_SHOW_INFOPOINTS	    = 1
	      DEBUG_SHOW_CONTAINERS	    = 2
	      DEBUG_SHOW_DOORS			 = 4
	      DEBUG_SHOW_DOORS_SECRET	    = 8
	      DEBUG_SHOW_DOORS_DISABLED 	 = 16
	      DEBUG_SHOW_DOORS_ALL		 = 28
	      DEBUG_SHOW_LIGHTMAP	    = 32
	      DEBUG_SHOW_WALLS			 = 64
	      DEBUG_SHOW_WALLS_ANIM_COVER   = 128
	      DEBUG_SHOW_WALLS_ALL		 = 192
	      DEBUG_SHOW_SEARCHMAP		 = 256
	      DEBUG_SHOW_FOG_UNEXPLORED 	 = 512
	      DEBUG_SHOW_FOG_INVISIBLE	    = 1024
	      DEBUG_SHOW_FOG_ALL	    = 1536

Audio Parameters:
     AudioDriver=(openal|sdlaudio|none)
	    Use the specified plugin as the audio driver. The default is openal,
	    while none will disable all audio.

Path parameters:
     CaseSensitive=(0|1)
	    When  this	parameter is set to 1, the engine will try to find files
	    regardless of their names' case  at  the  cost  of	a  slight  speed
	    penalty.  This  is especially important when using game files on CD-
	    ROMs, where the files can't be renamed. Like many Windows  programs,
	    the  original games use inconsistent mix of lower/upper case letters
	    for naming and referencing their files.

	    Set this parameter to 1 on Unix-like systems.

     GamePath=PATH
	    Path to the directory where the original game is installed.  If  you
	    can't install the game under MS Windows or with WINE, you can try to
	    unpack   the   data   files  with  the  unshield  program  found  at
	    http://synce.sourceforge.net.

     CD1=PATH
     CD2=PATH
     CDn=...
	    Path to the data files for the game's particular CDs  or  any  other
	    data sources.

     CachePath=PATH
	    User-writable  directory  where  the  engine caches uncompressed and
	    temporary files. Defaults to a subdirectory of  the  current  direc-
	    tory.

     GemRBPath=PATH
	    Path  to  the  GemRB installation. (To be obsoleted; preset at build
	    time).

     GUIScriptsPath=PATH
	    Path to the directory with scripts controlling the game's  GUI.  (To
	    be obsoleted; preset at build time).

     GemRBOverridePath=PATH
	    Path where GemRB looks for its game override directory.  It defaults
	    to GemRBPath.  GemRB reuses some of the unused files from the origi-
	    nal  or  replaces  them and this is the where they can be found. The
	    path is preset at build time.  This directory has the highest prior-
	    ity when searching, so putting files in the game override  will  not
	    affect  them.  Use	another  directory  and add it as ModPath to the
	    GemRB config.

     GemRBUnhardcodedPath=PATH
	    Path where GemRB looks for its unhardcoded engine data.  It defaults
	    to GemRBPath.  The original games hardcoded this information in  the
	    engine.  The path is preset at build time.

     The following variables do not need to be altered, unless you are doing
     something really special!

     SavePath=PATH
	    Path  to the directory with save games. Note that this directory has
	    to contain save/ and/or eventually mpsave/ subdirectories  and  that
	    only these subdirectories contain the actual saved games.

	    SavePath defaults to GamePath.

     GameDataPath=PATH
	    Path  to  the  original  game's  installed	data  files, relative to
	    GamePath.  Usually it's data.

     GameOverridePath=PATH
	    Path to the original game's  override  dir,  relative  to  GamePath.
	    Usually  it's  override.  Original games use this directory to place
	    last-minute patches.

     GameCharactersPath=PATH
	    Path to the  original  game's  installed  data  files,  relative  to
	    GamePath.  Usually it's characters.

     GamePortraitsPath=PATH
	    Path  to  the  original  game's  installed	data  files, relative to
	    GamePath.  Usually it's portraits.

     GameScriptsPath=PATH
	    Path to the  original  game's  installed  data  files,  relative  to
	    GamePath.  Usually it's scripts.

     GameSoundsPath=PATH
	    Path  to  the  original  game's  installed	data  files, relative to
	    GamePath.  Usually it's sounds.

	    GameLanguagePath=PATH Path to the  original  game's  installed  data
	    files, relative to GamePath.  By default, it is lang/en_US.

     GameMoviesPath=PATH
	    Path  to  the  original  game's  installed	data  files, relative to
	    GamePath.  Usually it's movies.

     ModPath=PATH
	    Path where GemRB looks for additional engine override files.  It  is
	    not  set  by  default. This directory has precedence over GemRBOver-
	    ridePath.

     CustomFontPath=PATH
	    Path where GemRB looks for additional font files. It is meant to  be
	    used  with	the  TTF  font	plugin and fonts.2da as a way to specify
	    where to look for system or other external fonts. Check  the  online
	    documentation for the details.  It is not set by default.

Input Parameters:
     DoubleClickDelay=INT
	    Millisecond  threshold  for detecting a double click. The default is
	    250.

     RepeatKeyDelay=INT
	    Millisecond threshold for detecting a repeated key	press.	The  de-
	    fault is 250.

     NumFingScroll=(2|3|4)
	    Number  of	fingers for multitouch to trigger scrolling. The default
	    is 2.

     NumFingKboard=(2|3|4)
	    Number of fingers for multitouch to open up the  software  keyboard.
	    The  default  is  3.  The value should not be equal to NumFingScroll
	    above.

     NumFingInfo=(2|3|4)
	    Number of fingers for multitouch to emulate a special keypress (alt,
	    tab). The default is 2.

     MouseFeedback=(0-3)
	    Bitfield with reserved bits for disabling the mouse.
	      Show mouse+tooltips = 0 (default)
	      Hide mouse	  = 1
	      Hide tooltips	  = 2
	      Hide mouse+tooltips = 3

     EdgeScrollOffset=INT
	    An offset in pixels that is used to determine when to  trigger  area
	    scrolling  when  the cursor is close to the window edge. The default
	    is 5.

     TouchInput=(0-1)
	    Override setting for when autodetection does not  have  satisfactory
	    results.
	      Autodetect	 = -1 (default)
	      Force disable	 = 0
	      Enable		 = 1

Development parameters:
     EnableCheatKeys=(0|1)
	    This  parameter  is  meant for developers. If set to 1, certain keys
	    allow you to inspect the internal state  of  objects,  do  forbidden
	    things,  etc.  The keys are listed in the CheatKeys.txt file. Do NOT
	    use this option unless you want to make your hands	dirty  :-).  The
	    default is 0.

     DrawFPS=(0|1)
	    This parameter is meant for developers. If set to 1, the current FPS
	    (Frames  per  Second)  value is drawn in the top left window corner.
	    The default is 0.

     DebugMode=(n)
	    This parameter is meant for developers. It is a combination  of  bit
	    values

	    1 - count references,

	    2 - display cutscene warnings,

	    4 - display variable warnings,

	    8 - display action warnings,

	    16 - display trigger warnings,

	    32 - enable views debug mode,

	    64 - enable window debug mode,

	    128 - enable font debug mode,

	    256 - enable text debug mode.

	    512 - enable pathfinding debug mode.

	    1024 - enable projectiles debug mode.

	    The default is 0.

     DelayPlugin=FILENAME
	    Named  plugin  will  be loaded after other (nondelayed) plugins were
	    loaded.  FILENAME is a name without path, but  with  extension,  for
	    example libNullSound.so or libNullSound.dll.  You can use this para-
	    meter more than once.

     SkipPlugin=FILENAME
	    Named  plugin  will not be loaded.	FILENAME is a name without path,
	    but with extension, for example libNullSound.so or libNullSound.dll.
	    You can use this parameter more than once.

     SaveAsOriginal=(0|1)
	    Set this parameter to 1, if you want to keep the save game	compati-
	    ble with the original engine. It is enabled by default.

     KeepCache=(0|1)
	    Set this parameter to 1, if you want to keep the cache after exiting
	    GemRB. It is disabled by default.

     GamepadPointerSpeed=INT
	    Pointer movement speed with gamepads. The default is 10.

     GamepadPointerAccel=INT
	    Pointer  movement acceleration factor. The default is 103, while 100
	    means no acceleration.

     GamepadLDeadZone=INT
	    Gamepad left stick threshold value for registering movement. The de-
	    fault is 5000.

     GamepadRDeadZone=INT
	    Gamepad right stick threshold value for  registering  movement.  The
	    default is 5000.

     VitaKeepAspectRatio=(0|1)
	    If	set  to 1, original aspect ratio is preserved while game area is
	    scaled to native PS Vita resolution. It is enabled by default.

     UseAsLibrary=INT
	    If set to non-zero, disables some engine features to facilitate  in-
	    dependent use of GemRB libraries. The default is 0.

FILES
     /usr/local/etc/gemrb/gemrb.cfg
	    system-wide configuration file

     /usr/local/share/gemrb/unhardcoded/
	    directory  with GemRB-distributed data files. These used to be hard-
	    coded in the original engine. The files are sorted into  directories
	    for specific games.

     /usr/local/share/gemrb/override/
	    directory  with  GemRB-distributed	data files. These files override
	    their namesakes in the original data.

     /usr/local/share/gemrb/GUIScripts/
	    directory with Python scripts providing GUI setup  and  interaction.
	    The files are sorted into directories for specific games.

     $XDG_CONFIG_HOME/gemrb/
	    user's own configuration files.

BUGS
     Many.  GemRB is still in development stage and not complete.

     If  you  stumble over something which is supposed to work but doesn't, file
     an issue at https://github.com/gemrb/gemrb or first visit the official  IRC
     channel #GemRB on the FreeNode IRC network.

AUTHOR
     The GemRB Project development team at https://gemrb.org

COPYING
     Copyright (C) 2003-2021 The GemRB Project

     This program is free software; you can redistribute it and/or modify it un-
     der  the  terms  of the GNU General Public License as published by the Free
     Software Foundation; either version 2 of the License, or (at  your  option)
     any later version.

     This program is distributed in the hope that it will be useful, but WITHOUT
     ANY  WARRANTY; without even the implied warranty of MERCHANTABILITY or FIT-
     NESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
     details.

     You should have received a copy of the GNU  General  Public  License  along
     with  this program; if not, write to the Free Software Foundation, Inc., 51
     Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

									GEMRB(6)

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