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get_rotation_quat(3)		 Allegro manual 	    get_rotation_quat(3)

NAME
     get_rotation_quat	-  Constructs  a  quaternion to rotate points around all
     three axes. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void get_rotation_quat(QUAT *q, float x, float y, float z);

DESCRIPTION
     Constructs a quaternion that will rotate points around all  three	axes  by
     the specified amounts (given in binary, 256 degrees to a circle format).

SEE ALSO
     exquat(3)

Allegro 			  version 4.4.3 	    get_rotation_quat(3)

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