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get_transformation_matrix(3)	 Allegro manual     get_transformation_matrix(3)

NAME
     get_transformation_matrix	-  Constructs  X, Y, Z rotation matrices with an
     angle and scaling. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void get_transformation_matrix(MATRIX *m, fixed scale,  fixed  xrot,  yrot,
     zrot, x, y, z);

DESCRIPTION
     Constructs  a  transformation  matrix  which  will rotate points around all
     three axes by the specified amounts (given in binary, 256 degrees to a cir-
     cle format), scale the result by the specified amount (pass 1 for no change
     of scale), and then translate to the requested x, y, z position.

SEE ALSO
     apply_matrix(3), get_rotation_matrix(3), get_scaling_matrix(3),  get_trans-
     lation_matrix(3), ex3d(3), exstars(3)

Allegro 			  version 4.4.3     get_transformation_matrix(3)

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