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get_translation_matrix(3)	 Allegro manual        get_translation_matrix(3)

NAME
     get_translation_matrix, get_translation_matrix_f - Constructs a translation
     matrix. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);

     void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);

DESCRIPTION
     Constructs a translation matrix, storing it in m. When applied to the point
     (px,  py,	pz),  this  matrix will produce the point (px+x, py+y, pz+z). In
     other words, it moves things sideways.

SEE ALSO
     apply_matrix(3), get_transformation_matrix(3),  qtranslate_matrix(3),  exs-
     tars(3)

Allegro 			  version 4.4.3        get_translation_matrix(3)

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