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get_vector_rotation_matrix(3)	 Allegro manual    get_vector_rotation_matrix(3)

NAME
     get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y,
     Z rotation matrices with an angle. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);

     void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);

DESCRIPTION
     Constructs  a  transformation  matrix  which  will rotate points around the
     specified x,y,z vector by the specified angle (given in binary, 256 degrees
     to a circle format).

SEE ALSO
     apply_matrix(3), get_rotation_matrix(3), get_align_matrix(3), excamera(3)

Allegro 			  version 4.4.3    get_vector_rotation_matrix(3)

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