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get_vector_rotation_quat(3)	 Allegro manual      get_vector_rotation_quat(3)

NAME
     get_vector_rotation_quat  - Constructs a quaternion to rotate points around
     a vector. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);

DESCRIPTION
     Constructs a quaternion that will rotate points around the specified  x,y,z
     vector  by  the  specified  angle (given in binary, 256 degrees to a circle
     format).

Allegro 			  version 4.4.3      get_vector_rotation_quat(3)

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