Skip site navigation (1)Skip section navigation (2)

  
 
  

home | help
GLARRAYELEMENT()						GLARRAYELEMENT()

NAME
     glArrayElement - render a vertex using the specified vertex array element

C SPECIFICATION
     void glArrayElement( GLint i )

     delim $$

PARAMETERS
     i	Specifies an index into the enabled vertex data arrays.

DESCRIPTION
     glArrayElement commands are used within glBegin/glEnd pairs to specify ver-
     tex  and attribute data for point, line, and polygon primitives. If GL_VER-
     TEX_ARRAY is enabled when glArrayElement is  called,  a  single  vertex  is
     drawn, using vertex and attribute data taken from location i of the enabled
     arrays.  If  GL_VERTEX_ARRAY  is not enabled, no drawing occurs but the at-
     tributes corresponding to the enabled arrays are modified.

     Use glArrayElement to construct primitives by indexing vertex data,  rather
     than  by  streaming  through arrays of data in first-to-last order. Because
     each call specifies only a single vertex,	it  is	possible  to  explicitly
     specify  per-primitive  attributes  such  as a single normal per individual
     triangle.

     Changes made to array data between the execution of glBegin and the  corre-
     sponding  execution  of  glEnd  may affect calls to glArrayElement that are
     made within the same glBegin/glEnd period in non-sequential ways.	That is,
     a call to
     glArrayElement that precedes a change to array data may access the  changed
     data,  and  a  call that follows a change to array data may access original
     data.

NOTES
     glArrayElement is available only if the GL version is 1.1 or greater.

     glArrayElement is included in display lists. If glArrayElement  is  entered
     into  a  display  list,  the  necessary array data (determined by the array
     pointers and enables) is also entered into the display  list.  Because  the
     array  pointers and enables are client-side state, their values affect dis-
     play lists when the lists are created, not when the lists are executed.

SEE ALSO
     glColorPointer, glDrawArrays, glEdgeFlagPointer, glGetPointerv,
     glIndexPointer,  glInterleavedArrays,  glNormalPointer,  glTexCoordPointer,
     glVertexPointer

								GLARRAYELEMENT()

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=glArrayElement&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

home | help