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GLCOLOR()							     GLCOLOR()

NAME
       glColor3b,  glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, gl-
       Color3ui, glColor3us, glColor4b,	glColor4d, glColor4f,  glColor4i,  gl-
       Color4s,	 glColor4ub,  glColor4ui,  glColor4us, glColor3bv, glColor3dv,
       glColor3fv,  glColor3iv,	 glColor3sv,  glColor3ubv,  glColor3uiv,   gl-
       Color3usv,  glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv,
       glColor4ubv, glColor4uiv, glColor4usv - set the current color

C SPECIFICATION
       void glColor3b( GLbyte red,
		       GLbyte green,
		       GLbyte blue )
       void glColor3d( GLdouble	red,
		       GLdouble	green,
		       GLdouble	blue )
       void glColor3f( GLfloat red,
		       GLfloat green,
		       GLfloat blue )
       void glColor3i( GLint red,
		       GLint green,
		       GLint blue )
       void glColor3s( GLshort red,
		       GLshort green,
		       GLshort blue )
       void glColor3ub(	GLubyte	red,
			GLubyte	green,
			GLubyte	blue )
       void glColor3ui(	GLuint red,
			GLuint green,
			GLuint blue )
       void glColor3us(	GLushort red,
			GLushort green,
			GLushort blue )
       void glColor4b( GLbyte red,
		       GLbyte green,
		       GLbyte blue,
		       GLbyte alpha )
       void glColor4d( GLdouble	red,
		       GLdouble	green,
		       GLdouble	blue,
		       GLdouble	alpha )
       void glColor4f( GLfloat red,
		       GLfloat green,
		       GLfloat blue,
		       GLfloat alpha )
       void glColor4i( GLint red,
		       GLint green,
		       GLint blue,
		       GLint alpha )
       void glColor4s( GLshort red,
		       GLshort green,
		       GLshort blue,
		       GLshort alpha )
       void glColor4ub(	GLubyte	red,
			GLubyte	green,
			GLubyte	blue,
			GLubyte	alpha )
       void glColor4ui(	GLuint red,
			GLuint green,
			GLuint blue,
			GLuint alpha )
       void glColor4us(	GLushort red,
			GLushort green,
			GLushort blue,
			GLushort alpha )

       delim $$

PARAMETERS
       red, green, blue
		       Specify new red,	green, and blue	values for the current
		       color.

       alpha	       Specifies a new alpha value for the current color.  In-
		       cluded only in the four-argument	glColor4 commands.

C SPECIFICATION
       void glColor3bv(	const GLbyte *v	)
       void glColor3dv(	const GLdouble *v )
       void glColor3fv(	const GLfloat *v )
       void glColor3iv(	const GLint *v )
       void glColor3sv(	const GLshort *v )
       void glColor3ubv( const GLubyte *v )
       void glColor3uiv( const GLuint *v )
       void glColor3usv( const GLushort	*v )
       void glColor4bv(	const GLbyte *v	)
       void glColor4dv(	const GLdouble *v )
       void glColor4fv(	const GLfloat *v )
       void glColor4iv(	const GLint *v )
       void glColor4sv(	const GLshort *v )
       void glColor4ubv( const GLubyte *v )
       void glColor4uiv( const GLuint *v )
       void glColor4usv( const GLushort	*v )

PARAMETERS
       v      Specifies	a pointer to an	array that contains red, green,	 blue,
	      and (sometimes) alpha values.

DESCRIPTION
       The  GL	stores	both a current single-valued color index and a current
       four-valued RGBA	color.	glColor	sets a	new  four-valued  RGBA	color.
       glColor	has two	major variants:	glColor3 and glColor4.	glColor3 vari-
       ants specify new	red, green, and	blue values  explicitly	 and  set  the
       current alpha value to 1.0 (full	intensity) implicitly.	glColor4 vari-
       ants specify all	four color components explicitly.

       glColor3b,  glColor4b,  glColor3s,  glColor4s, glColor3i, and glColor4i
       take three or four signed byte, short, or long integers	as  arguments.
       When  v	is appended to the name, the color commands can	take a pointer
       to an array of such values.

       Current color values are	stored in floating-point format, with unspeci-
       fied mantissa and exponent sizes.  Unsigned integer  color  components,
       when  specified,	are linearly mapped to floating-point values such that
       the largest representable value maps to 1.0  (full  intensity),	and  0
       maps  to	 0.0  (zero intensity).	 Signed	integer	color components, when
       specified, are linearly mapped to floating-point	values such  that  the
       most  positive  representable  value maps to 1.0, and the most negative
       representable value maps	to -1.0. (Note that this mapping does not con-
       vert 0 precisely	to 0.0.)  Floating-point values	are mapped directly.

       Neither floating-point nor signed integer values	 are  clamped  to  the
       range [0,1] before the current color is updated.	 However, color	compo-
       nents are clamped to this range before they are interpolated or written
       into a color buffer.

NOTES
       The initial value for the current color is (1, 1, 1, 1).

       The  current  color can be updated at any time.	In particular, glColor
       can be called between a call to glBegin and the corresponding  call  to
       glEnd.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_COLOR
       glGet with argument GL_RGBA_MODE

SEE ALSO
       glIndex

								     GLCOLOR()

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