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GLCOLORPOINTER()						GLCOLORPOINTER()

NAME
     glColorPointer - define an array of colors

C SPECIFICATION
     void glColorPointer( GLint size,
			  GLenum type,
			  GLsizei stride,
			  const GLvoid *pointer )

     delim $$

PARAMETERS
     size     Specifies the number of components per color. Must be 3 or 4.

     type     Specifies  the  data  type  of  each color component in the array.
	      Symbolic constants  GL_BYTE,  GL_UNSIGNED_BYTE,  GL_SHORT,  GL_UN-
	      SIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are
	      accepted.

     stride   Specifies  the  byte offset between consecutive colors.  If stride
	      is 0, (the initial value), the colors are understood to be tightly
	      packed in the array.

     pointer  Specifies a pointer to the first component of the first color ele-
	      ment in the array.

DESCRIPTION
     glColorPointer specifies the location and data format of an array of  color
     components  to use when rendering.  size specifies the number of components
     per color, and must be 3 or 4.  type specifies the data type of each  color
     component,  and stride specifies the byte stride from one color to the next
     allowing vertexes and attributes to be packed into a single array or stored
     in separate arrays.  (Single-array storage may be more  efficient	on  some
     implementations; see glInterleavedArrays.)

     When  a color array is specified, size, type, stride, and pointer are saved
     as client-side state.

     To enable and disable the color array, call glEnableClientState and
     glDisableClientState with the  argument  GL_COLOR_ARRAY.  If  enabled,  the
     color array is used when glDrawArrays, glDrawElements, or glArrayElement is
     called.

NOTES
     glColorPointer is available only if the GL version is 1.1 or greater.

     The  color  array is initially disabled and isn't accessed when glArrayEle-
     ment, glDrawArrays, or glDrawElements is called.

     Execution of glColorPointer is not allowed between the execution of glBegin
     and the corresponding execution of glEnd, but an error may or  may  not  be
     generated. If no error is generated, the operation is undefined.

     glColorPointer is typically implemented on the client side.

     Color array parameters are client-side state and are therefore not saved or
     restored  by  glPushAttrib  and  glPopAttrib.   Use  glPushClientAttrib and
     glPopClientAttrib instead.

ERRORS
     GL_INVALID_VALUE is generated if size is not 3 or 4.

     GL_INVALID_ENUM is generated if type is not an accepted value.

     GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
     glIsEnabled with argument GL_COLOR_ARRAY
     glGet with argument GL_COLOR_ARRAY_SIZE
     glGet with argument GL_COLOR_ARRAY_TYPE
     glGet with argument GL_COLOR_ARRAY_STRIDE
     glGetPointerv with argument GL_COLOR_ARRAY_POINTER

SEE ALSO
     glArrayElement, glDrawArrays, glDrawElements, glEdgeFlagPointer,
     glEnable,	glGetPointerv,	glIndexPointer,  glInterleavedArrays,  glNormal-
     Pointer,  glPopClientAttrib, glPushClientAttrib, glTexCoordPointer, glVert-
     exPointer

								GLCOLORPOINTER()

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