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GLCOPYTEXIMAGE1D()					      GLCOPYTEXIMAGE1D()

NAME
     glCopyTexImage1D - copy pixels into a 1D texture image

C SPECIFICATION
     void glCopyTexImage1D( GLenum target,
			    GLint level,
			    GLenum internalFormat,
			    GLint x,
			    GLint y,
			    GLsizei width,
			    GLint border )

     delim $$

PARAMETERS
     target	     Specifies the target texture.  Must be GL_TEXTURE_1D.

     level	     Specifies	the level-of-detail number.  Level 0 is the base
		     image level.  Level n is the nth mipmap reduction image.

     internalFormat  Specifies the internal format of the texture.  Must be  one
		     of  the  following symbolic constants: GL_ALPHA, GL_ALPHA4,
		     GL_ALPHA8, GL_ALPHA12, GL_ALPHA16,  GL_LUMINANCE,	GL_LUMI-
		     NANCE4,   GL_LUMINANCE8,	GL_LUMINANCE12,  GL_LUMINANCE16,
		     GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_AL-
		     PHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMI-
		     NANCE12_ALPHA12,	GL_LUMINANCE16_ALPHA16,    GL_INTENSITY,
		     GL_INTENSITY4,   GL_INTENSITY8,  GL_INTENSITY12,  GL_INTEN-
		     SITY16, GL_RGB,  GL_R3_G3_B2,  GL_RGB4,  GL_RGB5,	GL_RGB8,
		     GL_RGB10,	GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
		     GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

     x, y	     Specify the window coordinates of the left  corner  of  the
		     row of pixels to be copied.

     width	     Specifies	the  width  of	the texture image.  Must be 0 or
		     $2**n ~+~ 2*$border for some integer $n$.	 The  height  of
		     the texture image is 1.

     border	     Specifies the width of the border.  Must be either 0 or 1.

DESCRIPTION
     glCopyTexImage1D  defines	a one-dimensional texture image with pixels from
     the current GL_READ_BUFFER.

     The screen-aligned pixel row with left corner at $("x", "y")$  and  with  a
     length  of $"width"~+~2~*~"border"$ defines the texture array at the mipmap
     level specified by level.	internalFormat specifies the internal format  of
     the texture array.

     The  pixels  in  the  row are processed exactly as if glCopyPixels had been
     called, but the process stops just before final conversion.  At this  point
     all  pixel  component  values are clamped to the range [0, 1] and then con-
     verted to the texture's internal format for storage in the texel array.

     Pixel ordering is such that lower	$x$  screen  coordinates  correspond  to
     lower texture coordinates.

     If any of the pixels within the specified row of the current GL_READ_BUFFER
     are  outside the window associated with the current rendering context, then
     the values obtained for those pixels are undefined.

NOTES
     glCopyTexImage1D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     1, 2, 3, and 4 are not accepted values for internalFormat.

     An image with 0 width indicates a NULL texture.

ERRORS
     GL_INVALID_ENUM is generated if target is not one of the allowable values.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE may be generated if level is greater than $log sub 2 max$,
     where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_VALUE is generated if internalFormat is not an allowable value.

     GL_INVALID_VALUE is generated if width is less than 0 or greater than  2  +
     GL_MAX_TEXTURE_SIZE,  or  if  it  cannot  be  represented	as  $2	** n ~+~
     2~*~("border")$ for some integer value of n.

     GL_INVALID_VALUE is generated if border is not 0 or 1.

     GL_INVALID_OPERATION is generated if glCopyTexImage1D is  executed  between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetTexImage
     glIsEnabled with argument GL_TEXTURE_1D

SEE ALSO
     glCopyPixels,  glCopyTexImage2D,  glCopyTexSubImage1D, glCopyTexSubImage2D,
     glPixelStore, glPixelTransfer, glTexEnv, glTexGen,  glTexImage1D,	glTexIm-
     age2D, glTexSubImage1D, glTexSubImage2D,
     glTexParameter

							      GLCOPYTEXIMAGE1D()

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