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GLCOPYTEXSUBIMAGE1D()					   GLCOPYTEXSUBIMAGE1D()

NAME
     glCopyTexSubImage1D - copy a one-dimensional texture subimage

C SPECIFICATION
     void glCopyTexSubImage1D( GLenum target,
			       GLint level,
			       GLint xoffset,
			       GLint x,
			       GLint y,
			       GLsizei width )

     delim $$

PARAMETERS
     target   Specifies the target texture.  Must be GL_TEXTURE_1D.

     level    Specifies  the  level-of-detail number.  Level 0 is the base image
	      level.  Level n is the nth mipmap reduction image.

     xoffset  Specifies the texel offset within the texture array.

     x, y     Specify the window coordinates of the left corner of  the  row  of
	      pixels to be copied.

     width    Specifies the width of the texture subimage.

DESCRIPTION
     glCopyTexSubImage1D  replaces  a portion of a one-dimensional texture image
     with pixels from the current GL_READ_BUFFER (rather than from main  memory,
     as is the case for glTexSubImage1D).

     The  screen-aligned  pixel  row with left corner at (x, y), and with length
     width replaces the portion of the texture	array  with  x	indices  xoffset
     through  $"xoffset"  ~+~  "width" ~-~ 1$, inclusive. The destination in the
     texture array may not include any texels outside the texture  array  as  it
     was originally specified.

     The  pixels  in  the  row are processed exactly as if glCopyPixels had been
     called, but the process stops just before final conversion.  At this  point
     all  pixel  component  values are clamped to the range [0, 1] and then con-
     verted to the texture's internal format for storage in the texel array.

     It is not an error to specify a subtexture with  zero  width,  but  such  a
     specification has no effect.  If any of the pixels within the specified row
     of  the  current GL_READ_BUFFER are outside the read window associated with
     the current rendering context, then the values obtained  for  those  pixels
     are undefined.

     No change is made to the internalformat, width, or border parameters of the
     specified texture array or to texel values outside the specified subregion.

NOTES
     glCopyTexSubImage1D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     glPixelStore and glPixelTransfer modes affect texture images in exactly the
     way they affect glDrawPixels.

ERRORS
     GL_INVALID_ENUM is generated if target is not GL_TEXTURE_1D.

     GL_INVALID_OPERATION is generated if the texture array has not been defined
     by a previous glTexImage1D or glCopyTexImage1D operation.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE  may  be	generated if level$>log sub 2$ max, where max is
     the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_VALUE is generated if y$ ~<~ ~-b$ or if width$ ~<~  ~-b$,  where
     $b$ is the border width of the texture array.

     GL_INVALID_VALUE	is   generated	if  $"xoffset"	~<~  ~-b$,  or	$("xoff-
     set"~+~"width") ~>~ (w-b)$, where $w$ is the GL_TEXTURE_WIDTH, and  $b$  is
     the  GL_TEXTURE_BORDER  of the texture image being modified.  Note that $w$
     includes twice the border width.

ASSOCIATED GETS
     glGetTexImage
     glIsEnabled with argument GL_TEXTURE_1D

SEE ALSO
     glCopyPixels,  glCopyTexImage1D,	glCopyTexImage2D,   glCopyTexSubImage2D,
     glPixelStore,  glPixelTransfer,  glTexEnv, glTexGen, glTexImage1D, glTexIm-
     age2D, glTexParameter, glTexSubImage1D, glTexSubImage2D

							   GLCOPYTEXSUBIMAGE1D()

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