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GLEVALCOORD()							   GLEVALCOORD()

NAME
     glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv,
     glEvalCoord1fv,  glEvalCoord2dv, glEvalCoord2fv - evaluate enabled one- and
     two-dimensional maps

     delim $$

C SPECIFICATION
     void glEvalCoord1d( GLdouble u )
     void glEvalCoord1f( GLfloat u )
     void glEvalCoord2d( GLdouble u,
			 GLdouble v )
     void glEvalCoord2f( GLfloat u,
			 GLfloat v )

PARAMETERS
     u	Specifies a value that is the domain coordinate $u$ to the  basis  func-
	tion defined in a previous glMap1 or glMap2 command.

     v	Specifies  a  value that is the domain coordinate $v$ to the basis func-
	tion defined in a previous glMap2 command.  This argument is not present
	in a glEvalCoord1 command.

C SPECIFICATION
     void glEvalCoord1dv( const GLdouble *u )
     void glEvalCoord1fv( const GLfloat *u )
     void glEvalCoord2dv( const GLdouble *u )
     void glEvalCoord2fv( const GLfloat *u )

PARAMETERS
     u	    Specifies a pointer to an array containing either one or two  domain
	    coordinates.  The first coordinate is $u$.	The second coordinate is
	    $v$, which is present only in glEvalCoord2 versions.

DESCRIPTION
     glEvalCoord1 evaluates enabled one-dimensional maps at argument u.  glEval-
     Coord2  does  the	same for two-dimensional maps using two domain values, u
     and v.  To define a map, call glMap1 and glMap2; to enable and disable  it,
     call glEnable and glDisable.

     When  one of the glEvalCoord commands is issued, all currently enabled maps
     of the indicated dimension are evaluated.	Then, for each enabled	map,  it
     is  as  if  the  corresponding GL command had been issued with the computed
     value.  That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is  enabled,  a  glIndex
     command  is simulated.  If GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4 is enabled, a
     glColor command is simulated.  If GL_MAP1_NORMAL or GL_MAP2_NORMAL  is  en-
     abled,  a normal vector is produced, and if any of GL_MAP1_TEXTURE_COORD_1,
     GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3,	GL_MAP1_TEXTURE_COORD_4,
     GL_MAP2_TEXTURE_COORD_1,  GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3,
     or GL_MAP2_TEXTURE_COORD_4 is enabled, then an appropriate glTexCoord  com-
     mand is simulated.

     For  color, color index, normal, and texture coordinates the GL uses evalu-
     ated values instead of current values for those evaluations  that	are  en-
     abled,  and  current values otherwise, However, the evaluated values do not
     update the current values.  Thus, if  glVertex  commands  are  interspersed
     with glEvalCoord commands, the color, normal, and texture coordinates asso-
     ciated  with the glVertex commands are not affected by the values generated
     by the glEvalCoord commands, but only by the most recent glColor,	glIndex,
     glNormal, and glTexCoord commands.

     No  commands  are	issued	for maps that are not enabled.	If more than one
     texture evaluation is enabled for	a  particular  dimension  (for	example,
     GL_MAP2_TEXTURE_COORD_1 and GL_MAP2_TEXTURE_COORD_2), then only the evalua-
     tion  of  the  map  that produces the larger number of coordinates (in this
     case, GL_MAP2_TEXTURE_COORD_2) is carried out.  GL_MAP1_VERTEX_4  overrides
     GL_MAP1_VERTEX_3,	and  GL_MAP2_VERTEX_4 overrides GL_MAP2_VERTEX_3, in the
     same manner.  If neither a three- nor a four-component vertex  map  is  en-
     abled for the specified dimension, the glEvalCoord command is ignored.

     If  you  have enabled automatic normal generation, by calling glEnable with
     argument GL_AUTO_NORMAL, glEvalCoord2 generates  surface  normals	analyti-
     cally,  regardless  of  the contents or enabling of the GL_MAP2_NORMAL map.
     Let

	 Pp   Pp
     m = -- X --
	 Pu   Pv

     Then the generated normal $ n $ is

     $n = m over ~ over { ||  m || }$

     If automatic normal generation is disabled, the  corresponding  normal  map
     GL_MAP2_NORMAL,  if enabled, is used to produce a normal.	If neither auto-
     matic normal generation nor a normal map is enabled, no normal is generated
     for glEvalCoord2 commands.

ASSOCIATED GETS
     glIsEnabled with argument GL_MAP1_VERTEX_3
     glIsEnabled with argument GL_MAP1_VERTEX_4
     glIsEnabled with argument GL_MAP1_INDEX
     glIsEnabled with argument GL_MAP1_COLOR_4
     glIsEnabled with argument GL_MAP1_NORMAL
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
     glIsEnabled with argument GL_MAP2_VERTEX_3
     glIsEnabled with argument GL_MAP2_VERTEX_4
     glIsEnabled with argument GL_MAP2_INDEX
     glIsEnabled with argument GL_MAP2_COLOR_4
     glIsEnabled with argument GL_MAP2_NORMAL
     glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1
     glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
     glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
     glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4
     glIsEnabled with argument GL_AUTO_NORMAL
     glGetMap

SEE ALSO
     glBegin,  glColor,  glEnable,  glEvalMesh,  glEvalPoint,  glIndex,  glMap1,
     glMap2, glMapGrid, glNormal, glTexCoord, glVertex

								   GLEVALCOORD()

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