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GLGETLIGHT()							  GLGETLIGHT()

NAME
       glGetLightfv, glGetLightiv - return light source	parameter values

C SPECIFICATION
       void glGetLightfv( GLenum light,
			  GLenum pname,
			  GLfloat *params )
       void glGetLightiv( GLenum light,
			  GLenum pname,
			  GLint	*params	)

       delim $$

PARAMETERS
       light   Specifies  a  light  source.  The number	of possible lights de-
	       pends on	the implementation, but	at least eight lights are sup-
	       ported.	They are identified by	symbolic  names	 of  the  form
	       GL_LIGHT$i$ where 0 <= $	i $ < GL_MAX_LIGHTS.

       pname   Specifies  a  light  source parameter for light.	 Accepted sym-
	       bolic names are GL_AMBIENT, GL_DIFFUSE,	GL_SPECULAR,  GL_POSI-
	       TION,   GL_SPOT_DIRECTION,   GL_SPOT_EXPONENT,  GL_SPOT_CUTOFF,
	       GL_CONSTANT_ATTENUATION,	GL_LINEAR_ATTENUATION  ,  and  GL_QUA-
	       DRATIC_ATTENUATION.

       params  Returns the requested data.

DESCRIPTION
       glGetLight  returns in params the value or values of a light source pa-
       rameter.	 light names the light and is a	 symbolic  name	 of  the  form
       GL_LIGHT$i$  for	0<=$i$<GL_MAX_LIGHTS, where GL_MAX_LIGHTS is an	imple-
       mentation dependent constant that is greater than or  equal  to	eight.
       pname  specifies	 one of	ten light source parameters, again by symbolic
       name.

       The following parameters	are defined:

       GL_AMBIENT	   params returns four integer or floating-point  val-
			   ues representing the	ambient	intensity of the light
			   source.   Integer  values, when requested, are lin-
			   early mapped	from the internal floating-point  rep-
			   resentation such that 1.0 maps to the most positive
			   representable  integer  value, and -1.0 maps	to the
			   most	negative representable integer value.  If  the
			   internal  value  is	outside	the range [-1, 1], the
			   corresponding integer return	 value	is  undefined.
			   The initial value is	(0, 0, 0, 1).

       GL_DIFFUSE	   params  returns four	integer	or floating-point val-
			   ues representing the	diffuse	intensity of the light
			   source.  Integer values, when requested,  are  lin-
			   early  mapped from the internal floating-point rep-
			   resentation such that 1.0 maps to the most positive
			   representable integer value,	and -1.0 maps  to  the
			   most	 negative representable	integer	value.	If the
			   internal value is outside the range	[-1,  1],  the
			   corresponding  integer  return  value is undefined.
			   The initial value for GL_LIGHT0 is (1,  1,  1,  1);
			   for	other  lights,	the initial value is (0, 0, 0,
			   0).

       GL_SPECULAR	   params returns four integer or floating-point  val-
			   ues	representing  the  specular  intensity	of the
			   light source.  Integer values, when requested,  are
			   linearly  mapped  from  the internal	floating-point
			   representation such that 1.0	maps to	the most posi-
			   tive	representable integer value, and -1.0 maps  to
			   the	most negative representable integer value.  If
			   the internal	value is outside the  range  [-1,  1],
			   the	corresponding  integer	return	value is unde-
			   fined. The initial value for	GL_LIGHT0 is (1, 1, 1,
			   1); for other lights, the initial value is  (0,  0,
			   0, 0).

       GL_POSITION	   params  returns four	integer	or floating-point val-
			   ues representing the	position of the	light  source.
			   Integer  values,  when  requested,  are computed by
			   rounding the	internal floating-point	values to  the
			   nearest  integer  value.   The  returned values are
			   those maintained in eye coordinates.	 They will not
			   be equal to the values specified using glLight, un-
			   less	the modelview matrix was identity at the  time
			   glLight  was	called.	The initial value is (0, 0, 1,
			   0).

       GL_SPOT_DIRECTION   params returns three	integer	or floating-point val-
			   ues representing the	direction of the light source.
			   Integer values, when	 requested,  are  computed  by
			   rounding  the internal floating-point values	to the
			   nearest integer value.   The	 returned  values  are
			   those maintained in eye coordinates.	 They will not
			   be equal to the values specified using glLight, un-
			   less	 the modelview matrix was identity at the time
			   glLight was called.	 Although  spot	 direction  is
			   normalized  before being used in the	lighting equa-
			   tion, the returned values are the transformed  ver-
			   sions  of  the specified values prior to normaliza-
			   tion. The initial value is (0, 0, -1).

       GL_SPOT_EXPONENT	   params returns a single integer  or	floating-point
			   value  representing the spot	exponent of the	light.
			   An integer value, when requested,  is  computed  by
			   rounding the	internal floating-point	representation
			   to the nearest integer. The initial value is	0.

       GL_SPOT_CUTOFF	   params  returns  a single integer or	floating-point
			   value representing the spot	cutoff	angle  of  the
			   light.   An	integer	value, when requested, is com-
			   puted by rounding the internal floating-point  rep-
			   resentation	to  the	 nearest  integer. The initial
			   value is 180.

       GL_CONSTANT_ATTENUATION
			   params returns a single integer  or	floating-point
			   value  representing	the constant (not distance-re-
			   lated) attenuation of the light.  An	integer	value,
			   when	requested, is computed by rounding the	inter-
			   nal	floating-point	representation	to the nearest
			   integer. The	initial	value is 1.

       GL_LINEAR_ATTENUATION
			   params returns a single integer  or	floating-point
			   value  representing	the  linear attenuation	of the
			   light.  An integer value, when requested,  is  com-
			   puted  by rounding the internal floating-point rep-
			   resentation to the  nearest	integer.  The  initial
			   value is 0.

       GL_QUADRATIC_ATTENUATION
			   params  returns  a single integer or	floating-point
			   value representing the quadratic attenuation	of the
			   light.  An integer value, when requested,  is  com-
			   puted  by rounding the internal floating-point rep-
			   resentation to the  nearest	integer.  The  initial
			   value is 0.

NOTES
       It is always the	case that GL_LIGHT$i$ =	GL_LIGHT0 + $i$.

       If an error is generated, no change is made to the contents of params.

ERRORS
       GL_INVALID_ENUM	is  generated  if  light  or  pname is not an accepted
       value.

       GL_INVALID_OPERATION is generated if glGetLight is executed between the
       execution of glBegin and	the corresponding execution of glEnd.

SEE ALSO
       glLight

								  GLGETLIGHT()

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