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GLGETTEXIMAGE() 						 GLGETTEXIMAGE()

NAME
     glGetTexImage - return a texture image

C SPECIFICATION
     void glGetTexImage( GLenum target,
			 GLint level,
			 GLenum format,
			 GLenum type,
			 GLvoid *pixels )

     delim $$

PARAMETERS
     target  Specifies	which  texture	is  to	be  obtained.  GL_TEXTURE_1D and
	     GL_TEXTURE_2D are accepted.

     level   Specifies the level-of-detail number of the desired image.  Level 0
	     is the base image level.  Level $n$ is the $n$th  mipmap  reduction
	     image.

     format  Specifies a pixel format for the returned data.  The supported for-
	     mats  are	GL_RED,  GL_GREEN,  GL_BLUE,  GL_ALPHA, GL_RGB, GL_RGBA,
	     GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

     type    Specifies a pixel type for the returned data.  The supported  types
	     are  GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UN-
	     SIGNED_INT, GL_INT, and GL_FLOAT.

     pixels  Returns the texture image.  Should be a pointer to an array of  the
	     type specified by type.

DESCRIPTION
     glGetTexImage  returns  a	texture  image	into  pixels.	target specifies
     whether the desired texture image is one specified by glTexImage1D (GL_TEX-
     TURE_1D) or by glTexImage2D (GL_TEXTURE_2D).  level specifies the level-of-
     detail number of the desired image.  format and type specify the format and
     type of the desired image array.  See the reference pages glTexImage1D  and
     glDrawPixels  for a description of the acceptable values for the format and
     type parameters, respectively.

     To understand the operation of glGetTexImage, consider the selected  inter-
     nal four-component texture image to be an RGBA color buffer the size of the
     image.   The  semantics  of  glGetTexImage  are  then identical to those of
     glReadPixels called with the same format and type, with x and y set  to  0,
     width  set  to  the width of the texture image (including border if one was
     specified), and height set to 1 for 1D images, or to the height of the tex-
     ture image (including border if one was specified) for 2D images.	 Because
     the  internal texture image is an RGBA image, pixel formats GL_COLOR_INDEX,
     GL_STENCIL_INDEX, and GL_DEPTH_COMPONENT are not accepted, and  pixel  type
     GL_BITMAP is not accepted.

     If the selected texture image does not contain four components, the follow-
     ing  mappings  are  applied.  Single-component textures are treated as RGBA
     buffers with red set to the single-component value, green set to  0,   blue
     set  to  0, and alpha set to 1.  Two-component textures are treated as RGBA
     buffers with red set to the value of component zero, alpha set to the value
     of component one, and green and blue set to  0.   Finally,  three-component
     textures  are treated as RGBA buffers with red set to component zero, green
     set to component one, blue set to component two, and alpha set to 1.

     To determine the required size of pixels, use glGetTexLevelParameter to de-
     termine the dimensions of the internal texture image, then  scale	the  re-
     quired  number  of  pixels by the storage required for each pixel, based on
     format and type.  Be sure to take the pixel  storage  parameters  into  ac-
     count, especially GL_PACK_ALIGNMENT.

NOTES
     If an error is generated, no change is made to the contents of pixels.

ERRORS
     GL_INVALID_ENUM  is generated if target, format, or type is not an accepted
     value.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE may be generated if level is greater than $log sub 2 max$,
     where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_OPERATION is generated if glGetTexImage is executed between  the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetTexLevelParameter with argument GL_TEXTURE_WIDTH
     glGetTexLevelParameter with argument GL_TEXTURE_HEIGHT
     glGetTexLevelParameter with argument GL_TEXTURE_BORDER
     glGetTexLevelParameter with argument GL_TEXTURE_COMPONENTS
     glGet with arguments GL_PACK_ALIGNMENT and others

SEE ALSO
     glDrawPixels, glReadPixels, glTexEnv, glTexGen, glTexImage1D, glTexImage2D,
     glTexSubImage1D, glTexSubImage2D, glTexParameter

								 GLGETTEXIMAGE()

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