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GLINITNAMES()							   GLINITNAMES()

NAME
     glInitNames - initialize the name stack

C SPECIFICATION
     void glInitNames( void )

DESCRIPTION
     The  name	stack  is  used during selection mode to allow sets of rendering
     commands to be uniquely identified.  It consists of an ordered set  of  un-
     signed  integers.	 glInitNames  causes the name stack to be initialized to
     its default empty state.

     The name stack is always empty while the  render  mode  is  not  GL_SELECT.
     Calls to glInitNames while the render mode is not GL_SELECT are ignored.

ERRORS
     GL_INVALID_OPERATION  is  generated  if glInitNames is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_NAME_STACK_DEPTH
     glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
     glLoadName, glPushName, glRenderMode, glSelectBuffer

								   GLINITNAMES()

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