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GLLOADNAME()							    GLLOADNAME()

NAME
     glLoadName - load a name onto the name stack

C SPECIFICATION
     void glLoadName( GLuint name )

PARAMETERS
     name  Specifies a name that will replace the top value on the name stack.

DESCRIPTION
     The  name	stack  is  used during selection mode to allow sets of rendering
     commands to be uniquely identified.  It consists of an ordered set  of  un-
     signed integers.  glLoadName causes name to replace the value on the top of
     the name stack, which is initially empty.

     The  name	stack  is  always  empty while the render mode is not GL_SELECT.
     Calls to glLoadName while the render mode is not GL_SELECT are ignored.

ERRORS
     GL_INVALID_OPERATION is generated if glLoadName is called	while  the  name
     stack is empty.

     GL_INVALID_OPERATION is generated if glLoadName is executed between the ex-
     ecution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_NAME_STACK_DEPTH
     glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
     glInitNames, glPushName, glRenderMode, glSelectBuffer

								    GLLOADNAME()

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