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GLPASSTHROUGH() 						 GLPASSTHROUGH()

NAME
     glPassThrough - place a marker in the feedback buffer

C SPECIFICATION
     void glPassThrough( GLfloat token )

PARAMETERS
     token  Specifies a marker value to be placed in the feedback buffer follow-
	    ing a GL_PASS_THROUGH_TOKEN.

DESCRIPTION
     Feedback is a GL render mode.  The mode is selected by calling glRenderMode
     with  GL_FEEDBACK.  When the GL is in feedback mode, no pixels are produced
     by rasterization.	Instead, information about primitives  that  would  have
     been  rasterized  is  fed	back  to  the application using the GL.  See the
     glFeedbackBuffer reference page for a description of  the	feedback  buffer
     and the values in it.

     glPassThrough  inserts a user-defined marker in the feedback buffer when it
     is executed in feedback mode.  token is returned as if it were a primitive;
     it is indicated with its own unique identifying value:  GL_PASS_THROUGH_TO-
     KEN.  The order of glPassThrough commands with respect to the specification
     of graphics primitives is maintained.

NOTES
     glPassThrough is ignored if the GL is not in feedback mode.

ERRORS
     GL_INVALID_OPERATION  is generated if glPassThrough is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_RENDER_MODE

SEE ALSO
     glFeedbackBuffer, glRenderMode

								 GLPASSTHROUGH()

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