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GLPOLYGONOFFSET()					       GLPOLYGONOFFSET()

NAME
     glPolygonOffset - set the scale and units used to calculate depth values

C SPECIFICATION
     void glPolygonOffset( GLfloat factor,
			   GLfloat units )

     delim $$

PARAMETERS
     factor  Specifies	a  scale  factor that is used to create a variable depth
	     offset for each polygon. The initial value is 0.

     units   Is multiplied by an implementation-specific value to create a  con-
	     stant depth offset. The initial value is 0.

DESCRIPTION
     When GL_POLYGON_OFFSET is enabled, each fragment's depth value will be off-
     set  after it is interpolated from the depth values of the appropriate ver-
     tices.  The value of the offset is $"factor" ~*~ DZ ~~+~~ r  ~*~  "units"$,
     where  $DZ~$ is a measurement of the change in depth relative to the screen
     area of the polygon, and $r$ is the smallest value that  is  guaranteed  to
     produce  a  resolvable  offset  for  a given implementation.  The offset is
     added before the depth test is performed and before the  value  is  written
     into the depth buffer.

     glPolygonOffset  is  useful  for rendering hidden-line images, for applying
     decals to surfaces, and for rendering solids with highlighted edges.

NOTES
     glPolygonOffset is available only if the GL version is 1.1 or greater.

     glPolygonOffset has no effect on depth coordinates placed in  the	feedback
     buffer.

     glPolygonOffset has no effect on selection.

ERRORS
     GL_INVALID_OPERATION  is  generated  if glPolygonOffset is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glIsEnabled with argument	GL_POLYGON_OFFSET_FILL,  GL_POLYGON_OFFSET_LINE,
     or GL_POLYGON_OFFSET_POINT.

     glGet with argument GL_POLYGON_OFFSET_FACTOR or GL_POLYGON_OFFSET_UNITS.

SEE ALSO
     glDepthFunc,  glDisable, glEnable, glGet, glIsEnabled, glLineWidth, glSten-
     cilOp, glTexEnv

							       GLPOLYGONOFFSET()

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