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GLPUSHCLIENTATTRIB()					  GLPUSHCLIENTATTRIB()

NAME
       glPushClientAttrib,  glPopClientAttrib  -  push	and pop	the client at-
       tribute stack

C SPECIFICATION
       void glPushClientAttrib(	GLbitfield mask	)

PARAMETERS
       mask  Specifies a mask that indicates which attributes to save.	Values
	     for mask are listed below.

C SPECIFICATION
       void glPopClientAttrib( void )

DESCRIPTION
       glPushClientAttrib takes	one argument,  a  mask	that  indicates	 which
       groups of client-state variables	to save	on the client attribute	stack.
       Symbolic	constants are used to set bits in the mask.  mask is typically
       constructed by OR'ing several of	these constants	together.  The special
       mask GL_CLIENT_ALL_ATTRIB_BITS can be used to save all stackable	client
       state.

       The symbolic mask constants and their associated	GL client state	are as
       follows (the second column lists	which attributes are saved):

       GL_CLIENT_PIXEL_STORE_BIT     Pixel storage modes
       GL_CLIENT_VERTEX_ARRAY_BIT    Vertex arrays (and	enables)

       glPopClientAttrib  restores  the	 values	 of the	client-state variables
       saved with the last glPushClientAttrib.	Those not saved	are  left  un-
       changed.

       It  is  an error	to push	attributes onto	a full client attribute	stack,
       or to pop attributes off	an empty stack.	 In  either  case,  the	 error
       flag is set, and	no other change	is made	to GL state.

       Initially, the client attribute stack is	empty.

NOTES
       glPushClientAttrib  is  available  only	if  the	 GL  version is	1.1 or
       greater.

       Not all values for GL client state can be saved on the attribute	stack.
       For example, select and feedback	state cannot be	saved.

       The depth of the	attribute stack	depends	on the implementation, but  it
       must be at least	16.

       Use  glPushAttrib  and  glPopAttrib  to push and	restore	state which is
       kept on the server. Only	pixel storage modes and	vertex array state may
       be pushed and popped with glPushClientAttrib and	glPopClientAttrib.

ERRORS
       GL_STACK_OVERFLOW is generated if glPushClientAttrib  is	 called	 while
       the attribute stack is full.

       GL_STACK_UNDERFLOW  is  generated  if glPopClientAttrib is called while
       the attribute stack is empty.

ASSOCIATED GETS
       glGet with argument GL_ATTRIB_STACK_DEPTH
       glGet with argument GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

SEE ALSO
       glColorPointer,	glDisableClientState,	glEdgeFlagPointer,   glEnable-
       ClientState,   glGet,   glGetError,   glIndexPointer,  glNormalPointer,
       glNewList,  glPixelStore,  glPushAttrib,	 glTexCoordPointer,  glVertex-
       Pointer

							  GLPUSHCLIENTATTRIB()

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