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GLPUSHNAME()							    GLPUSHNAME()

NAME
     glPushName, glPopName - push and pop the name stack

C SPECIFICATION
     void glPushName( GLuint name )

PARAMETERS
     name  Specifies a name that will be pushed onto the name stack.

C SPECIFICATION
     void glPopName( void )

DESCRIPTION
     The  name	stack  is  used during selection mode to allow sets of rendering
     commands to be uniquely identified.  It consists of an ordered set  of  un-
     signed integers and is initially empty.

     glPushName  causes  name  to be pushed onto the name stack.  glPopName pops
     one name off the top of the stack.

     The  maximum   name   stack   depth   is	implementation-dependent;   call
     GL_MAX_NAME_STACK_DEPTH  to find out the value for a particular implementa-
     tion. It is an error to push a name onto a full stack, or to pop a name off
     an empty stack.  It is also an error to manipulate the name  stack  between
     the  execution of glBegin and the corresponding execution of glEnd.  In any
     of these cases, the error flag is set and no other change	is  made  to  GL
     state.

     The  name	stack  is  always  empty while the render mode is not GL_SELECT.
     Calls to glPushName or glPopName while the render mode is not GL_SELECT are
     ignored.

ERRORS
     GL_STACK_OVERFLOW is generated if glPushName is called while the name stack
     is full.

     GL_STACK_UNDERFLOW is generated if glPopName is called while the name stack
     is empty.

     GL_INVALID_OPERATION is generated if glPushName or  glPopName  is	executed
     between a call to glBegin and the corresponding call to glEnd.

ASSOCIATED GETS
     glGet with argument GL_NAME_STACK_DEPTH
     glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
     glInitNames, glLoadName, glRenderMode, glSelectBuffer

								    GLPUSHNAME()

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