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GLTEXCOORD()							    GLTEXCOORD()

NAME
     glTexCoord1d,  glTexCoord1f,  glTexCoord1i, glTexCoord1s, glTexCoord2d, gl-
     TexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f,  glTex-
     Coord3i,  glTexCoord3s,  glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCo-
     ord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCo-
     ord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv,  glTex-
     Coord3fv,	glTexCoord3iv,	glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, gl-
     TexCoord4iv, glTexCoord4sv - set the current texture coordinates

C SPECIFICATION
     void glTexCoord1d( GLdouble s )
     void glTexCoord1f( GLfloat s )
     void glTexCoord1i( GLint s )
     void glTexCoord1s( GLshort s )
     void glTexCoord2d( GLdouble s,
			GLdouble t )
     void glTexCoord2f( GLfloat s,
			GLfloat t )
     void glTexCoord2i( GLint s,
			GLint t )
     void glTexCoord2s( GLshort s,
			GLshort t )
     void glTexCoord3d( GLdouble s,
			GLdouble t,
			GLdouble r )
     void glTexCoord3f( GLfloat s,
			GLfloat t,
			GLfloat r )
     void glTexCoord3i( GLint s,
			GLint t,
			GLint r )
     void glTexCoord3s( GLshort s,
			GLshort t,
			GLshort r )
     void glTexCoord4d( GLdouble s,
			GLdouble t,
			GLdouble r,
			GLdouble q )
     void glTexCoord4f( GLfloat s,
			GLfloat t,
			GLfloat r,
			GLfloat q )
     void glTexCoord4i( GLint s,
			GLint t,
			GLint r,
			GLint q )
     void glTexCoord4s( GLshort s,
			GLshort t,
			GLshort r,
			GLshort q )

PARAMETERS
     s, t, r, q
	      Specify s, t, r, and q  texture coordinates.  Not  all  parameters
	      are present in all forms of the command.

C SPECIFICATION
     void glTexCoord1dv( const GLdouble *v )
     void glTexCoord1fv( const GLfloat *v )
     void glTexCoord1iv( const GLint *v )
     void glTexCoord1sv( const GLshort *v )
     void glTexCoord2dv( const GLdouble *v )
     void glTexCoord2fv( const GLfloat *v )
     void glTexCoord2iv( const GLint *v )
     void glTexCoord2sv( const GLshort *v )
     void glTexCoord3dv( const GLdouble *v )
     void glTexCoord3fv( const GLfloat *v )
     void glTexCoord3iv( const GLint *v )
     void glTexCoord3sv( const GLshort *v )
     void glTexCoord4dv( const GLdouble *v )
     void glTexCoord4fv( const GLfloat *v )
     void glTexCoord4iv( const GLint *v )
     void glTexCoord4sv( const GLshort *v )

PARAMETERS
     v	    Specifies  a  pointer  to  an array of one, two, three, or four ele-
	    ments, which in turn specify the s, t, r, and q texture coordinates.

DESCRIPTION
     glTexCoord specifies texture coordinates in one, two, three, or four dimen-
     sions.  glTexCoord1 sets the current texture coordinates to (s, 0, 0, 1); a
     call to
     glTexCoord2 sets them to (s, t, 0, 1).   Similarly,  glTexCoord3  specifies
     the  texture  coordinates as (s, t, r, 1), and glTexCoord4 defines all four
     components explicitly as (s, t, r, q).

     The current texture coordinates are part of the  data  that  is  associated
     with each vertex and with the current raster position.  Initially, the val-
     ues for s, t, r, and q are (0, 0, 0, 1).

NOTES
     The current texture coordinates can be updated at any time.  In particular,
     glTexCoord  can  be  called between a call to glBegin and the corresponding
     call to glEnd.

ASSOCIATED GETS
     glGet with argument GL_CURRENT_TEXTURE_COORDS

SEE ALSO
     glTexCoordPointer, glVertex

								    GLTEXCOORD()

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