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GLTEXCOORD()							  GLTEXCOORD()

NAME
       glTexCoord1d,  glTexCoord1f,  glTexCoord1i, glTexCoord1s, glTexCoord2d,
       glTexCoord2f, glTexCoord2i, glTexCoord2s,  glTexCoord3d,	 glTexCoord3f,
       glTexCoord3i,  glTexCoord3s,  glTexCoord4d, glTexCoord4f, glTexCoord4i,
       glTexCoord4s,  glTexCoord1dv,  glTexCoord1fv,  glTexCoord1iv,  glTexCo-
       ord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, gl-
       TexCoord3dv,   glTexCoord3fv,  glTexCoord3iv,  glTexCoord3sv,  glTexCo-
       ord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv - set  the  current
       texture coordinates

C SPECIFICATION
       void glTexCoord1d( GLdouble s )
       void glTexCoord1f( GLfloat s )
       void glTexCoord1i( GLint	s )
       void glTexCoord1s( GLshort s )
       void glTexCoord2d( GLdouble s,
			  GLdouble t )
       void glTexCoord2f( GLfloat s,
			  GLfloat t )
       void glTexCoord2i( GLint	s,
			  GLint	t )
       void glTexCoord2s( GLshort s,
			  GLshort t )
       void glTexCoord3d( GLdouble s,
			  GLdouble t,
			  GLdouble r )
       void glTexCoord3f( GLfloat s,
			  GLfloat t,
			  GLfloat r )
       void glTexCoord3i( GLint	s,
			  GLint	t,
			  GLint	r )
       void glTexCoord3s( GLshort s,
			  GLshort t,
			  GLshort r )
       void glTexCoord4d( GLdouble s,
			  GLdouble t,
			  GLdouble r,
			  GLdouble q )
       void glTexCoord4f( GLfloat s,
			  GLfloat t,
			  GLfloat r,
			  GLfloat q )
       void glTexCoord4i( GLint	s,
			  GLint	t,
			  GLint	r,
			  GLint	q )
       void glTexCoord4s( GLshort s,
			  GLshort t,
			  GLshort r,
			  GLshort q )

PARAMETERS
       s, t, r,	q
		Specify	 s, t, r, and q	 texture coordinates.  Not all parame-
		ters are present in all	forms of the command.

C SPECIFICATION
       void glTexCoord1dv( const GLdouble *v )
       void glTexCoord1fv( const GLfloat *v )
       void glTexCoord1iv( const GLint *v )
       void glTexCoord1sv( const GLshort *v )
       void glTexCoord2dv( const GLdouble *v )
       void glTexCoord2fv( const GLfloat *v )
       void glTexCoord2iv( const GLint *v )
       void glTexCoord2sv( const GLshort *v )
       void glTexCoord3dv( const GLdouble *v )
       void glTexCoord3fv( const GLfloat *v )
       void glTexCoord3iv( const GLint *v )
       void glTexCoord3sv( const GLshort *v )
       void glTexCoord4dv( const GLdouble *v )
       void glTexCoord4fv( const GLfloat *v )
       void glTexCoord4iv( const GLint *v )
       void glTexCoord4sv( const GLshort *v )

PARAMETERS
       v      Specifies	a pointer to an	array of one, two, three, or four ele-
	      ments, which in turn specify the s, t, r,	and q texture  coordi-
	      nates.

DESCRIPTION
       glTexCoord  specifies  texture  coordinates in one, two,	three, or four
       dimensions.  glTexCoord1	sets the current texture coordinates to	(s, 0,
       0, 1); a	call to
       glTexCoord2 sets	them to	(s, t, 0, 1).  Similarly,  glTexCoord3	speci-
       fies  the  texture coordinates as (s, t,	r, 1), and glTexCoord4 defines
       all four	components explicitly as (s, t,	r, q).

       The current texture coordinates are part	of the data that is associated
       with each vertex	and with the current raster position.  Initially,  the
       values for s, t,	r, and q are (0, 0, 0, 1).

NOTES
       The current texture coordinates can be updated at any time.  In partic-
       ular,
       glTexCoord  can be called between a call	to glBegin and the correspond-
       ing call	to glEnd.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_TEXTURE_COORDS

SEE ALSO
       glTexCoordPointer, glVertex

								  GLTEXCOORD()

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