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GLVERTEX()							      GLVERTEX()

NAME
     glVertex2d,  glVertex2f,  glVertex2i,  glVertex2s,  glVertex3d, glVertex3f,
     glVertex3i, glVertex3s,  glVertex4d,  glVertex4f,	glVertex4i,  glVertex4s,
     glVertex2dv,  glVertex2fv,  glVertex2iv,  glVertex2sv,  glVertex3dv, glVer-
     tex3fv, glVertex3iv, glVertex3sv,	glVertex4dv,  glVertex4fv,  glVertex4iv,
     glVertex4sv - specify a vertex

C SPECIFICATION
     void glVertex2d( GLdouble x,
		      GLdouble y )
     void glVertex2f( GLfloat x,
		      GLfloat y )
     void glVertex2i( GLint x,
		      GLint y )
     void glVertex2s( GLshort x,
		      GLshort y )
     void glVertex3d( GLdouble x,
		      GLdouble y,
		      GLdouble z )
     void glVertex3f( GLfloat x,
		      GLfloat y,
		      GLfloat z )
     void glVertex3i( GLint x,
		      GLint y,
		      GLint z )
     void glVertex3s( GLshort x,
		      GLshort y,
		      GLshort z )
     void glVertex4d( GLdouble x,
		      GLdouble y,
		      GLdouble z,
		      GLdouble w )
     void glVertex4f( GLfloat x,
		      GLfloat y,
		      GLfloat z,
		      GLfloat w )
     void glVertex4i( GLint x,
		      GLint y,
		      GLint z,
		      GLint w )
     void glVertex4s( GLshort x,
		      GLshort y,
		      GLshort z,
		      GLshort w )

PARAMETERS
     x, y, z, w
	      Specify  x,  y, z, and w coordinates of a vertex.  Not all parame-
	      ters are present in all forms of the command.

C SPECIFICATION
     void glVertex2dv( const GLdouble *v )
     void glVertex2fv( const GLfloat *v )
     void glVertex2iv( const GLint *v )
     void glVertex2sv( const GLshort *v )
     void glVertex3dv( const GLdouble *v )
     void glVertex3fv( const GLfloat *v )
     void glVertex3iv( const GLint *v )
     void glVertex3sv( const GLshort *v )
     void glVertex4dv( const GLdouble *v )
     void glVertex4fv( const GLfloat *v )
     void glVertex4iv( const GLint *v )
     void glVertex4sv( const GLshort *v )

PARAMETERS
     v	    Specifies a pointer to an array of two,  three,  or  four  elements.
	    The  elements of a two-element array are x and y; of a three-element
	    array, x, y, and z; and of a four-element array, x, y, z, and w.

DESCRIPTION
     glVertex commands are used within glBegin/glEnd  pairs  to  specify  point,
     line, and polygon vertices.  The current color, normal, and texture coordi-
     nates are associated with the vertex when glVertex is called.

     When only x and y are specified, z defaults to 0 and w defaults to 1.  When
     x, y, and z are specified, w defaults to 1.

NOTES
     Invoking  glVertex outside of a glBegin/glEnd pair results in undefined be-
     havior.

SEE ALSO
     glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glIndex, glMaterial,
     glNormal, glRect, glTexCoord, glVertexPointer

								      GLVERTEX()

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