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GLXCOPYCONTEXT()					      GLXCOPYCONTEXT()

NAME
       glXCopyContext -	copy state from	one rendering context to another

C SPECIFICATION
       void glXCopyContext( Display *dpy,
			    GLXContext src,
			    GLXContext dst,
			    unsigned long mask )

       delim $$

PARAMETERS
       dpy   Specifies the connection to the X server.

       src   Specifies the source context.

       dst   Specifies the destination context.

       mask  Specifies which portions of src state are to be copied to dst.

DESCRIPTION
       glXCopyContext  copies  selected	 groups	of state variables from	src to
       dst.  mask indicates which groups of state variables are	to be  copied.
       mask contains the bitwise OR of the same	symbolic names that are	passed
       to   the	  GL  command  glPushAttrib.   The  single  symbolic  constant
       GL_ALL_ATTRIB_BITS can be used to copy the maximum possible portion  of
       rendering state.

       The  copy  can be done only if the renderers named by src and dst share
       an address space.  Two rendering	contexts share	an  address  space  if
       both  are  nondirect  using  the	same server, or	if both	are direct and
       owned by	a single process.  Note	that in	the nondirect case it  is  not
       necessary  for  the calling threads to share an address space, only for
       their related rendering contexts	to share an address space.

       Not all values for GL state can be copied.  For example,	pixel pack and
       unpack state, render mode state,	and select and feedback	state are  not
       copied.	 The state that	can be copied is exactly the state that	is ma-
       nipulated by the	GL command
       glPushAttrib.

       An implicit glFlush is done by glXCopyContext if	 src  is  the  current
       context for the calling thread.

NOTES
       A  process  is  a single	execution environment, implemented in a	single
       address space, consisting of one	or more	threads.

       A thread	is one of a set	of subprocesses	that share  a  single  address
       space,  but maintain separate program counters, stack spaces, and other
       related global data.  A thread that is the  only	 member	 of  its  sub-
       process group is	equivalent to a	process.

ERRORS
       BadMatch	is generated if	rendering contexts src and dst do not share an
       address space or	were not created with respect to the same screen.

       BadAccess  is  generated	if dst is current to any thread	(including the
       calling thread) at the time glXCopyContext is called.

       GLXBadCurrentWindow is generated	if src is the current context and  the
       current drawable	is a window that is no longer valid.

       GLXBadContext is	generated if either src	or dst is not a	valid GLX con-
       text.

SEE ALSO
       glPushAttrib, glXCreateContext, glXIsDirect

							      GLXCOPYCONTEXT()

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