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GLXCREATEGLXPIXMAP()					    GLXCREATEGLXPIXMAP()

NAME
     glXCreateGLXPixmap - create an off-screen GLX rendering area

C SPECIFICATION
     GLXPixmap glXCreateGLXPixmap( Display *dpy,
				   XVisualInfo *vis,
				   Pixmap pixmap )

     delim $$

PARAMETERS
     dpy     Specifies the connection to the X server.

     vis     Specifies	the  visual  that defines the structure of the rendering
	     area.  It is a pointer to an XVisualInfo structure, not a visual ID
	     or a pointer to a Visual.

     pixmap  Specifies the X pixmap that will be used as the  front  left  color
	     buffer of the off-screen rendering area.

DESCRIPTION
     glXCreateGLXPixmap  creates  an  off-screen  rendering area and returns its
     XID.  Any GLX rendering context that was created with respect to vis can be
     used to render into this off-screen area.	Use glXMakeCurrent to  associate
     the rendering area with a GLX rendering context.

     The  X  pixmap identified by pixmap is used as the front left buffer of the
     resulting off-screen rendering area.  All other buffers specified	by  vis,
     including color buffers other than the front left buffer, are created with-
     out  externally  visible names.  GLX pixmaps with double-buffering are sup-
     ported.  However, glXSwapBuffers is ignored by these pixmaps.

     Some implementations may not support GLX pixmaps with direct rendering con-
     texts.

NOTES
     XVisualInfo is defined in Xutil.h.  It is a structure that includes visual,
     visualID, screen, and depth elements.

ERRORS
     BadMatch is generated if the depth of pixmap does not match the depth value
     reported by core X11 for vis, or if pixmap was not created with respect  to
     the same screen as vis.

     BadValue  is generated if vis is not a valid XVisualInfo pointer (for exam-
     ple, if a particular GLX implementation does not support this visual).

     BadPixmap is generated if pixmap is not a valid pixmap.

     BadAlloc is generated if the server cannot allocate the GLX pixmap.

SEE ALSO
     glXCreateContext, glXIsDirect, glXMakeCurrent

							    GLXCREATEGLXPIXMAP()

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