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GLXGETCONFIG()							GLXGETCONFIG()

NAME
       glXGetConfig - return information about GLX visuals

C SPECIFICATION
       int glXGetConfig( Display *dpy,
			 XVisualInfo *vis,
			 int attrib,
			 int *value )

       delim $$

PARAMETERS
       dpy     Specifies the connection	to the X server.

       vis     Specifies the visual to be queried.  It is a pointer to an XVi-
	       sualInfo	structure, not a visual	ID or a	pointer	to a Visual.

       attrib  Specifies the visual attribute to be returned.

       value   Returns the requested value.

DESCRIPTION
       glXGetConfig  sets  value to the	attrib value of	windows	or GLX pixmaps
       created with respect to vis.  glXGetConfig returns an error code	if  it
       fails for any reason.  Otherwise, zero is returned.

       attrib is one of	the following:

       GLX_USE_GL	     True if OpenGL rendering is supported by this vi-
			     sual, False otherwise.

       GLX_BUFFER_SIZE	     Number  of	bits per color buffer.	For RGBA visu-
			     als, GLX_BUFFER_SIZE is the sum of	 GLX_RED_SIZE,
			     GLX_GREEN_SIZE,	GLX_BLUE_SIZE,	 and   GLX_AL-
			     PHA_SIZE.	   For	  color	    index     visuals,
			     GLX_BUFFER_SIZE is	the size of the	color indexes.

       GLX_LEVEL	     Frame  buffer level of the	visual.	 Level zero is
			     the default frame buffer.	Positive levels	corre-
			     spond to frame buffers that overlay  the  default
			     buffer,  and  negative levels correspond to frame
			     buffers that underlay the default buffer.

       GLX_RGBA		     True if color buffers store red, green, blue, and
			     alpha values.  False if they store	color indexes.

       GLX_DOUBLEBUFFER	     True if color buffers exist in  front/back	 pairs
			     that can be swapped, False	otherwise.

       GLX_STEREO	     True  if color buffers exist in left/right	pairs,
			     False otherwise.

       GLX_AUX_BUFFERS	     Number of auxiliary color buffers that are	avail-
			     able.  Zero indicates  that  no  auxiliary	 color
			     buffers exist.

       GLX_RED_SIZE	     Number  of	 bits  of  red	stored	in  each color
			     buffer.  Undefined	if GLX_RGBA is False.

       GLX_GREEN_SIZE	     Number of bits of	green  stored  in  each	 color
			     buffer.  Undefined	if GLX_RGBA is False.

       GLX_BLUE_SIZE	     Number  of	 bits  of  blue	 stored	 in each color
			     buffer.  Undefined	if GLX_RGBA is False.

       GLX_ALPHA_SIZE	     Number of bits of	alpha  stored  in  each	 color
			     buffer.  Undefined	if GLX_RGBA is False.

       GLX_DEPTH_SIZE	     Number of bits in the depth buffer.

       GLX_STENCIL_SIZE	     Number of bits in the stencil buffer.

       GLX_ACCUM_RED_SIZE    Number  of	bits of	red stored in the accumulation
			     buffer.

       GLX_ACCUM_GREEN_SIZE  Number of bits of green stored in	the  accumula-
			     tion buffer.

       GLX_ACCUM_BLUE_SIZE   Number of bits of blue stored in the accumulation
			     buffer.

       GLX_ACCUM_ALPHA_SIZE  Number  of	 bits of alpha stored in the accumula-
			     tion buffer.

       The X protocol allows a single visual ID	to be instantiated  with  dif-
       ferent  numbers of bits per pixel.  Windows or GLX pixmaps that will be
       rendered	with OpenGL, however, must be instantiated with	a color	buffer
       depth of	GLX_BUFFER_SIZE.

       Although	a GLX implementation can export	many visuals that  support  GL
       rendering,  it  must support at least one RGBA visual. This visual must
       have at least one color buffer, a stencil buffer	of at least 1  bit,  a
       depth  buffer  of  at least 12 bits, and	an accumulation	buffer.	 Alpha
       bitplanes are optional in this visual.  However,	its color buffer  size
       must be as great	as that	of the deepest TrueColor, DirectColor, Pseudo-
       Color,  or  StaticColor visual supported	on level zero, and it must it-
       self be made available on level zero.

       In addition, if the X server exports a PseudoColor or  StaticColor  vi-
       sual  on	 framebuffer level 0, a	color index visual is also required on
       that level.  It must have at least one color buffer, a  stencil	buffer
       of at least 1 bit, and a	depth buffer of	at least 12 bits.  This	visual
       must have as many color bitplanes as the	deepest	PseudoColor or Static-
       Color visual supported on level 0.

       Applications  are  best	written	to select the visual that most closely
       meets their requirements.  Creating windows or GLX pixmaps with	unnec-
       essary  buffers	can result in reduced rendering	performance as well as
       poor resource allocation.

NOTES
       XVisualInfo is defined in Xutil.h.  It is a structure that includes vi-
       sual, visualID, screen, and depth elements.

ERRORS
       GLX_NO_EXTENSION	is returned if dpy does	not support the	GLX extension.

       GLX_BAD_SCREEN is returned if the screen	of vis does not	correspond  to
       a screen.

       GLX_BAD_ATTRIBUTE is returned if	attrib is not a	valid GLX attribute.

       GLX_BAD_VISUAL  is returned if vis doesn't support GLX and an attribute
       other than GLX_USE_GL is	requested.

SEE ALSO
       glXChooseVisual,	glXCreateContext

								GLXGETCONFIG()

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