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gl_allocatecontext(3)	       Svgalib User Manual	   gl_allocatecontext(3)

NAME
     gl_allocatecontext - allocate a graphics context

SYNOPSIS
     #include <vgagl.h>

     GraphicsContext *gl_allocatecontext(void);

DESCRIPTION
     Allocate  a  graphics  context.  This  is preferred to hardcoding a context
     variable in a program since the latter is incompatible with a future  vgagl
     version that have additional context fields.

SEE ALSO
     svgalib(7),  vgagl(7),  svgalib.conf(5), threedkit(7), testgl(1), plane(1),
     wrapdemo(1), currentcontext(3),  gl_allocatecontext(3),  gl_copyboxfromcon-
     text(3),	 gl_copyboxtocontext(3),   gl_getcontext(3),   gl_setcontext(3),
     gl_setcontextheight(3),  gl_setcontextvga(3),   gl_setcontextvgavirtual(3),
     gl_setcontextvirtual(3), gl_setcontextwidth(3).

AUTHOR
     This  manual  page  was  edited  by Michael Weller <eowmob@exp-math.uni-es-
     sen.de>. The exact source of the referenced demo as well as of the original
     documentation is unknown.

     It is very likely that both are at least to some extent  are  due	to  Harm
     Hanemaayer <H.Hanemaayer@inter.nl.net>.

     Occasionally this might be wrong. I hereby asked to be excused by the orig-
     inal  author  and	will happily accept any additions or corrections to this
     first version of the svgalib manual.

Svgalib (>= 1.2.11)		   2 Aug 1997		   gl_allocatecontext(3)

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