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gl_get_line(3)		    Library Functions Manual		  gl_get_line(3)

NAME
     gl_get_line,     new_GetLine,     del_GetLine,	gl_customize_completion,
     gl_change_terminal, gl_configure_getline, gl_load_history, gl_save_history,
     gl_group_history,	gl_show_history,   gl_watch_fd,   gl_inactivity_timeout,
     gl_terminal_size,	gl_set_term_size,  gl_resize_history,  gl_limit_history,
     gl_clear_history,	gl_toggle_history,  gl_lookup_history,	gl_state_of_his-
     tory,   gl_range_of_history,   gl_size_of_history,   gl_echo_mode,   gl_re-
     place_prompt,    gl_prompt_style,	   gl_ignore_signal,	 gl_trap_signal,
     gl_last_signal,  gl_completion_action,  gl_display_text,  gl_return_status,
     gl_error_message,	 gl_catch_blocked,   gl_list_signals,	 gl_bind_keyseq,
     gl_erase_terminal,  gl_automatic_history, gl_append_history, gl_query_char,
     gl_read_char - allow the user to compose an input line

SYNOPSIS
     #include <stdio.h>
     #include <libtecla.h>

     GetLine *new_GetLine(size_t linelen, size_t histlen);

     GetLine *del_GetLine(GetLine *gl);

     char *gl_get_line(GetLine *gl, const char *prompt,
		       const char *start_line, int start_pos);

     int gl_query_char(GetLine *gl, const char *prompt,
		       char defchar);

     int gl_read_char(GetLine *gl);

     int gl_customize_completion(GetLine *gl, void *data,
				 CplMatchFn *match_fn);

     int gl_change_terminal(GetLine *gl, FILE *input_fp,
			    FILE *output_fp, const char *term);

     int gl_configure_getline(GetLine *gl,
			      const char *app_string,
			      const char *app_file,
			      const char *user_file);

     int gl_bind_keyseq(GetLine *gl, GlKeyOrigin origin,
			const char *keyseq, const char *action);

     int gl_save_history(GetLine *gl, const char *filename,
			 const char *comment, int max_lines);

     int gl_load_history(GetLine *gl, const char *filename,
			 const char *comment);

     int gl_watch_fd(GetLine *gl, int fd, GlFdEvent event,
		     GlFdEventFn *callback, void *data);

     int gl_inactivity_timeout(GetLine *gl, GlTimeoutFn *callback,
			void *data, unsigned long sec,
			unsigned long nsec);

     int gl_group_history(GetLine *gl, unsigned stream);

     int gl_show_history(GetLine *gl, FILE *fp,
			 const char *fmt, int all_groups,
			 int max_lines);

     int gl_resize_history(GetLine *gl, size_t bufsize);

     void gl_limit_history(GetLine *gl, int max_lines);

     void gl_clear_history(GetLine *gl, int all_groups);

     void gl_toggle_history(GetLine *gl, int enable);

     GlTerminalSize gl_terminal_size(GetLine *gl,
				     int def_ncolumn,
				     int def_nline);

     int gl_set_term_size(GetLine *gl, int ncolumn, int nline);

     int gl_lookup_history(GetLine *gl, unsigned long id,
			   GlHistoryLine *hline);

     void gl_state_of_history(GetLine *gl,
			      GlHistoryState *state);

     void gl_range_of_history(GetLine *gl,
			      GlHistoryRange *range);

     void gl_size_of_history(GetLine *gl, GlHistorySize *size);

     void gl_echo_mode(GetLine *gl, int enable);

     void gl_replace_prompt(GetLine *gl, const char *prompt);

     void gl_prompt_style(GetLine *gl, GlPromptStyle style);

     int gl_ignore_signal(GetLine *gl, int signo);

     int gl_trap_signal(GetLine *gl, int signo, unsigned flags,
			GlAfterSignal after, int errno_value);

     int gl_last_signal(GetLine *gl);

     int gl_completion_action(GetLine *gl,
			      void *data, CplMatchFn *match_fn,
			      int list_only, const char *name,
			      const char *keyseq);

     int gl_register_action(GetLine *gl, void *data,
			    GlActionFn *fn, const char *name,
			    const char *keyseq);

     int gl_display_text(GetLine *gl, int indentation,
			 const char *prefix,
			 const char *suffix, int fill_char,
			 int def_width, int start,
			 const char *string);

     GlReturnStatus gl_return_status(GetLine *gl);

     const char *gl_error_message(GetLine *gl, char *buff,
				  size_t n);

     void gl_catch_blocked(GetLine *gl);

     int gl_list_signals(GetLine *gl, sigset_t *set);

     int gl_append_history(GetLine *gl, const char *line);

     int gl_automatic_history(GetLine *gl, int enable);

DESCRIPTION
     The gl_get_line() function is part of the tecla  library  (see  the  libte-
     cla(3)  man  page).  If the user is typing at a terminal, each call prompts
     them for an line of input, then provides  interactive  editing  facilities,
     similar to those of the unix tcsh shell. In addition to simple command-line
     editing,  it  supports recall of previously entered command lines, TAB com-
     pletion of file names, and in-line wild-card expansion of filenames.  Docu-
     mentation of both the user-level command-line editing features and all user
     configuration options, can be found in the tecla(7) man page. This man page
     concerns itself with documentation for programmers interested in using this
     library in their application.

AN EXAMPLE
     The  following  shows  a  complete  example of how to use the gl_get_line()
     function to get input from the user:

       #include <stdio.h>
       #include <locale.h>
       #include <libtecla.h>

       int main(int argc, char *argv[])
       {
	 char *line;	/* The line that the user typed */
	 GetLine *gl;	/* The gl_get_line() resource object */

	 setlocale(LC_CTYPE, ""); /* Adopt the user's choice */
				  /* of character set. */

	 gl = new_GetLine(1024, 2048);
	 if(!gl)
	   return 1;

	 while((line=gl_get_line(gl, "$ ", NULL, -1)) != NULL &&
		strcmp(line, "exit\n") != 0)
	   printf("You typed: %s\n", line);

	 gl = del_GetLine(gl);
	 return 0;
       }

     In the example, first the resources needed by  the  gl_get_line()	function
     are  created  by  calling	new_GetLine(). This allocates the memory used in
     subsequent calls to  the  gl_get_line()  function,  including  the  history
     buffer  for  recording previously entered lines. Then one or more lines are
     read from the user, until either an error occurs, or the user  types  exit.
     Then  finally  the  resources that were allocated by new_GetLine(), are re-
     turned to the system by calling del_GetLine(). Note the use of the NULL re-
     turn value of del_GetLine() to make gl NULL. This is a  safety  precaution.
     If  the  program  subsequently  attempts  to pass gl to gl_get_line(), said
     function will complain, and return an error, instead of attempting  to  use
     the deleted resource object.

THE FUNCTIONS USED IN THE EXAMPLE
     The descriptions of the functions used in the example are as follows:

       GetLine *new_GetLine(size_t linelen, size_t histlen)

     This  function creates the resources used by the gl_get_line() function and
     returns an opaque pointer to the object that contains  them.   The  maximum
     length of an input line is specified via the linelen argument, and the num-
     ber  of  bytes  to allocate for storing history lines is set by the histlen
     argument. History lines are stored back-to-back in a single buffer of  this
     size.  Note  that	this  means that the number of history lines that can be
     stored at any given time, depends on the lengths of the  individual  lines.
     If  you  want  to	place  an upper limit on the number of lines that can be
     stored, see the gl_limit_history() function described later. If  you  don't
     want history at all, specify histlen as zero, and no history buffer will be
     allocated.

     On error, a message is printed to stderr and NULL is returned.

       GetLine *del_GetLine(GetLine *gl)

     This  function  deletes the resources that were returned by a previous call
     to new_GetLine(). It always returns NULL (ie a  deleted  object).	It  does
     nothing if the gl argument is NULL.

       char *gl_get_line(GetLine *gl, const char *prompt,
			const char *start_line, int start_pos);

     The  gl_get_line() function can be called any number of times to read input
     from the user. The gl argument must have been previously returned by a call
     to new_GetLine(). The prompt argument should be  a  normal  NUL  terminated
     string,  specifying the prompt to present the user with. By default prompts
     are displayed literally, but if enabled with the gl_prompt_style() function
     (see later), prompts can contain directives to do	underlining,  switch  to
     and from bold fonts, or turn highlighting on and off.

     If  you  want  to specify the initial contents of the line, for the user to
     edit, pass the desired string via the start_line  argument.  You  can  then
     specify  which  character	of  this line the cursor is initially positioned
     over, using the start_pos argument. This should be -1 if you want the  cur-
     sor  to  follow  the last character of the start line. If you don't want to
     preload the line in this manner, send start_line as NULL, and set start_pos
     to -1. Note that the line pointer returned by one call to gl_get_line() can
     be passed back to the next call to gl_get_line() via the  start_line.  This
     allows the application to take the last entered line, and if it contains an
     error,  to then present it back to the user for re-editing, with the cursor
     initially positioned where the error was encountered.

     The gl_get_line() function returns a pointer to the  line	entered  by  the
     user,  or NULL on error or at the end of the input. The returned pointer is
     part of the specified gl resource object, and thus should not be free'd  by
     the  caller,  or  assumed	to be unchanging from one call to the next. When
     reading from a user at a terminal, there will always be a newline character
     at the end of the returned line.  When standard input is being taken from a
     pipe or a file, there will similarly be a newline unless the input line was
     too long to store in the internal buffer. In the  latter  case  you  should
     call  gl_get_line()  again to read the rest of the line. Note that this be-
     havior makes gl_get_line() similar to fgets().  In fact  when  stdin  isn't
     connected to a terminal,gl_get_line() just calls fgets().

THE RETURN STATUS OF GL_GET_LINE
     As described above, the gl_get_line() function has two possible return val-
     ues;  a  pointer  to  the	completed input line, or NULL. Extra information
     about what caused gl_get_line() to return is available both  by  inspecting
     errno, and by calling the gl_return_status() function.

       GlReturnStatus gl_return_status(GetLine *gl);

     The  following  are  the  possible enumerated values that this function re-
     turns.

       GLR_NEWLINE     -  The last call to gl_get_line()
			  successfully returned a completed
			  input line.

       GLR_BLOCKED     -  gl_get_line() was in non-blocking
			  server mode, and returned early to
			  avoid blocking the process while
			  waiting for terminal I/O. The
			  gl_pending_io() function can be
			  used to see what type of I/O
			  gl_get_line() was waiting for.
			  (see the gl_io_mode(3) man page
			  for details).

       GLR_SIGNAL      -  A signal was caught by
			  gl_get_line() that had an
			  after-signal disposition of
			  GLS_ABORT (See gl_trap_signal()).

       GLR_TIMEOUT     -  The inactivity timer expired while
			  gl_get_line() was waiting for
			  input, and the timeout callback
			  function returned GLTO_ABORT.
			  See gl_inactivity_timeout() for
			  information about timeouts.

       GLR_FDABORT     -  An application I/O callack returned
			  GLFD_ABORT (see gl_watch_fd()).

       GLR_EOF	       -  End of file reached. This can happen
			  when input is coming from a file or a
			  pipe, instead of the terminal. It also
			  occurs if the user invokes the
			  list-or-eof or del-char-or-list-or-eof
			  actions at the start of a new line.

       GLR_ERROR       -  An unexpected error caused
			  gl_get_line() to abort (consult
			  errno and/or
			  gl_error_message() for details.

     When gl_return_status() returns GLR_ERROR, and the  value	of  errno  isn't
     sufficient  to  explain  what  happened, you can use the gl_error_message()
     function to request a description of the last error that occurred.

       const char *gl_error_message(GetLine *gl, char *buff,
				    size_t n);

     The return value is a pointer to the message that occurred. If the buff ar-
     gument is NULL, this will be a pointer to a buffer within gl,  who's  value
     will  probably  change  on  the  next  call to any function associated with
     gl_get_line(). Otherwise, if a non-NULL buff argument is provided, the  er-
     ror  message, including a '\0' terminator, will be written within the first
     n elements of this buffer, and the return value will be a	pointer  to  the
     first  element  of  this  buffer.	If the message won't fit in the provided
     buffer, it will be truncated to fit.

OPTIONAL PROMPT FORMATTING
     Whereas by default the prompt string that you specify is  displayed  liter-
     ally,  without  any special interpretation of the characters within it, the
     gl_prompt_style() function can be used to enable optional formatting direc-
     tives within the prompt.

       void gl_prompt_style(GetLine *gl, GlPromptStyle style);

     The style argument, which specifies the formatting style, can take  any  of
     the following values:

       GL_FORMAT_PROMPT   -  In this style, the formatting
			     directives described below, when
			     included in prompt strings, are
			     interpreted as follows:

			       %B  -  Display subsequent
				      characters with a bold
				      font.
			       %b  -  Stop displaying characters
				      with the bold font.
			       %F  -  Make subsequent characters
				      flash.
			       %f  -  Turn off flashing
				      characters.
			       %U  -  Underline subsequent
				      characters.
			       %u  -  Stop underlining
				      characters.
			       %P  -  Switch to a pale (half
				      brightness) font.
			       %p  -  Stop using the pale font.
			       %S  -  Highlight subsequent
				      characters (also known as
				      standout mode).
			       %s  -  Stop highlighting
				      characters.
			       %V  -  Turn on reverse video.
			       %v  -  Turn off reverse video.
			       %%  -  Display a single %
				      character.

			     For example, in this mode, a prompt
			     string like "%UOK%u$ " would
			     display the prompt "OK$ ",
			     but with the OK part
			     underlined.

			     Note that although a pair of
			     characters that starts with a %
			     character, but doesn't match any of
			     the above directives is displayed
			     literally, if a new directive is
			     subsequently introduced which does
			     match, the displayed prompt will
			     change, so it is better to always
			     use %% to display a literal %.

			     Also note that not all terminals
			     support all of these text
			     attributes, and that some substitute
			     a different attribute for missing
			     ones.

       GL_LITERAL_PROMPT  -  In this style, the prompt string is
			     printed literally. This is the
			     default style.

ALTERNATE CONFIGURATION SOURCES
     As mentioned above, by default users have the option of configuring the be-
     havior  of  gl_get_line() via a configuration file called .teclarc in their
     home directories. The fact that all applications share this same configura-
     tion file is both an advantage and a disadvantage.  In most cases it is  an
     advantage,  since	it encourages uniformity, and frees the user from having
     to configure each application separately.	In some  applications,	however,
     this  single means of configuration is a problem. This is particularly true
     of embedded software, where there's no filesystem to read	a  configuration
     file  from,  and also in applications where a radically different choice of
     keybindings is needed to emulate a legacy keyboard interface.  To cater for
     such cases, the following function allows the application to control  where
     configuration information is read from.

       int gl_configure_getline(GetLine *gl,
				const char *app_string,
				const char *app_file,
				const char *user_file);

     It  allows  the  configuration  commands that would normally be read from a
     user's ~/.teclarc file, to be read from any or none of, a string, an appli-
     cation specific configuration file, and/or  a  user-specific  configuration
     file.  If	this  function is called before the first call to gl_get_line(),
     the  default  behavior  of  reading  ~/.teclarc  on  the  first   call   to
     gl_get_line()  is disabled, so all configuration must be achieved using the
     configuration sources specified with this function.

     If app_string != NULL, then it is interpreted as a string containing one or
     more configuration commands, separated from each other in the string by em-
     bedded newline characters. If app_file != NULL then it  is  interpreted  as
     the  full	pathname  of  an  application-specific	configuration  file.  If
     user_file != NULL then it is interpreted as the full pathname  of	a  user-
     specific  configuration  file, such as ~/.teclarc. For example, in the fol-
     lowing call,

       gl_configure_getline(gl, "edit-mode vi \n nobeep",
				"/usr/share/myapp/teclarc",
				"~/.teclarc");

     the app_string argument causes the calling application to start in vi edit-
     mode, instead of the default emacs mode, and turns off the use of the  ter-
     minal  bell by the library. It then attempts to read system-wide configura-
     tion commands from an optional file called  /usr/share/myapp/teclarc,  then
     finally   reads  user-specific  configuration  commands  from  an	optional
     .teclarc file in the user's home directory. Note  that  the  arguments  are
     listed  in ascending order of priority, with the contents of app_string be-
     ing potentially overriden by commands in app_file, and commands in app_file
     potentially being overriden by commands in user_file.

     You can call this function as many times as needed, the results being cumu-
     lative, but note that copies of any filenames specified  via  the	app_file
     and  user_file  arguments are recorded internally for subsequent use by the
     read-init-files key-binding function, so if you plan to call this	function
     multiple times, be sure that the last call specifies the filenames that you
     want  re-read  when  the  user requests that the configuration files be re-
     read.

     Individual  key  sequences  can  also  be	bound  and  unbound  using   the
     gl_bind_keyseq() function.

       int gl_bind_keyseq(GetLine *gl, GlKeyOrigin origin,
			  const char *keyseq,
			  const char *action);

     The origin argument specifies the priority of the binding, according to who
     it is being established for, and must be one of the following two values.

       GL_USER_KEY   -	 The user requested this key-binding.
       GL_APP_KEY    -	 This is a default binding set by the
			 application.

     When  both user and application bindings for a given key-sequence have been
     specified, the user binding takes precedence. The application's binding  is
     subsequently  reinstated  if the user's binding is later unbound via either
     another to this function, or a call to gl_configure_getline().

     The keyseq argument specifies the key-sequence to be bound or unbound,  and
     is expressed in the same way as in a ~/.teclarc configuration file. The ac-
     tion  argument must either be a string containing the name of the action to
     bind the key-sequence to, or it must be NULL or "" to  unbind  the  key-se-
     quence.

CUSTOMIZED WORD COMPLETION
     If  in  your  application,  you  would like to have TAB completion complete
     other things in addition to or instead of filenames, you can  arrange  this
     by registering an alternate completion callback function, via a call to the
     gl_customize_completion() function.

       int gl_customize_completion(GetLine *gl, void *data,
				   CplMatchFn *match_fn);

     The  data	argument  provides a way for your application to pass arbitrary,
     application-specific information to the callback function. This  is  passed
     to  the  callback every time that it is called. It might for example, point
     to the symbol table from which possible completions are to be  sought.  The
     match_fn  argument  specifies  the  callback  function  to  be  called. The
     CplMatchFn function type is defined in libtecla.h, as is  a  CPL_MATCH_FN()
     macro that you can use to declare and prototype callback functions. The de-
     claration and responsibilities of callback functions are described in depth
     in the cpl_complete_word(3) man page.

     In brief, the callback function is responsible for looking backwards in the
     input  line, back from the point at which the user pressed TAB, to find the
     start of the word being completed. It then must lookup possible completions
     of this word, and record them one by one in the WordCompletion object  that
     is  passed  to it as an argument, by calling the cpl_add_completion() func-
     tion. If the callback function wishes to provide filename completion in ad-
     dition to its own specific completions, it has the option of itself calling
     the builtin file-name completion callback. This also, is documented in  the
     cpl_complete_word(3) man page.

     Note  that if you would like gl_get_line() to return the current input line
     when a successful completion is been made, you can arrange  this  when  you
     call cpl_add_completion(), by making the last character of the continuation
     suffix  a newline character. If you do this, the input line will be updated
     to display the completion, together with any contiuation suffix up  to  the
     newline character, then gl_get_line() will return this input line.

     If, for some reason, your callback function needs to write something to the
     terminal,	it  must  call gl_normal_io() before doing so. This will start a
     new line after the input line that is  currently  being  edited,  reinstate
     normal  terminal  I/O, and tell gl_get_line() that the input line will need
     to be redrawn when the callback returns.

ADDING COMPLETION ACTIONS
     In the previous section the ability to customize the behavior of  the  only
     default  completion  action, complete-word, was described.  In this section
     the ability to install additional action functions, so that different types
     of word completion can be bound to different key-sequences,  is  described.
     This is achieved by using the gl_completion_action() function.

       int gl_completion_action(GetLine *gl,
				void *data, CplMatchFn *match_fn,
				int list_only, const char *name,
				const char *keyseq);

     The  data	and match_fn arguments are as described in the cpl_complete_word
     man page, and specify the callback function that should be invoked to iden-
     tify possible completions.  The list_only argument determines  whether  the
     action  that is being defined should attempt to complete the word as far as
     possible in the input line before displaying any possible ambiguous comple-
     tions, or whether it should simply display the list of possible completions
     without touching the input line. The former option is selected by	specify-
     ing a value of 0, and the latter by specifying a value of 1. The name argu-
     ment specifies the name by which configuration files and future invokations
     of  this  function should refer to the action. This must either be the name
     of an existing completion action to be changed, or be a new unused name for
     a new action. Finally, the keyseq argument specifies  the	default  key-se-
     quence  to  bind the action to. If this is NULL, no new keysequence will be
     bound to the action.

     Beware that in order for the user to be able  to  change  the  key-sequence
     that  is  bound to actions that are installed in this manner, when you call
     gl_completion_action() to install a given action for the  first  time,  you
     should  do  this  between	calling  new_GetLine()	and  the  first  call to
     gl_get_line().  Otherwise, when the user's configuration file  is	read  on
     the  first  call  to  gl_get_line(), the name of the your additional action
     won't be known, and any reference to it in the configuration file will gen-
     erate an error.

     As discussed for gl_customize_completion(), if your callback function,  for
     some  reason, needs to write anything to the terminal, it must call gl_nor-
     mal_io() before doing so.

DEFINING CUSTOM ACTIONS
     Although the built-in key-binding actions are sufficient for the  needs  of
     most  applications,  occasionally a specialized application may need to de-
     fine one or more custom  actions,	bound  to  application-specific  key-se-
     quences.  For example, a sales application would benefit from having a key-
     sequence that displayed the part name that corresponded to  a  part  number
     preceding	the  cursor.  Such  a feature is clearly beyond the scope of the
     built-in action functions. So for such special cases,  the  gl_register_ac-
     tion() function is provided.

       int gl_register_action(GetLine *gl, void *data,
		     GlActionFn *fn, const char *name,
		     const char *keyseq);

     This  function lets the application register an external function, fn, that
     will thereafter be called whenever either the specified key-sequence,  key-
     seq, is entered by the user, or the user enters any other key-sequence that
     the  user	subsequently  binds to the specified action name, name, in their
     configuration file. The data argument can be a pointer to anything that the
     application wishes to have passed to the action function, fn, whenever that
     function is invoked.

     The action function, fn, should be  declared  using  the  following  macro,
     which is defined in libtecla.h.

       #define GL_ACTION_FN(fn) GlAfterAction (fn)(GetLine *gl, \
		   void *data, int count, size_t curpos, \
		   const char *line)

     The  gl and data arguments are those that were previously passed to gl_reg-
     ister_action() when the action function was registered. The count	argument
     is  a  numeric argument which the user has the option of entering using the
     digit-argument action, before invoking the action. If the user doesn't  en-
     ter  a number, then the count argument is set to 1. Nominally this argument
     is interpreted as a repeat count, meaning that the  action  should  be  re-
     peated  that  many  times.  In  practice however, for some actions a repeat
     count makes little sense. In such cases, actions can either  simply  ignore
     the count argument, or use its value for a different purpose.

     A	copy of the current input line is passed in the read-only line argument.
     The current cursor position within this string is given by the  index  con-
     tained  in  the curpos argument. Note that direct manipulation of the input
     line and the cursor position is not permitted. This is  because  the  rules
     dicated  by various modes, such as vi mode versus emacs mode, no-echo mode,
     and insert mode versus overstrike mode etc, make it too complex for an  ap-
     plication writer to write a conforming editing action, as well as constrain
     future  changes  to the internals of gl_get_line(). A potential solution to
     this dilema would be to allow the action function to edit	the  line  using
     the existing editing actions. This is currently under consideration.

     If  the  action function wishes to write text to the terminal, without this
     getting mixed up with the displayed text of the input line,  or  read  from
     the  terminal  without having to handle raw terminal I/O, then before doing
     either of these operations, it must temporarily  suspend  line  editing  by
     calling the gl_normal_io() function. This function flushes any pending out-
     put to the terminal, moves the cursor to the start of the line that follows
     the  last	terminal line of the input line, then restores the terminal to a
     state that is suitable for use with the C stdio facilities. The latter  in-
     cludes such things as restoring the normal mapping of \n to \r\n, and, when
     in  server mode, restoring the normal blocking form of terminal I/O. Having
     called this function, the action function can read from and  write  to  the
     terminal  without	the fear of creating a mess.  It isn't necessary for the
     action function to restore the original editing environment before  it  re-
     turns.  This  is done automatically by gl_get_line() after the action func-
     tion returns.  The following is a simple  example	of  an	action	function
     which  writes  the  sentence "Hello world" on a new terminal line after the
     line being edited. When this function returns, the input line is redrawn on
     the line that follows the "Hello world" line, and line editing resumes.

       static GL_ACTION_FN(say_hello_fn)
       {
	 if(gl_normal_io(gl))	/* Temporarily suspend editing */
	   return GLA_ABORT;
	 printf("Hello world\n");
	 return GLA_CONTINUE;
       }

     Action  functions	must  return  one  of  the  following  values,	to  tell
     gl_get_line() how to procede.

       GLA_ABORT     -	 Cause gl_get_line() to return NULL.
       GLA_RETURN    -	 Cause gl_get_line() to return the
			 completed input line.
       GLA_CONTINUE  -	 Resume command-line editing.

     Note  that  the name argument of gl_register_action() specifies the name by
     which a user can refer to the action in their configuration file. This  al-
     lows  them to re-bind the action to an alternate key-seqeunce. In order for
     this to work, it is necessary to call gl_register_action() between  calling
     new_GetLine() and the first call to gl_get_line().

HISTORY FILES
     To  save  the  contents of the history buffer before quitting your applica-
     tion, and subsequently restore them when you next	start  the  application,
     the following functions are provided.

      int gl_save_history(GetLine *gl, const char *filename,
			  const char *comment, int max_lines);
      int gl_load_history(GetLine *gl, const char *filename,
			  const char *comment);

     The filename argument specifies the name to give the history file when sav-
     ing,  or  the name of an existing history file, when loading. This may con-
     tain  home-directory  and	environment  variable	expressions,   such   as
     "~/.myapp_history" or "$HOME/.myapp_history".

     Along  with  each history line, extra information about it, such as when it
     was entered by the user, and what its nesting level is, is  recorded  as  a
     comment  preceding  the line in the history file. Writing this as a comment
     allows the history file to double as a command file, just in case you  wish
     to  replay  a whole session using it. Since comment prefixes differ in dif-
     ferent languages, the comment argument is provided for specifying the  com-
     ment  prefix.  For  example, if your application were a unix shell, such as
     the bourne shell, you would specify "#" here. Whatever you choose	for  the
     comment  character,  you  must specify the same prefix to gl_load_history()
     that you used when you called gl_save_history() to write the history file.

     The max_lines must be either -1 to specify that all lines	in  the  history
     list be saved, or a positive number specifying a ceiling on how many of the
     most recent lines should be saved.

     Both  fuctions  return non-zero on error, after writing an error message to
     stderr. Note that gl_load_history() does not consider the non-existence  of
     a file to be an error.

MULTIPLE HISTORY LISTS
     If  your application uses a single GetLine object for entering many differ-
     ent types of input lines, you may wish  gl_get_line()  to	distinguish  the
     different	types  of  lines in the history list, and only recall lines that
     match the current type of line. To support this requirement,  gl_get_line()
     marks  lines  being recorded in the history list with an integer identifier
     chosen by the application.  Initially  this  identifier  is  set  to  0  by
     new_GetLine(),  but it can be changed subsequently by calling gl_group_his-
     tory().

       int gl_group_history(GetLine *gl, unsigned id);

     The integer identifier id can be any number chosen by the application,  but
     note  that gl_save_history() and gl_load_history() preserve the association
     between identifiers and historical input lines between program invokations,
     so you should choose fixed identifiers for the  different	types  of  input
     line used by your application.

     Whenever  gl_get_line()  appends  a new input line to the history list, the
     current history identifier is recorded with it, and when it is asked to re-
     call a historical input line, it only recalls lines that  are  marked  with
     the current identifier.

DISPLAYING HISTORY
     The history list can be displayed by calling gl_show_history().

       int gl_show_history(GetLine *gl, FILE *fp,
			   const char *fmt,
			   int all_groups,
			   int max_lines);

     This  displays the current contents of the history list to the stdio output
     stream fp. If the max_lines argument is greater than or equal to zero, then
     no more than this number of the most recent lines will be displayed. If the
     all_groups argument is non-zero, lines from all  history  groups  are  dis-
     played.  Otherwise  just  those of the currently selected history group are
     displayed. The format string argument, fmt, determines how the line is dis-
     played. This can contain arbitrary characters which are  written  verbatim,
     interleaved with any of the following format directives:

       %D  -  The date on which the line was originally
	      entered, formatted like 2001-11-20.
       %T  -  The time of day when the line was entered,
	      formatted like 23:59:59.
       %N  -  The sequential entry number of the line in
	      the history buffer.
       %G  -  The number of the history group which the
	      line belongs to.
       %%  -  A literal % character.
       %H  -  The history line itself.

     Thus a format string like "%D %T  %H0 would output something like:

       2001-11-20 10:23:34  Hello world

     Note the inclusion of an explicit newline character in the format string.

LOOKING UP HISTORY
     The  gl_lookup_history() function allows the calling application to look up
     lines in the history list.

       typedef struct {
	 const char *line;    /* The requested historical */
			      /*  line. */
	 unsigned group;      /* The history group to which */
			      /*  the line belongs. */
	 time_t timestamp;    /* The date and time at which */
			      /*  the line was originally */
			      /*  entered. */
       } GlHistoryLine;

       int gl_lookup_history(GetLine *gl, unsigned long id,
			     GlHistoryLine *hline);

     The id argument indicates which line to look up, where the first line  that
     was  entered in the history list after new_GetLine() was called, is denoted
     by 0, and subsequently entered lines are denoted with  successively  higher
     numbers.  Note  that  the range of lines currently preserved in the history
     list can be queried by  calling  the  gl_range_of_history()  function,  de-
     scribed later. If the requested line is in the history list, the details of
     the line are recorded in the variable pointed to by the hline argument, and
     1	is  returned.  Otherwise  0  is returned, and the variable pointed to by
     hline is left unchanged.

     Beware that the string returned in  hline->line  is  part	of  the  history
     buffer,  so  it must not be modified by the caller, and will be recycled on
     the next call to any function that takes gl as its argument. Therefore  you
     should make a private copy of this string if you need to keep it around.

MANUAL HISTORY ARCHIVAL
     By default, whenever a line is entered by the user, it is automatically ap-
     pended  to  the history list, just before gl_get_line() returns the line to
     the caller. This is convenient for the majority of applications, but  there
     are  also applications that need finer grained control over what gets added
     to the history list. In such cases, the automatic addition of entered lines
     to the history list can be turned off by calling the gl_automatic_history()
     function.

       int gl_automatic_history(GetLine *gl, int enable);

     If this function is called with its enable argument set to 0, gl_get_line()
     won't automatically archive subsequently entered lines. Automatic archiving
     can be reenabled at a later time, by calling this function again, with  its
     enable  argument  set to 1.  While automatic history archiving is disabled,
     the calling application can use the gl_append_history() to append lines  to
     the history list as needed.

       int gl_append_history(GetLine *gl, const char *line);

     The  line argument specifies the line to be added to the history list. This
     must be a normal ' ' terminated string. If this string contains any newline
     characters, the line that gets archived in the history list will be  termi-
     nated  by	the  first  of these. Otherwise it will be terminated by the ' '
     terminator.  If the line is longer than the maximum input line length, that
     was specified when new_GetLine() was called, when the line is recalled,  it
     will get truncated to the actual gl_get_line() line length.

     If  successful,  gl_append_history()  returns  0. Otherwise it returns non-
     zero, and sets errno to one of the following values.

	EINVAL	-  One of the arguments passed to
		   gl_append_history() was NULL.
	ENOMEM	-  The specified line was longer than the allocated
		   size of the history buffer (as specified when
		   new_GetLine() was called), so it couldn't be
		   archived.

     A textual description of the error can optionally be  obtained  by  calling
     gl_error_message(). Note that after such an error, the history list remains
     in  a  valid state to receive new history lines, so there is little harm in
     simply ignoring the return status of gl_append_history().

MISCELLANEOUS HISTORY CONFIGURATION
     If you wish to change the size of the history buffer  that  was  originally
     specified	in  the  call  to  new_GetLine(),  you can do so with the gl_re-
     size_history() function.

       int gl_resize_history(GetLine *gl, size_t histlen);

     The histlen argument specifies the new size in bytes, and	if  you  specify
     this as 0, the buffer will be deleted.

     As  mentioned  in the discussion of new_GetLine(), the number of lines that
     can be stored in the history buffer, depends on the lengths of the individ-
     ual lines. For example, a 1000 byte buffer could equally store 10 lines  of
     average  length  100 bytes, or 2 lines of average length 50 bytes. Although
     the buffer is never expanded when new lines are added, a list  of	pointers
     into  the	buffer does get expanded when needed to accomodate the number of
     lines currently stored in the buffer. To place an upper limit on the number
     of lines in the buffer, and thus a ceiling on the amount of memory used  in
     this list, you can call the gl_limit_history() function.

       void gl_limit_history(GetLine *gl, int max_lines);

     The  max_lines should either be a positive number >= 0, specifying an upper
     limit on the number of lines in the buffer, or be -1 to cancel  any  previ-
     ously  specified  limit. When a limit is in effect, only the max_lines most
     recently appended lines are kept in the buffer. Older lines are discarded.

     To discard lines from the history buffer, use the gl_clear_history()  func-
     tion.

       void gl_clear_history(GetLine *gl, int all_groups);

     The all_groups argument tells the function whether to delete just the lines
     associated  with the current history group (see gl_group_history()), or all
     historical lines in the buffer.

     The gl_toggle_history() function allows you to toggle history  on	and  off
     without losing the current contents of the history list.

       void gl_toggle_history(GetLine *gl, int enable);

     Setting  the enable argument to 0 turns off the history mechanism, and set-
     ting it to 1 turns it back on. When history is turned  off,  no  new  lines
     will be added to the history list, and history lookup key-bindings will act
     as though there is nothing in the history buffer.

QUERYING HISTORY INFORMATION
     The  configured  state  of the history list can be queried with the gl_his-
     tory_state() function.

       typedef struct {
	 int enabled;	  /* True if history is enabled */
	 unsigned group;  /* The current history group */
	 int max_lines;   /* The current upper limit on the */
			  /*  number of lines in the history */
			  /*  list, or -1 if unlimited. */
       } GlHistoryState;

       void gl_state_of_history(GetLine *gl,
				GlHistoryState *state);

     On return, the status information is recorded in the variable pointed to by
     the state argument.

     The gl_range_of_history() function returns the number and range of lines in
     the history list.

     typedef struct {
       unsigned long oldest;  /* The sequential entry number */
			      /*  of the oldest line in the */
			      /*  history list. */
       unsigned long newest;  /* The sequential entry number */
			      /*  of the newest line in the */
			      /*  history list. */
       int nlines;	      /* The number of lines in the */
			      /*  history list. */
     } GlHistoryRange;

     void gl_range_of_history(GetLine *gl, GlHistoryRange *range);

     The return values are recorded in the variable pointed to by the range  ar-
     gument.  If  the nlines member of this structure is greater than zero, then
     the oldest and newest members report the range of lines in  the  list,  and
     newest=oldest+nlines-1.  Otherwise they are both zero.

     The  gl_size_of_history()	function  returns  the total size of the history
     buffer and the amount of the buffer that is currently occupied.

       typedef struct {
	 size_t size;	   /* The size of the history buffer */
			   /*  (bytes). */
	 size_t used;	   /* The number of bytes of the */
			   /*  history buffer that are */
			   /*  currently occupied. */
       } GlHistorySize;

       void gl_size_of_history(GetLine *gl, GlHistorySize *size);

     On return, the size information is recorded in the variable pointed  to  by
     the size argument.

CHANGING TERMINALS
     The  new_GetLine()  constructor  function	assumes that input is to be read
     from stdin, and output written to stdout. The following function allows you
     to switch to different input and output streams.

       int gl_change_terminal(GetLine *gl, FILE *input_fp,
			      FILE *output_fp, const char *term);

     The gl argument is the object that was returned by new_GetLine().	The  in-
     put_fp  argument specifies the stream to read from, and output_fp specifies
     the stream to be written to. Only if both of these  refer	to  a  terminal,
     will  interactive	terminal input be enabled.  Otherwise gl_get_line() will
     simply call fgets() to read command input. If both streams refer to a  ter-
     minal, then they must refer to the same terminal, and the type of this ter-
     minal  must be specified via the term argument. The value of the term argu-
     ment is looked up in the terminal information database (terminfo  or  term-
     cap),  in	order to determine which special control sequences are needed to
     control various aspects of the terminal. new_GetLine() for example,  passes
     the  return  value  of getenv("TERM") in this argument. Note that if one or
     both of input_fp and output_fp don't refer to a terminal, then it is  legal
     to pass NULL instead of a terminal type.

     Note that if you want to pass file descriptors to gl_change_terminal(), you
     can  do  this  by	creating  stdio stream wrappers using the POSIX fdopen()
     function.

EXTERNAL EVENT HANDLING
     By default, gl_get_line() doesn't return until either a complete input line
     has been entered by the user, or an error occurs. In programs that need  to
     watch for I/O from other sources than the terminal, there are two options.

       1. Use the functions described in the
	  gl_io_mode(3) man page to switch
	  gl_get_line() into non-blocking server mode. In this mode,
	  gl_get_line() becomes a non-blocking, incremental
	  line-editing function that can safely be called from
	  an external event loop. Although this is a very
	  versatile method, it involves taking on some
	  responsibilities that are normally performed behind
	  the scenes by gl_get_line().

       2. While gl_get_line() is waiting for keyboard
	  input from the user, you can ask it to also watch for
	  activity on arbitrary file descriptors, such as
	  network sockets, pipes etc, and have it call functions
	  of your choosing when activity is seen. This works on
	  any system that has the select() system call,
	  which is most, if not all flavors of unix.

     Registering a file descriptor to be watched by gl_get_line() involves call-
     ing the gl_watch_fd() function.

       int gl_watch_fd(GetLine *gl, int fd, GlFdEvent event,
		       GlFdEventFn *callback, void *data);

     If  this returns non-zero, then it means that either your arguments are in-
     valid, or that this facility isn't supported on the host system.

     The fd argument is the file descriptor to be watched.  The  event	argument
     specifies	what  type of activity is of interest, chosen from the following
     enumerated values:

       GLFD_READ   -  Watch for the arrival of data to be read.
       GLFD_WRITE  -  Watch for the ability to write to the file
		      descriptor without blocking.
       GLFD_URGENT -  Watch for the arrival of urgent
		      out-of-band data on the file descriptor.

     The callback argument is the function to call when the selected activity is
     seen. It should be defined with the following macro, which  is  defined  in
     libtecla.h.

       #define GL_FD_EVENT_FN(fn) GlFdStatus (fn)(GetLine *gl, \
					   void *data, int fd, \
					   GlFdEvent event)

     The  data	argument of the gl_watch_fd() function is passed to the callback
     function for its own use, and can point to  anything  you	like,  including
     NULL.  The  file  descriptor  and the event argument are also passed to the
     callback function, and this potentially allows the same  callback	function
     to  be  registered to more than one type of event and/or more than one file
     descriptor. The return value of the callback function should be one of  the
     following values.

       GLFD_ABORT    -	Tell gl_get_line() to abort. When this
			happens, gl_get_line() returns
			NULL, and a following call to
			gl_return_status() will return
			GLR_FDABORT. Note that if the
			application needs errno always to
			have a meaningful value when
			gl_get_line() returns NULL,
			the callback function should set
			errno appropriately.
       GLFD_REFRESH  -	Redraw the input line then continue
			waiting for input. Return this if
			your callback wrote to the terminal.
       GLFD_CONTINUE -	Continue to wait for input, without
			redrawing the line.

     Note  that  before calling the callback, gl_get_line() blocks most signals,
     and leaves its own signal handlers installed, so if you  need  to	catch  a
     particular signal you will need to both temporarily install your own signal
     handler,  and unblock the signal. Be sure to re-block the signal (if it was
     originally blocked) and reinstate the original signal handler, if any,  be-
     fore returning.

     If  the callback function needs to read or write to the terminal, it should
     ideally first call gl_normal_io(gl) to temporarily  suspend  line	editing.
     This  will  restore the terminal to canonical, blocking-I/O, mode, and move
     the cursor to the start of a new terminal line. Later,  when  the	callback
     returns,  gl_get_line()  will notice that gl_normal_io() was called, redis-
     play the input line and resume editing. Note that in this case  the  return
     values, GLFD_REFRESH and GLFD_CONTINUE are equivalent.

     To  support  cases where the callback function calls a third-party function
     which occasionally and un0reisctre-enableds before themcallbackefunctiontis
     conversion  of  "0  to  "
     called. If the callack knows that the third-party	function  wrote  to  the
     terminal,	it  should  then  return  the GLFD_REFRESH return value, to tell
     gl_get_line() to redisplay the input line.

     To remove a callback function that you previously registered  for	a  given
     file descriptor and event, simply call gl_watch_fd() with the same file de-
     scriptor  and  event arguments, but with a callback argument of 0. The data
     argument is ignored in this case.

SETTING AN INACTIVITY TIMEOUT
     On systems with the select() system call, the gl_inactivity_timeout() func-
     tion can be used to set or cancel an inactivity timeout. Inactivity in this
     case refers both to keyboard input, and to I/O on any file descriptors reg-
     istered by prior and subsequent calls to gl_watch_fd(). On oddball  systems
     that don't have select(), this call has no effect.

       int gl_inactivity_timeout(GetLine *gl, GlTimeoutFn *callback,
			  void *data, unsigned long sec,
			  unsigned long nsec);

     The  timeout  is specified in the form of an integral number of seconds and
     an integral number of nanoseconds, via the sec and nsec  arguments  respec-
     tively.  Subsequently,  whenever  no activity is seen for this time period,
     the function specified via the callback argument is called. The data  argu-
     ment  of  gl_inactivity_timeout() is passed verbatim to this callback func-
     tion whenever it is invoked, and can thus be used to pass arbitrary  appli-
     cation-specific  information  to  the callback. The following macro is pro-
     vided in libtecla.h for applications to use to declare and prototype  time-
     out callback functions.

       #define GL_TIMEOUT_FN(fn) \
		    GlAfterTimeout (fn)(GetLine *gl, void *data)

     On  returning,  the application's callback is expected to return one of the
     following enumerators to tell gl_get_line() how to procede after the  time-
     out has been handled by the callback.

       GLTO_ABORT    -	Tell gl_get_line() to abort. When
			this happens, gl_get_line() will
			return NULL, and a following call
			to gl_return_status() will return
			GLR_TIMEOUT. Note that if the
			application needs errno always to
			have a meaningful value when
			gl_get_line() returns NULL,
			the callback function should set
			errno appropriately.
       GLTO_REFRESH  -	Redraw the input line, then continue
			waiting for input. You should return
			this value if your callback wrote to the
			terminal without having first called
			gl_normal_io(gl).
       GLTO_CONTINUE -	In normal blocking-I/O mode, continue to
			wait for input, without redrawing the
			user's input line.
			In non-blocking server I/O mode (see
			gl_io_mode(3)), cause gl_get_line()
			to act as though I/O blocked. This means
			that gl_get_line() will immediately
			return NULL, and a following call
			to gl_return_status() will return
			GLR_BLOCKED.

     Note  that  before calling the callback, gl_get_line() blocks most signals,
     and leaves its own signal handlers installed, so if you  need  to	catch  a
     particular signal you will need to both temporarily install your own signal
     handler,  and unblock the signal. Be sure to re-block the signal (if it was
     originally blocked) and reinstate the original signal handler, if any,  be-
     fore returning.

     If  the callback function needs to read or write to the terminal, it should
     ideally first call gl_normal_io(gl) to temporarily  suspend  line	editing.
     This  will  restore the terminal to canonical, blocking-I/O, mode, and move
     the cursor to the start of a new terminal line. Later,  when  the	callback
     returns,  gl_get_line()  will notice that gl_normal_io() was called, redis-
     play the input line and resume editing. Note that in this case  the  return
     values, GLTO_REFRESH and GLTO_CONTINUE are equivalent.

     To  support  cases where the callback function calls a third-party function
     which occasionally and un0reisctre-enableds before themcallbackefunctiontis
     conversion  of  "0  to  "
     called. If the callack knows that the third-party	function  wrote  to  the
     terminal,	it  should  then  return  the GLTO_REFRESH return value, to tell
     gl_get_line() to redisplay the input line.

     Note that although the timeout argument includes a  nano-second  component,
     few  computer  clocks  presently have resolutions that are finer than a few
     milliseconds, so asking for less than a few milliseconds is  equivalent  to
     requesting  zero  seconds	on a lot of systems. If this would be a problem,
     you should base your timeout selection on the actual resolution of the host
     clock (eg. by calling sysconf(_SC_CLK_TCK)).

     To turn off timeouts, simply call gl_inactivity_timeout() with  a	callback
     argument of 0. The data argument is ignored in this case.

SIGNAL HANDLING DEFAULTS
     By default, the gl_get_line() function intercepts a number of signals. This
     is  particularly important for signals which would by default terminate the
     process, since the terminal needs to be restored to a usable  state  before
     this happens. In this section, the signals that are trapped by default, and
     how  gl_get_line()  responds to them, is described. Changing these defaults
     is the topic of the following section.

     When the following subset of signals are caught,  gl_get_line()  first  re-
     stores  the  terminal  settings and signal handling to how they were before
     gl_get_line() was called, resends the signal, to allow the calling applica-
     tion's signal handlers to handle it, then	if  the  process  still  exists,
     gl_get_line() returns NULL and sets errno as specified below.

      SIGINT  -  This signal is generated both by the keyboard
		 interrupt key (usually ^C), and the keyboard
		 break key.

		 errno=EINTR

      SIGHUP  -  This signal is generated when the controlling
		 terminal exits.

		 errno=ENOTTY

      SIGPIPE -  This signal is generated when a program attempts
		 to write to a pipe who's remote end isn't being
		 read by any process. This can happen for example
		 if you have called gl_change_terminal() to
		 redirect output to a pipe hidden under a pseudo
		 terminal.

		 errno=EPIPE

      SIGQUIT -  This signal is generated by the keyboard quit
		 key (usually ^\).

		 errno=EINTR

      SIGABRT -  This signal is generated by the standard C,
		 abort() function. By default it both
		 terminates the process and generates a core
		 dump.

		 errno=EINTR

      SIGTERM -  This is the default signal that the UN*X
		 kill command sends to processes.

		 errno=EINTR

     Note  that  in the case of all of the above signals, POSIX mandates that by
     default the process is terminated, with the addition of a core dump in  the
     case  of  the  SIGQUIT  signal.  In other words, if the calling application
     doesn't override the default handler by supplying its own	signal	handler,
     receipt  of  the corresponding signal will terminate the application before
     gl_get_line() returns.

     If gl_get_line() aborts with errno set to EINTR, you can find out what sig-
     nal caused it to abort, by calling the following function.

       int gl_last_signal(const GetLine *gl);

     This returns the numeric code (eg. SIGINT) of the last signal that was  re-
     ceived  during  the  most recent call to gl_get_line(), or -1 if no signals
     were received.

     On systems that support it, when a SIGWINCH (window change) signal  is  re-
     ceived,  gl_get_line()  queries  the terminal to find out its new size, re-
     draws the current input line to accomodate the new size,  then  returns  to
     waiting for keyboard input from the user. Unlike other signals, this signal
     isn't resent to the application.

     Finally,  the  following  signals	cause gl_get_line() to first restore the
     terminal  and  signal  environment   to   that   which   prevailed   before
     gl_get_line() was called, then resend the signal to the application. If the
     process   still   exists	after	the  signal  has  been	delivered,  then
     gl_get_line() then re-establishes its own	signal	handlers,  switches  the
     terminal  back  to  raw  mode,  redisplays the input line, and goes back to
     awaiting terminal input from the user.

      SIGCONT	 -  This signal is generated when a suspended
		    process is resumed.

      SIGPOLL	 -  On SVR4 systems, this signal notifies the
		    process of an asynchronous I/O event. Note
		    that under 4.3+BSD, SIGIO and SIGPOLL are
		    the same. On other systems, SIGIO is ignored
		    by default, so gl_get_line() doesn't
		    trap it by default.

      SIGPWR	 -  This signal is generated when a power failure
		    occurs (presumably when the system is on a
		    UPS).

      SIGALRM	 -  This signal is generated when a timer
		    expires.

      SIGUSR1	 -  An application specific signal.

      SIGUSR2	 -  Another application specific signal.

      SIGVTALRM  -  This signal is generated when a virtual
		    timer expires (see man setitimer(2)).

      SIGXCPU	 -  This signal is generated when a process
		    exceeds its soft CPU time limit.

      SIGXFSZ	 -  This signal is generated when a process
		    exceeds its soft file-size limit.

      SIGTSTP	 -  This signal is generated by the terminal
		    suspend key, which is usually ^Z, or the
		    delayed terminal suspend key, which is
		    usually ^Y.

      SIGTTIN	 -  This signal is generated if the program
		    attempts to read from the terminal while the
		    program is running in the background.

      SIGTTOU	 -  This signal is generated if the program
		    attempts to write to the terminal while the
		    program is running in the background.

     Obviously not all of the above signals are supported  on  all  systems,  so
     code to support them is conditionally compiled into the tecla library.

     Note  that  if  SIGKILL or SIGPOLL, which by definition can't be caught, or
     any of the hardware generated exception signals, such  as	SIGSEGV,  SIGBUS
     and SIGFPE, are received and unhandled while gl_get_line() has the terminal
     in  raw  mode,  the  program will be terminated without the terminal having
     been restored to a usable state. In practice,  job-control  shells  usually
     reset  the  terminal  settings  when a process relinquishes the controlling
     terminal, so this is only a problem with older shells.

CUSTOMIZED SIGNAL HANDLING
     The previous section listed the signals that  gl_get_line()  traps  by  de-
     fault, and described how it responds to them. This section describes how to
     both  add	and  remove signals from the list of trapped signals, and how to
     specify how gl_get_line() should respond to a given signal.

     If you don't need gl_get_line() to do anything in response to a signal that
     it normally traps, you can tell to gl_get_line() to ignore that  signal  by
     calling gl_ignore_signal().

       int gl_ignore_signal(GetLine *gl, int signo);

     The  signo  argument is the number of the signal (eg. SIGINT) that you want
     to have ignored. If the specified signal isn't currently one of those being
     trapped, this function does nothing.

     The gl_trap_signal() function allows you to either add a new signal to  the
     list  that  gl_get_line() traps, or modify how it responds to a signal that
     it already traps.

       int gl_trap_signal(GetLine *gl, int signo, unsigned flags,
			  GlAfterSignal after, int errno_value);

     The signo argument is the number of  the  signal  that  you  wish	to  have
     trapped.  The flags argument is a set of flags which determine the environ-
     ment in which the application's signal handler is invoked, the after  argu-
     ment  tells gl_get_line() what to do after the application's signal handler
     returns, and errno_value tells gl_get_line() what to set errno to	if  told
     to abort.

     The flags argument is a bitwise OR of zero or more of the following enumer-
     ators:

       GLS_RESTORE_SIG	-  Restore the caller's signal
			   environment while handling the
			   signal.

       GLS_RESTORE_TTY	-  Restore the caller's terminal settings
			   while handling the signal.

       GLS_RESTORE_LINE -  Move the cursor to the start of the
			   line following the input line before
			   invoking the application's signal
			   handler.

       GLS_REDRAW_LINE	-  Redraw the input line when the
			   application's signal handler returns.

       GLS_UNBLOCK_SIG	-  Normally, if the calling program has
			   a signal blocked (man sigprocmask),
			   gl_get_line() does not trap that
			   signal. This flag tells gl_get_line()
			   to trap the signal and unblock it for
			   the duration of the call to
			   gl_get_line().

       GLS_DONT_FORWARD -  If this flag is included, the signal
			   will not be forwarded to the signal
			   handler of the calling program.

     Two commonly useful flag combinations are also enumerated as follows:

       GLS_RESTORE_ENV	 = GLS_RESTORE_SIG | GLS_RESTORE_TTY |
			   GLS_REDRAW_LINE

       GLS_SUSPEND_INPUT = GLS_RESTORE_ENV | GLS_RESTORE_LINE

     If  your signal handler, or the default system signal handler for this sig-
     nal, if you haven't overridden it, never either writes to the terminal, nor
     suspends or terminates the calling program, then you  can	safely	set  the
     flags argument to 0.

     If  your  signal  handler	always writes to the terminal, reads from it, or
     suspends or terminates the program, you should specify the  flags	argument
     as GL_SUSPEND_INPUT, so that:

     1. The cursor doesn't get left in the middle of the input
	line.
     2. So that the user can type in input and have it echoed.
     3. So that you don't need to end each output line with
	\r\n, instead of just \n.

     The GL_RESTORE_ENV combination is the same as GL_SUSPEND_INPUT, except that
     it  doesn't  move	the  cursor,  and if your signal handler doesn't read or
     write anything to the terminal, the user won't see any  visible  indication
     that  a  signal was caught. This can be useful if you have a signal handler
     that only occasionally writes to the terminal, where using  GL_SUSPEND_LINE
     would  cause the input line to be unnecessarily duplicated when nothing had
     been written to the terminal.  Such a signal handler, when it does write to
     the terminal, should be sure to start a new line at the start of its  first
     write,  by writing a new line before returning. If the signal arrives while
     the user is entering a line that only occupies a signal terminal  line,  or
     if  the  cursor  is  on the last terminal line of a longer input line, this
     will have the same effect as  GL_SUSPEND_INPUT.  Otherwise  it  will  start
     writing  on  a line that already contains part of the displayed input line.
     This doesn't do any harm, but it looks a bit ugly, which is why the GL_SUS-
     PEND_INPUT combination is better if you know that you are always  going  to
     be writting to the terminal.

     The  after argument, which determines what gl_get_line() does after the ap-
     plication's signal handler returns (if it returns), can take any one of the
     following values:

       GLS_RETURN   - Return the completed input line, just as
		      though the user had pressed the return
		      key.

       GLS_ABORT    - Cause gl_get_line() to abort. When
		      this happens, gl_get_line() returns
		      NULL, and a following call to
		      gl_return_status() will return
		      GLR_SIGNAL. Note that if the
		      application needs errno always to
		      have a meaningful value when
		      gl_get_line() returns NULL,
		      the callback function should set
		      errno appropriately.
       GLS_CONTINUE - Resume command line editing.

     The errno_value argument is intended to be combined with the GLS_ABORT  op-
     tion,  telling gl_get_line() what to set the standard errno variable to be-
     fore returning NULL to the calling program. It can also, however,	be  used
     with  the	GL_RETURN  option, in case you wish to have a way to distinguish
     between an input line that was entered using the return key, and  one  that
     was entered by the receipt of a signal.

RELIABLE SIGNAL HANDLING
     Signal handling is suprisingly hard to do reliably without race conditions.
     In gl_get_line() a lot of care has been taken to allow applications to per-
     form  reliable  signal handling around gl_get_line(). This section explains
     how to make use of this.

     As an example of the problems that can arise if the application isn't writ-
     ten correctly, imagine that one's application has a SIGINT  signal  handler
     that  sets  a global flag. Now suppose that the application tests this flag
     just before invoking gl_get_line(). If a SIGINT signal happens  to  be  re-
     ceived  in  the  small  window of time between the statement that tests the
     value of this flag,  and  the  statement  that  calls  gl_get_line(),  then
     gl_get_line()  will  not  see the signal, and will not be interrupted. As a
     result, the application won't be able to respond to the  signal  until  the
     user gets around to finishing entering the input line and gl_get_line() re-
     turns. Depending on the application, this might or might not be a disaster,
     but at the very least it would puzzle the user.

     The way to avoid such problems is to do the following.

     1. If needed, use the gl_trap_signal() function to
	configure gl_get_line() to abort when important
	signals are caught.

     2. Configure gl_get_line() such that if any of the
	signals that it catches are blocked when
	gl_get_line() is called, they will be unblocked
	automatically during times when gl_get_line() is
	waiting for I/O. This can be done either
	on a per signal basis, by calling the
	gl_trap_signal() function, and specifying the
	GLS_UNBLOCK attribute of the signal, or globally by
	calling the gl_catch_blocked() function.

	  void gl_catch_blocked(GetLine *gl);

	This function simply adds the GLS_UNBLOCK attribute
	to all of the signals that it is currently configured to
	trap.

     3. Just before calling gl_get_line(), block delivery
	of all of the signals that gl_get_line() is
	configured to trap. This can be done using the POSIX
	sigprocmask() function in conjunction with the
	gl_list_signals() function.

	   int gl_list_signals(GetLine *gl, sigset_t *set);

	This function returns the set of signals that it is
	currently configured to catch in the set argument,
	which is in the form required by sigprocmask().

     4. In the example, one would now test the global flag that
	the signal handler sets, knowing that there is now no
	danger of this flag being set again until
	gl_get_line() unblocks its signals while performing
	I/O.

     5. Eventually gl_get_line() returns, either because
	a signal was caught, an error occurred, or the user
	finished entering their input line.

     6. Now one would check the global signal flag again, and if
	it is set, respond to it, and zero the flag.

     7. Use sigprocmask() to unblock the signals that were
	blocked in step 3.

     The same technique can be used around certain POSIX signal-aware functions,
     such  as  sigsetjmp()  and  sigsuspend(),	and in particular, the former of
     these two functions can be used in conjunction with siglongjmp() to  imple-
     ment  race-condition  free signal handling around other long-running system
     calls. The way to do this, is explained next, by showing how  gl_get_line()
     manages  to reliably trap signals around calls to functions like read() and
     select() without race conditions.

     The first thing that gl_get_line() does, whenever it is called, is  to  use
     the  POSIX  sigprocmask() function to block the delivery of all of the sig-
     nals that it is currently configured to catch. This is redundant if the ap-
     plication has already blocked them, but it does no  harm.	It  undoes  this
     step just before returning.

     Whenever  gl_get_line()  needs to call read() or select() to wait for input
     from the user, it first calls the POSIX sigsetjmp() function, being sure to
     specify a non-zero value for its savesigs argument.   The	reason	for  the
     latter argument will become clear shortly.

     If sigsetjmp() returns zero, gl_get_line() then does the following.

     a. It uses the POSIX sigaction() function to register
	a temporary signal handler to all of the signals that it
	is configured to catch. This signal handler does two
	things.

	1. It records the number of the signal that was received
	   in a file-scope variable.

	2. It then calls the POSIX siglongjmp()
	   function using the buffer that was passed to
	   sigsetjmp() for its first argument, and
	   a non-zero value for its second argument.

	When this signal handler is registered, the sa_mask
	member of the struct sigaction act argument of the
	call to sigaction() is configured to contain all of
	the signals that gl_get_line() is catching. This
	ensures that only one signal will be caught at once by
	our signal handler, which in turn ensures that multiple
	instances of our signal handler don't tread on each
	other's toes.

     b. Now that the signal handler has been set up,
	gl_get_line() unblocks all of the signals that it
	is configured to catch.

     c. It then calls the read() or select() system
	calls to wait for keyboard input.

     d. If this system call returns (ie. no signal is received),
	gl_get_line() blocks delivery of the signals of
	interest again.

     e. It then reinstates the signal handlers that were
	displaced by the one that was just installed.

     Alternatively,  if sigsetjmp() returns non-zero, this means that one of the
     signals being trapped was caught while the above steps were executing. When
     this happens, gl_get_line() does the following.

     First, note that when a call to siglongjmp() causes sigsetjmp() to  return,
     provided  that the savesigs argument of sigsetjmp() was non-zero, as speci-
     fied above, the signal  process  mask  is	restored  to  how  it  was  when
     sigsetjmp()   was	 called.   This  is  the  important  difference  between
     sigsetjmp() and the older problematic setjmp(), and is the essential ingre-
     dient that makes it possible to avoid signal handling race conditions.  Be-
     cause of this we are guaranteed that all of the signals that we blocked be-
     fore calling sigsetjmp() are blocked again as soon as any signal is caught.
     The following statements, which are then executed, are thus  guaranteed  to
     be executed without any further signals being caught.

     1. If so instructed by the gl_get_line() configuration
	attributes of the signal that was caught,
	gl_get_line() restores the terminal attributes to
	the state that they had when gl_get_line() was
	called. This is particularly important for signals that
	suspend or terminate the process, since otherwise the
	terminal would be left in an unusable state.

     2. It then reinstates the application's signal handlers.

     3. Then it uses the C standard-library raise()
	function to re-send the application the signal that
	was caught.

     3. Next it unblocks delivery of the signal that we just
	sent. This results in the signal that was just sent
	via raise(), being caught by the application's
	original signal handler, which can now handle it as it
	sees fit.

     4. If the signal handler returns (ie. it doesn't terminate
	the process), gl_get_line() blocks delivery of the
	above signal again.

     5. It then undoes any actions performed in the first of the
	above steps, and redisplays the line, if the signal
	configuration calls for this.

     6. gl_get_line() then either resumes trying to
	read a character, or aborts, depending on the
	configuration of the signal that was caught.

     What the above steps do in essence is to take asynchronously delivered sig-
     nals  and	handle them synchronously, one at a time, at a point in the code
     where gl_get_line() has complete control over its environment.

THE TERMINAL SIZE
     On most systems the combination of the TIOCGWINSZ ioctl  and  the	SIGWINCH
     signal  is used to maintain an accurate idea of the terminal size. The ter-
     minal size is newly queried every time that  gl_get_line()  is  called  and
     whenever a SIGWINCH signal is received.

     On  the  few  systems  where  this  mechanism  isn't  available, at startup
     new_GetLine() first looks for the LINES and COLUMNS environment  variables.
     If  these aren't found, or they contain unusable values, then if a terminal
     information database like terminfo or termcap  is	available,  the  default
     size  of  the  terminal is looked up in this database. If this too fails to
     provide the terminal size, a default size of 80  columns  by  24  lines  is
     used.

     Even  on  systems	that do support ioctl(TIOCGWINSZ), if the terminal is on
     the other end of a serial line, the terminal driver generally has no way of
     detecting when a resize occurs or of querying what the current size is.  In
     such  cases no SIGWINCH is sent to the process, and the dimensions returned
     by ioctl(TIOCGWINSZ) aren't correct. The only way to handle such  instances
     is  to  provide a way for the user to enter a command that tells the remote
     system  what  the	new  size  is.	This  command  would   then   call   the
     gl_set_term_size() function to tell gl_get_line() about the change in size.

       int gl_set_term_size(GetLine *gl, int ncolumn, int nline);

     The  ncolumn  and nline arguments are used to specify the new dimensions of
     the terminal, and must not be less than  1.  On  systems  that  do  support
     ioctl(TIOCGWINSZ),  this function first calls ioctl(TIOCSWINSZ) to tell the
     terminal driver about the change in size. In non-blocking server-I/O  mode,
     if a line is currently being input, the input line is then redrawn to acco-
     modate  the changed size. Finally the new values are recorded in gl for fu-
     ture use by gl_get_line().

     The gl_terminal_size() function allows you to query the current size of the
     terminal, and install an alternate fallback size for cases where  the  size
     isn't available.  Beware that the terminal size won't be available if read-
     ing  from	a pipe or a file, so the default values can be important even on
     systems that do support ways of finding out the terminal size.

       typedef struct {
	 int nline;	   /* The terminal has nline lines */
	 int ncolumn;	   /* The terminal has ncolumn columns */
       } GlTerminalSize;

       GlTerminalSize gl_terminal_size(GetLine *gl,
				       int def_ncolumn,
				       int def_nline);

     This function first updates gl_get_line()'s fallback  terminal  dimensions,
     then records its findings in the return value.

     The  def_ncolumn  and  def_nline  specify	the  default  number of terminal
     columns and lines to use if the  terminal	size  can't  be  determined  via
     ioctl(TIOCGWINSZ) or environment variables.

HIDING WHAT YOU TYPE
     When  entering  sensitive information, such as passwords, it is best not to
     have the text that you are entering echoed on the	terminal.   Furthermore,
     such  text should not be recorded in the history list, since somebody find-
     ing your terminal unattended could then recall  it,  or  somebody	snooping
     through  your  directories  could see it in your history file. With this in
     mind, the gl_echo_mode() function allows you to toggle on and off the  dis-
     play  and	archival  of  any  text that is subsequently entered in calls to
     gl_get_line().

       int gl_echo_mode(GetLine *gl, int enable);

     The enable argument specifies whether entered text  should  be  visible  or
     not. If it is 0, then subsequently entered lines will not be visible on the
     terminal,	and  will  not be recorded in the history list. If it is 1, then
     subsequent input lines will be displayed as they are entered, and	provided
     that history hasn't been turned off via a call to gl_toggle_history(), then
     they  will also be archived in the history list. Finally, if the enable ar-
     gument is -1, then the echoing mode is left unchanged, which allows you  to
     non-destructively	query  the  current setting via the return value. In all
     cases, the return value of the function is 0 if echoing was disabled before
     the function was called, and 1 if it was enabled.

     When echoing is turned off, note that although tab completion will  invisi-
     bly complete your prefix as far as possible, ambiguous completions will not
     be displayed.

SINGLE CHARACTER QUERIES
     Using  gl_get_line() to query the user for a single character reply, is in-
     convenient for the user, since they must hit the enter or return key before
     the character that  they  typed  is  returned  to	the  program.  Thus  the
     gl_query_char()  function	has  been  provided for single character queries
     like this.

       int gl_query_char(GetLine *gl, const char *prompt,
			 char defchar);

     This function displays the specified prompt at the start of a new line, and
     waits for the user to type a character. When the user  types  a  character,
     gl_query_char()  displays	it to the right of the prompt, starts a newline,
     then returns the character to the calling program. The return value of  the
     function is the character that was typed. If the read had to be aborted for
     some  reason,  EOF is returned instead. In the latter case, the application
     can call the previously documented gl_return_status(),  to  find  out  what
     went  wrong.  This could, for example, have been the reception of a signal,
     or the optional inactivity timer going off.

     If the user simply hits enter, the value of the defchar argument is substi-
     tuted. This means that when the user hits either  newline	or  return,  the
     character	specified  in  defchar, is displayed after the prompt, as though
     the user had typed it, as well as being returned to  the  calling	applica-
     tion.  If	such a replacement is not important, simply pass '0 as the value
     of defchar.

     If the entered character is an unprintable character, it is displayed  sym-
     bolically. For example, control-A is displayed as ^A, and characters beyond
     127 are displayed in octal, preceded by a backslash.

     As with gl_get_line(), echoing of the entered character can be disabled us-
     ing the gl_echo_mode() function.

     If  the  calling  process	is  suspended while waiting for the user to type
     their response, the cursor is moved to the line following the prompt  line,
     then   when   the	 process   resumes,   the  prompt  is  redisplayed,  and
     gl_query_char() resumes waiting for the user to type a character.

     Note that in non-blocking server mode, (see gl_io_mode(3)),  if  an  incom-
     plete  input  line  is in the process of being read when gl_query_char() is
     called, the partial input line is discarded, and erased from the  terminal,
     before  the  new  prompt  is displayed. The next call to gl_get_line() will
     thus start editing a new line.

READING RAW CHARACTERS
     Whereas the gl_query_char() function visibly prompts the user for a charac-
     ter, and displays what they typed, the gl_read_char() function reads a sig-
     nal character from the user, without writing anything to the  terminal,  or
     perturbing  any  incompletely entered input line. This means that it can be
     called not only from between calls to gl_get_line(), but also from callback
     functions	that  the  application	has   registered   to	be   called   by
     gl_get_line().

       int gl_read_char(GetLine *gl);

     On  success,  the	return value of gl_read_char() is the character that was
     read. On failure, EOF is returned, and the gl_return_status() function  can
     be  called  to find out what went wrong. Possibilities include the optional
     inactivity timer going off, the receipt of a signal that is  configured  to
     abort gl_get_line(), or terminal I/O blocking, when in non-blocking server-
     I/O mode.

     Beware  that certain keyboard keys, such as function keys, and cursor keys,
     usually  generate	at  least  3  characters  each,  so  a	single	call  to
     gl_read_char() won't be enough to identify such keystrokes.

CLEARING THE TERMINAL
     The  calling program can clear the terminal by calling gl_erase_terminal().
     In non-blocking server-I/O mode, this function also arranges for  the  cur-
     rent  input  line	to  be	redrawn  from scratch when gl_get_line() is next
     called.

       int gl_erase_terminal(GetLine *gl);

DISPLAYING TEXT DYNAMICALLY
     Between calls to gl_get_line(), the gl_display_text() function  provides  a
     convenient way to display paragraphs of text, left-justified and split over
     one  or  more  terminal  lines  according to the constraints of the current
     width of the terminal. Examples of the use of this function may be found in
     the demo programs, where it is used to display introductions. In those  ex-
     amples  the advanced use of optional prefixes, suffixes and filled lines to
     draw a box around the text is also illustrated.

       int gl_display_text(GetLine *gl, int indentation,
			   const char *prefix,
			   const char *suffix, int fill_char,
			   int def_width, int start,
			   const char *string);

     If gl isn't currently connected to a terminal, for example if the output of
     a program that uses gl_get_line() is being  piped	to  another  program  or
     redirected  to a file, then the value of the def_width parameter is used as
     the terminal width.

     The indentation argument specifies the number of characters to use  to  in-
     dent  each  line  of  ouput. The fill_char argument specifies the character
     that will be used to perform this indentation.

     The prefix argument can either be NULL, or be a string to place at the  be-
     ginning  of  each	new line (after any indentation).  Similarly, the suffix
     argument can either be NULL, or be a string to place at  the  end	of  each
     line.  The  suffix  is placed flush against the right edge of the terminal,
     and any space between its first character and the last word on that line is
     filled with the character specified via the fill_char  argument.	Normally
     the fill-character is a space.

     The start argument tells gl_display_text() how many characters have already
     been  written  to the current terminal line, and thus tells it the starting
     column index of the cursor.  Since the return value of gl_display_text() is
     the ending column index of the cursor, by passing the return value  of  one
     call to the start argument of the next call, a paragraph that is broken be-
     tween more than one string can be composed by calling gl_display_text() for
     each successive portion of the paragraph. Note that literal newline charac-
     ters  are	necessary at the end of each paragraph to force a new line to be
     started.

     On error, gl_display_text() returns -1.

CALLBACK FUNCTION FACILITIES
     Unless otherwise stated, callback functions, such as tab  completion  call-
     backs and event callbacks should not call any functions in this module. The
     following functions, however, are designed specifically to be used by call-
     back functions.

     Calling   the   gl_replace_prompt()   function   from   a	 callback  tells
     gl_get_line() to display a different prompt when the callback returns.  Ex-
     cept in non-blocking server mode, it has no effect if used between calls to
     gl_get_line(). In non-blocking server mode (see the gl_io_mode(3) man page,
     when used between two calls to gl_get_line() that are operating on the same
     input  line, the current input line will be re-drawn with the new prompt on
     the following call to gl_get_line().

       void gl_replace_prompt(GetLine *gl, const char *prompt);

INTERNATIONAL CHARACTER SETS
     Since libtecla version 1.4.0, gl_get_line()  has  been  8-bit  clean.  This
     means  that  all  8-bit characters that are printable in the user's current
     locale are now displayed verbatim and included in the returned input  line.
     Assuming  that  the calling program correctly contains a call like the fol-
     lowing,

       setlocale(LC_CTYPE, "");

     then the current locale is determined by the first of the environment vari-
     ables LC_CTYPE, LC_ALL, and LANG, that is found to contain a  valid  locale
     name.  If	none  of these variables are defined, or the program neglects to
     call setlocale, then the default C locale is used, which is US 7-bit ASCII.
     On most unix-like platforms, you can get a list of valid locales by  typing
     the command:

       locale -a

     at  the shell prompt. Further documentation on how the user can make use of
     this to enter international characters can be found  in  the  tecla(7)  man
     page.

THREAD SAFETY
     In a multi-threaded program, you should use the libtecla_r.a version of the
     library. This uses reentrant versions of system functions, where available.
     Unfortunately  neither  terminfo nor termcap were designed to be reentrant,
     so you can't safely use the functions of the  getline  module  in	multiple
     threads  (you  can use the separate file-expansion and word-completion mod-
     ules in multiple threads, see the corresponding  man  pages  for  details).
     However due to the use of POSIX reentrant functions for looking up home di-
     rectories	etc,  it  is  safe  to use this module from a single thread of a
     multi-threaded program, provided that your  other	threads  don't	use  any
     termcap or terminfo functions.

FILES
     libtecla.a      -	  The tecla library
     libtecla.h      -	  The tecla header file.
     ~/.teclarc      -	  The personal tecla customization file.

SEE ALSO
     libtecla(3), gl_io_mode(3), tecla(7), ef_expand_file(3),
     cpl_complete_word(3), pca_lookup_file(3)

AUTHOR
     Martin Shepherd  (mcs@astro.caltech.edu)

								  gl_get_line(3)

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