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gl_line(3) Svgalib User Manual gl_line(3) NAME gl_line - draw a line SYNOPSIS #include <vgagl.h> void gl_line(int x1, int y1, int x2, int y2, int c); DESCRIPTION Draw a line from point (x1, y1) to (x2, y2) inclusively in color c. You should not assume that the same drawing trajectory is used when you ex- change start and end points. To use this program one first sets up a mode with a regular vga_setmode call and vga_setpage(0), with possibly a vga_setlinearaddressing call. Then a call to gl_setcontextvga(mode) is made. This makes the information about the mode available to gl_line. The pixels are placed directly into video memory using inline coded com- mands. SEE ALSO svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1), plane(1), wrapdemo(1), gl_circle(3), gl_clearscreen(3), gl_hline(3), gl_setpixel(3), gl_setpixelrgb(3), gl_setcontextvga(3). AUTHOR This manual page was edited by Michael Weller <eowmob@exp-math.uni-es- sen.de>. The exact source of the referenced demo as well as of the original documentation is unknown. This page was modified by Don Secrest <se- crest@uiuc.edu>. It is very likely that both are at least to some extent are due to Harm Hanemaayer <H.Hanemaayer@inter.nl.net>. Occasionally this might be wrong. I hereby asked to be excused by the orig- inal author and will happily accept any additions or corrections to this first version of the svgalib manual. Svgalib (>= 1.2.11) 21 Aug 1999 gl_line(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO | AUTHOR
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