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gl_io_mode(3)		   Library Functions Manual		 gl_io_mode(3)

NAME
	gl_io_mode, gl_raw_io, gl_normal_io, gl_tty_signals, gl_abandon_line,
	gl_handle_signal, gl_pending_io	- How to use gl_get_line() from	an ex-
       ternal event loop.

SYNOPSIS
       #include	<libtecla.h>

       int gl_io_mode(GetLine *gl, GlIOMode mode);

       int gl_raw_io(GetLine *gl);

       int gl_normal_io(GetLine	*gl);

       int gl_tty_signals(void (*term_handler)(int),
			  void (*susp_handler)(int),
			  void (*cont_handler)(int),
			  void (*size_handler)(int));

       void gl_abandon_line(GetLine *gl);

       void gl_handle_signal(int signo,	GetLine	*gl, int ngl);

       GlPendingIO gl_pending_io(GetLine *gl);

DESCRIPTION
       The  gl_get_line()  function,  which  is	 documented  separately	in the
       gl_get_line(3) man page,	supports two different I/O modes.   These  are
       selected	by calling the gl_io_mode() function.

	 int gl_io_mode(GetLine	*gl, GlIOMode mode);

       The mode	argument of this function specifies the	new I/O	mode, and must
       be one of the following.

	 GL_NORMAL_MODE	  -  Select the	normal blocking-I/O mode.
			     In	this mode gl_get_line()
			     doesn't return until either an error
			     occurs of the user	finishes entering a
			     new line. This mode is the	focus of
			     the gl_get_line(3)	man page.

	 GL_SERVER_MODE	  -  Select non-blocking server	I/O mode.
			     In	this mode, since non-blocking
			     terminal I/O is used, the entry of
			     each new input line typically requires
			     many calls	to gl_get_line() from
			     an	external I/O-driven event loop.
			     This mode is the focus of this man
			     page.

       Newly created GetLine objects start in normal I/O mode, so to switch to
       non-blocking server mode	requires an initial call to gl_io_mode().

SERVER I/O MODE
       In non-blocking server I/O mode,	the application	is required to have an
       event  loop  which  calls  gl_get_line()	whenever the terminal file de-
       scriptor	can do the type	I/O that gl_get_line() is waiting for. To  de-
       termine which type of I/O gl_get_line() is waiting for, the application
       calls the gl_pending_io() function.

	 GlPendingIO gl_pending_io(GetLine *gl);

       The  return  value of this function is one of the following two enumer-
       ated values.

	 GLP_READ    -	gl_get_line() is waiting to write a
			character to the terminal.

	 GLP_WRITE   -	gl_get_line() is waiting to read a
			character from the keyboad.

       If the application is using either the select() or poll() system	 calls
       to  watch  for  I/O on a	group of file descriptors, then	it should call
       the gl_pending_io() function before each	call to	these functions	to see
       which direction of I/O it should	tell them to watch for,	and  configure
       their  arguments	 accordingly. In the case of the select() system call,
       this means using	the FD_SET() macro to add the terminal file descriptor
       either to the set of file descriptors to	be watched for readability, or
       the set to be watched for writability.

       As in normal I/O	mode, the return value of gl_get_line()	 is  either  a
       pointer	to a completed input line, or NULL. However, whereas in	normal
       I/O mode	a NULL return value always means that an  error	 occurred,  in
       non-blocking  server  mode,  NULL  is  also returned when gl_get_line()
       can't read or write to the terminal  without  blocking.	Thus  in  non-
       blocking	 server	 mode,	in order to determine when a NULL return value
       signifies that an error occurred	or not,	it is necessary	 to  call  the
       gl_return_status()  function.  If  this function	returns	the enumerated
       value, GLR_BLOCKED, as documented in the	gl_get_line(3) man page,  this
       means that gl_get_line()	is waiting for I/O, and	no error has occurred.

       When  gl_get_line()  returns NULL and gl_return_status()	indicates that
       this is due to  blocked	terminal  I/O,	the  application  should  call
       gl_get_line()  again  when  the type of I/O reported by gl_pending_io()
       becomes possible. The prompt, start_line	 and  start_pos	 arguments  of
       gl_get_line()  will  be	ignored	on these calls.	 If you	need to	change
       the prompt of the line that is currently	being  edited,	then  you  can
       call the	gl_replace_prompt() function (documented in the	gl_get_line(3)
       man page) between calls to gl_get_line().

GIVING UP THE TERMINAL
       A  complication	that  is unique	to non-blocking	server mode is that it
       requires	that the terminal  be  left  in	 raw  mode  between  calls  to
       gl_get_line().  If  this	 weren't  the  case,  the  external event loop
       wouldn't	be able	to detect individual key-presses, and the  basic  line
       editing implemented by the terminal driver would	clash with the editing
       provided	 by  gl_get_line().  What this means is	that any time that the
       terminal	needs to be used for other things than entering	 a  new	 input
       line  with gl_get_line(), it needs to be	restored to a usable state. In
       particular, whenever the	process	is suspended or	terminated, the	termi-
       nal must	be returned to a normal	state. If this isn't  done,  then  de-
       pending on the characteristics of the shell that	was used to invoke the
       program,	 the  user  may	 end up	with a hung terminal. To this end, the
       gl_normal_io() function is provided for switching the terminal back  to
       the state that it was in	when raw mode was last established.

	 int gl_normal_io(GetLine *gl);

       What this function does is first	flush any pending output to the	termi-
       nal,  then move the cursor to the start of the terminal line which fol-
       lows the	end of the incompletely	entered	input line. At this  point  it
       is safe to suspend or terminate the process, and	it is safe for the ap-
       plication to read and write to the terminal. To resume entry of the in-
       put line, the application should	call the gl_raw_io() function.

	 int gl_raw_io(GetLine *gl);

       This function starts a new line,	redisplays the partially completed in-
       put  line  (if  any),  restores the cursor position within this line to
       where it	was when gl_normal_io()	was called, then switches back to raw,
       non-blocking terminal mode ready	to continue entry of  the  input  line
       when gl_get_line() is next called.

       Note that in non-blocking server	mode, if gl_get_line() is called after
       a  call	to gl_normal_io(), without an intervening call to gl_raw_io(),
       gl_get_line() will call gl_raw_mode() itself, and the terminal will re-
       main in this mode when gl_get_line() returns.

SIGNAL HANDLING
       In the previous section it was pointed out that in non-blocking	server
       mode,  the  terminal must be restored to	a sane state whenever a	signal
       is received that	either suspends	or terminates the process.  In	normal
       I/O  mode,  this	 is done for you by gl_get_line(), but in non-blocking
       server mode, since the terminal is left in raw mode  between  calls  to
       gl_get_line(),  this signal handling has	to be done by the application.
       Since there are many signals that can suspend or	terminate  a  process,
       as  well	 as other signals that are important to	gl_get_line(), such as
       the SIGWINCH signal, which tells	it when	the terminal size has changed,
       the gl_tty_signals() function is	provided for  installing  signal  han-
       dlers for all pertinent signals.

	 int gl_tty_signals(void (*term_handler)(int),
			    void (*susp_handler)(int),
			    void (*cont_handler)(int),
			    void (*size_handler)(int));

       What  this  does	is use gl_get_line()'s internal	list of	signals	to as-
       sign specified signal handlers to groups	of signals. The	 arguments  of
       this function are as follows.

	 term_handler  -  This is the signal handler that is to	be
			  used to trap signals that by default
			  terminate any	process	that receives
			  them (eg. SIGINT or SIGTERM).

	 susp_handler  -  This is the signal handler that is to	be
			  used to trap signals that by default
			  suspend any process that receives them,
			  (eg. SIGTSTP or SIGTTOU).

	 cont_handler  -  This is the signal handler that is to	be
			  used to trap signals that are	usually
			  sent when a process resumes after being
			  suspended (usually SIGCONT). Beware that there is
			  nothing to stop a user from sending one of these
			  signals at other times.

	 size_handler  -  This signal handler is used to trap
			  signals that are sent	to processes when
			  their	controlling terminals are resized
			  by the user (eg. SIGWINCH).

       These arguments can all be the same, if so desired, and you can specify
       SIG_IGN	(ignore	 this  signal) or SIG_DFL (use the system-provided de-
       fault signal handler) instead of	a function where pertinent. In partic-
       ular, it	is rarely useful to trap SIGCONT, so the cont_handler argument
       will usually be SIG_DFL or SIG_IGN.

       The gl_tty_signals() function uses the POSIX  sigaction()  function  to
       install	these  signal  handlers,  and it is careful to use the sa_mask
       member of each sigaction	structure to ensure that  only	one  of	 these
       signals	is ever	delivered at a time. This guards against different in-
       stances of these	signal handlers	from simultaneously trying to write to
       common global data, such	as a shared sigsetjmp()	buffer or a signal-re-
       ceived flag.

       The signal handlers that	are installed by this  function,  should  call
       the gl_handle_signal().

	 void gl_handle_signal(int signo, GetLine *gl, int ngl);

       The  signo  argument tells this function	which signal it	is being asked
       to respond to, and the gl argument should be a pointer to the first el-
       ement of	an array of ngl	GetLine	objects. If your application only  has
       one  of	these  objects,	 just  pass its	pointer	as the gl argument and
       specify ngl as 1.

       Depending on the	signal that is being handled, this function does  dif-
       ferent things.

   Terminal resize signals (SIGWINCH)
       If the signal indicates that the	terminal was resized, then it arranges
       for the next call to gl_get_line() to ask the terminal for its new size
       and  redraw  the	input line accordingly.	In order that gl_get_line() be
       called as soon as possible to do	this, gl_handle_signal() also arranges
       that the	next call to gl_pending_io() will return  GLP_WRITE.  Thus  if
       the  application	waits for I/O in select() or poll(), then the applica-
       tion needs to ensure that these functions will be reliably aborted when
       a signal	is caught and handled by the application. More on this below.

Process	termination signals.
       If the signal that was caught is	one of those that  by  default	termi-
       nates  any  process  that receives it, then gl_handle_signal() does the
       following steps.

       1. First	it blocks the delivery of all signals that can be
	  blocked (ie. SIGKILL and SIGSTOP can't be blocked)

       2. Next it calls	gl_normal_io() for each	of the ngl
	  GetLine objects. Note	that this does nothing to any of the
	  GetLine objects that aren't currently	in raw mode.

       3. Next it sets the signal handler of the signal	to its default,
	  process-termination disposition.

       4. Next it re-sends the process the signal that was caught.

       5. Finally it unblocks delivery of this signal, which
	  results in the process being terminated.

Process	suspension signals.
       If the default disposition of the signal	is to suspend the process, the
       same steps are executed as for process termination signals, except that
       when the	process	is later resumed,  gl_handle_signal()  continues,  and
       does the	following steps.

       6. It re-blocks delivery	of the signal.

       7. It reinstates	the signal handler of the signal to the	one
	  that was displaced when its default disposition was substituted.

       8. For any of the GetLine objects that were in raw mode when
	  gl_handle_signal() was called, gl_handle_signal() then
	  calls	gl_raw_io(), to	resume entry of	the input lines	on
	  those	terminals.

       9. Finally, it restores the signal process mask to how it
	  was when gl_handle_signal() was called.

       Note  that  the	process	 is suspended or terminated using the original
       signal that was caught, rather than using the uncatchable  SIGSTOP  and
       SIGKILL signals.	This is	important, because when	a process is suspended
       or  terminated,	the  parent  of	the process may	wish to	use the	status
       value returned by the wait() system call	to figure out which signal was
       responsible. In particular, most	shells use this	information to print a
       corresponding message to	the terminal. Users would be rightly  confused
       if  when	their process received a SIGPIPE signal, the program responded
       by sending itself a SIGKILL signal, and the shell then printed out  the
       provocative statement, "Killed!".

INTERRUPTING THE EVENT LOOP
       If  a signal is caught and handled when the application's event loop is
       waiting in select() or poll(), these functions will be aborted with er-
       rno set to EINTR. When this happens the event loop should call gl_pend-
       ing_io(), before	calling	select()  or  poll()  again.  It  should  then
       arrange	for  select()  or poll() to wait for the type of I/O that this
       reports.	This is	necessary, because  any	 signal	 handler  which	 calls
       gl_handle_signal(),  will  frequently  change  the  type	 of  I/O  that
       gl_get_line() is	waiting	for.

       Unfortunately, if a signal arrives between the statements which config-
       ure the arguments of select() or	poll() and the calls  to  these	 func-
       tions,  then the	signal will not	be seen	by these functions, which will
       then not	be aborted. If these functions are waiting for keyboard	 input
       from  the  user	when  the  signal  is received,	and the	signal handler
       arranges	to redraw the input line to accomodate a  terminal  resize  or
       the resumption of the process, then this	redisplay will be end up being
       delayed until the user hits the next key. Apart from puzzling the user,
       this  clearly  isn't  a serious problem.	However	there is a way,	albeit
       complicated, to completely avoid	this  race  condition.	The  following
       steps illustrate	this.

       1. Block	all of the signals that	gl_get_line() catches,
	  by passing the signal	set returned by	gl_list_signals() to
	  sigprocmask().

       2. Call gl_pending_io() and set up the arguments	of
	  select() or poll() accordingly.

       3. Call sigsetjmp() with	a non-zero savesigs argument.

       4. Initially this sigsetjmp() statement will return zero,
	  indicating that control isn't	resuming there after a matching
	  call to siglongjmp().

       5. Replace all of the handlers of the signals that gl_get_line()
	  is configured	to catch, with a signal	handler	that first records
	  the number of	the signal that	was caught, in a file-scope variable,
	  then calls siglongjmp() with a non-zero value	argument, to
	  return execution to the above	sigsetjmp()
	  statement.  Registering these	signal handlers	can conveniently be
	  done using the gl_tty_signals() function.

       6. Set the file-scope variable that the above signal handler uses to
	  record any signal that is caught to -1, so that we can check
	  whether a signal was caught by seeing	if it contains a valid signal
	  number.

       7. Now unblock the signals that were blocked in step 1. Any signal
	  that was received by the process in between step 1 and now will
	  now be delivered, and	trigger	our signal handler, as will any
	  signal that is received until	we block these signals again.

       8. Now call select() or poll().

       9. When select()	returns, again block the signals that were
	  unblocked in step 7.

       If a signal is arrived any time during the above	steps, our signal han-
       dler  will  be triggered	and cause control to return to the sigsetjmp()
       statement, where	this time, sigsetjmp() will return non-zero,  indicat-
       ing  that  a  signal  was  caught. When this happens we simply skip the
       above block of statements, and continue with the	following  statements,
       which  are  executed  regardless	 of whether or not a signal is caught.
       Note that when sigsetjmp() returns, regardless of why it	returned,  the
       process	signal	mask  is  returned  to how it was when sigsetjmp() was
       called. Thus the	following statements are always	executed with  all  of
       our signals blocked.

       9. Reinstate the	signal handlers	that were displaced in step 5.

       10. Check wether	a signal was caught, by	checking the file-scope
	   variable that the signal handler records signal numbers in.

       11. If a	signal was caught, send	this signal to the application
	   again, and unblock just this	signal,	so that	it invokes the
	   signal handler which	we just	reinstated in step 10.

       12. Unblock all of the signals that were	blocked	in step	7.

       Since this is complicated, note that demo3.c includes a working example
       of  how to do this. The method used there however, is more general than
       the above. What it provides is a	wrapper	function around	select() which
       encompasses  steps  3  to  11.  In  this	 wrapper,  rather   than   use
       gl_list_signals()   to  figure  out  the	 signals  to  block,  and  and
       gl_tty_signals()	to assign and revert signal handlers, one of its argu-
       ments is	a sigset_t which specifies which signals to block  and	assign
       signal  handlers	to. This function thus doesn't depend on gl_get_line()
       and can thus be used in other situations	where race-condition-free sig-
       nal handling is required.

SIGNALS	CAUGHT BY GL_GET_LINE
       Since the application is	expected to  handle  signals  in  non-blocking
       server mode, gl_get_line() doesn't attempt to duplicate this when it is
       being  called.  If one of the signals that it is	configured to catch is
       sent  to	 the  application  while  gl_get_line()	  is   being   called,
       gl_get_line() reinstates	the caller's signal handlers, then just	before
       returning,  re-sends the	signal to the process to let the application's
       signal handler handle it. If the	process	isn't terminated by this  sig-
       nal, gl_get_line() returns NULL,	and a following	call to	gl_return_sta-
       tus() returns the enumerated value GLR_SIGNAL.

ABORTING LINE INPUT
       Often,  rather  than letting it terminate the process, applications re-
       spond to	the SIGINT user-interrupt signal by aborting the current input
       line. The way to	do this	in non-blocking	server-I/O mode	is to not call
       gl_handle_signal() when this signal is caught, but instead to call  the
       gl_abandon_line().

	 void gl_abandon_line(GetLine *gl);

       This function arranges that when	gl_get_line() is next called, it first
       flushes	any pending output to the terminal, then discardes the current
       input line, outputs a new prompt	on the next line, and  finally	starts
       accepting input of a new	input line from	the user.

SIGNAL SAFE FUNCTIONS
       Provided	 that  certain rules are followed, the following functions can
       have been written to be safely callable	from  signal  handlers.	 Other
       functions in this library should	not be called from signal handlers.

	 gl_normal_io()
	 gl_raw_io()
	 gl_handle_signal()
	 gl_abandon_line()

       In order	for this to be true, all signal	handlers that call these func-
       tions  must  be	registered in such a way that only one instance	of any
       one of them can be running at one time. The way to do this  is  to  use
       the  POSIX  sigaction()	function  to register all signal handlers, and
       when doing this,	use the	sa_mask	member of the corresponding  sigaction
       structure,  to  indicate	 that all of the signals who's handlers	invoke
       the above functions, should be blocked when the current signal is being
       handled.	This prevents two signal handlers from operating on a  GetLine
       object at the same time.

       To  prevent  signal  handlers  from  accessing  a  GetLine object while
       gl_get_line() or	any of its associated public functions	are  operating
       on  it,	all  public functions associated with gl_get_line(), including
       gl_get_line() itself, temporarily block the delivery  of	 signals  when
       they  are  accessing GetLine objects. Beware that the only signals that
       they block are the signals that gl_get_line() is	 currently  configured
       to  catch,  so be sure that if you call any of the above	functions from
       signal handlers,	that the signals that these handlers are  assigned  to
       are configured to be caught by gl_get_line() (see gl_trap_signal()).

USING TIMEOUTS TO POLL
       If  instead  of using select() or poll()	to wait	for I/O, your applica-
       tion just needs to get out of gl_get_line() periodically	to briefly  do
       something else before returning to accept input from the	user, this can
       be  done	 in  non-blocking server mode by using the gl_inactivity_time-
       out() function (see gl_get_line(3)), to specify that a  callback	 func-
       tion that returns GLTO_CONTINUE should be called	whenever gl_get_line()
       has been	waiting	for I/O	for more than a	specified amount of time.

       When  this callback is triggered, gl_get_line() will return NULL, and a
       following call to gl_return_status() will return	GLR_BLOCKED.

       Beware that gl_get_line() won't return until the	user  hasn't  typed  a
       key  for	 the  specified	 interval, so if the interval is long, and the
       user keeps typing, gl_get_line()	may not	return for a while.  In	 other
       words there is no guarantee that	it will	return in the time specified.

THE SERVER DEMO	PROGRAM
       The  demo3  program  that  is  distributed with the library, provides a
       working example of how to use non-blocking server I/O mode  in  a  real
       program.	As far as the user is concerned, this program operates identi-
       cally  to  the main demo	program	(called	demo), except that whereas the
       main demo program uses the normal blocking I/O mode, demo3  using  non-
       blocking	 I/O  and an external event loop. The source code can be found
       in demo3.c, and the comments therein explain the	various	steps.

FILES
       libtecla.a      -    The	tecla library
       libtecla.h      -    The	tecla header file.

SEE ALSO
       libtecla(3), gl_get_line(3), tecla(7), ef_expand_file(3),
       cpl_complete_word(3), pca_lookup_file(3)

AUTHOR
       Martin Shepherd	(mcs@astro.caltech.edu)

								 gl_io_mode(3)

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