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gleTwistExtrusion(3GLE) 	       GLE		 gleTwistExtrusion(3GLE)

NAME
     gleTwistExtrusion	-  Extrude arbitrary 2D contour along arbitrary 3D path,
     specifying local rotations (twists).

SYNTAX
     void gleTwistExtrusion (int ncp,
		     gleDouble contour[][2],
		     gleDouble cont_normal[][2],
		     gleDouble up[3],
		     int npoints,
		     gleDouble point_array[][3],
		     float color_array[][3],
		     gleDouble twist_array[]);

ARGUMENTS
     ncp       number of contour points

     contour   2D contour

     cont_normal
	       2D contour normals

     up        up vector for contour

     npoints   numpoints in poly-line

     point_array
	       polyline vertices

     color_array
	       colors at polyline verts

     twist_array
	       contour twists (in degrees)

DESCRIPTION
     Extrude arbitrary 2D contour along arbitrary 3D path, specifying local  ro-
     tations  (twists).  As  the  contour is extruded, it will be twisted by the
     amount specified in the array "twist_array". The angles are measured in de-
     grees, and the rotation is about the origin of the contour coordinate  sys-
     tem.

     The  argument  "contour" specifies the 2D contour to be extruded, while the
     argument "point_array" specifies the path along which to extrude.	The vec-
     tor "up" defines the orientation of the contour y-axis in real 3D space.

     Note that neither the very first segment, nor the	very  last  segment  are
     drawn.  The  first  and last segments serve only to define the angle of the
     join at the very ends of the polyline. Thus, to  draw  one  segment,  three
     must be specified. To draw two segments, four must be specified, etc.

     The normal array may be NULL. If it is, normal vectors will NOT be automat-
     ically generated, and the object will look terrible when lit.

     The  color  array	may  be NULL. If NULL, the current color is used. If not
     NULL, the glColor3f() routine is used to set the color; therefore, specify-
     ing the glColorMaterial() subroutine before this primitive can be	used  to
     set diffuse, specular, ambient, etc. colors.

SEE ALSO
     gleExtrusion, gleSuperExtrusion

AUTHOR
     Linas Vepstas (linas@fc.net)

GLE				       3.6		 gleTwistExtrusion(3GLE)

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