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GLUDISK()							       GLUDISK()

NAME
     gluDisk - draw a disk

C SPECIFICATION
     void gluDisk( GLUquadric* quad,
		   GLdouble inner,
		   GLdouble outer,
		   GLint slices,
		   GLint loops )

     delim $$

PARAMETERS
     quad    Specifies the quadrics object (created with gluNewQuadric).

     inner   Specifies the inner radius of the disk (may be 0).

     outer   Specifies the outer radius of the disk.

     slices  Specifies the number of subdivisions around the z axis.

     loops   Specifies	the  number  of  concentric  rings about the origin into
	     which the disk is subdivided.

DESCRIPTION
     gluDisk renders a disk on the z = 0 plane. The disk has a radius of  outer,
     and contains a concentric circular hole with a radius of inner. If inner is
     0, then no hole is generated. The disk is subdivided around the z axis into
     slices (like pizza slices), and also about the z axis into rings (as speci-
     fied by slices and loops, respectively).

     With  respect  to	orientation, the +z side of the disk is considered to be
     "outside" (see gluQuadricOrientation).  This means that if the  orientation
     is  set to GLU_OUTSIDE, then any normals generated point along the +z axis.
     Otherwise, they point along the -z axis.

     If texturing has been turned on (with gluQuadricTexture),	texture  coordi-
     nates  are generated linearly such that where $ r = "outer" $, the value at
     (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0,
     0.5), and at (0, -r, 0) it is (0.5, 0).

SEE ALSO
     gluCylinder,    gluNewQuadric,    gluPartialDisk,	  gluQuadricOrientation,
     gluQuadricTexture, gluSphere

								       GLUDISK()

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