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GLULOADSAMPLINGMATRICES()			       GLULOADSAMPLINGMATRICES()

NAME
     gluLoadSamplingMatrices - load NURBS sampling and culling matrices

C SPECIFICATION
     void gluLoadSamplingMatrices( GLUnurbs* nurb,
				   const GLfloat *model,
				   const GLfloat *perspective,
				   const GLint *view )

     delim $$

PARAMETERS
     nurb	  Specifies the NURBS object (created with gluNewNurbsRenderer).

     model	  Specifies a modelview matrix (as from a glGetFloatv call).

     perspective  Specifies a projection matrix (as from a glGetFloatv call).

     view	  Specifies a viewport (as from a glGetIntegerv call).

DESCRIPTION
     gluLoadSamplingMatrices  uses model, perspective, and view to recompute the
     sampling and culling matrices stored in nurb.  The sampling  matrix  deter-
     mines  how  finely  a NURBS curve or surface must be tessellated to satisfy
     the sampling tolerance (as determined by the  GLU_SAMPLING_TOLERANCE  prop-
     erty).   The culling matrix is used in deciding if a NURBS curve or surface
     should be culled before rendering (when the GLU_CULLING property is  turned
     on).

     gluLoadSamplingMatrices is necessary only if the GLU_AUTO_LOAD_MATRIX prop-
     erty  is  turned off (see gluNurbsProperty).  Although it can be convenient
     to leave the GLU_AUTO_LOAD_MATRIX property turned on, there can be  a  per-
     formance penalty for doing so.  (A round trip to the GL server is needed to
     fetch  the  current  values of the modelview matrix, projection matrix, and
     viewport.)

SEE ALSO
     gluGetNurbsProperty, gluNewNurbsRenderer, gluNurbsProperty

						       GLULOADSAMPLINGMATRICES()

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