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glutEnterGameMode(3GLUT)	     GLUT	      glutEnterGameMode(3GLUT)

NAME
       glutEnterGameMode,  glutLeaveGameMode  -	 enters	and leaves GLUT's game
       mode.

SYNTAX
       void glutEnterGameMode(void);
       void glutLeaveGameMode(void);

DESCRIPTION
       glutEnterGameMode is designed  to  enable  high-performance  fullscreen
       GLUT rendering, possibly	at a different screen display format.  Calling
       glutEnterGameMode  creates  a  special fullscreen GLUT window (with its
       own callbacks and OpenGL	rendering context state).  If  the  game  mode
       string  describes  a  possible screen display format, GLUT also changes
       the screen display format to the	one described by the game mode string.
       glutLeaveGameMode leaves	the GLUT game mode and returns the screen dis-
       play format to its default format.

       When game mode is entered, certain GLUT functionality is	disable	to fa-
       cilitate	high-performance fullscreen rendering.	GLUT pop-up menus  are
       not available while in game mode.  Other	created	windows	and subwindows
       are  not	 displayed  in	GLUT  game mode.  Game mode will also hide all
       other applications running on the computer's display screen.   The  in-
       tent of these restrictions is to	eliminate window clipping issues, per-
       mit  screen display format changes, and permit fullscreen rendering op-
       timization such as page flipping	for fullscreen buffer swaps.

       After leaving game mode,	the GLUT functionality disabled	in  game  mode
       is  available  again.   The  game mode window (and its OpenGL rendering
       state) is destroyed when	leaving	game mode.  Any	windows	and subwindows
       created before entering the game	mode are displayed in  their  previous
       locations.   The	 OpenGL	state of normal	GLUT windows and subwindows is
       not disturbed by	entering and/or	leaving	game mode.

       The following GLUT routines are ignored in game mode:   glutFullScreen,
       glutSetWindowTitle,   glutSetIconTitle,	 glutPositionWindow,   glutRe-
       shapeWindow, glutPopWindow,  glutPushWindow,  glutIconifyWindow,	 glut-
       ShowWindow, glutHideWindow.

       glutEnterGameMode  can  be called when already in game mode.  This will
       destroy the previous game mode window (including	any  OpenGL  rendering
       state)  and  create  a new game mode window with	a new OpenGL rendering
       context.	 Also if glutEnterGameMode is called when already in game mode
       and if the game mode string has changed and describes a possible	screen
       display format, the new screen display format takes effect.  A  reshape
       callback	 is  generated	if  the	game mode window changes size due to a
       screen display format change.

       Re-entering game	mode provides a	mechanism for changing the screen dis-
       play format while already in game mode.	Note though that the game mode
       window's	OpenGL state is	lost in	this process and  the  application  is
       responsible  for	 re-initializing  the  newly  created game mode	window
       OpenGL state when re-entering game mode.

       Game mode cannot	be entered while pop-up	menus are in use.

       Note that the glutEnterGameMode	and  glutFullScreen  routines  operate
       differently.   glutFullScreen simply makes the current window match the
       size of the screen.  glutFullScreen does	not change the screen  display
       format  and  does  not  disable any GLUT	features such as pop-up	menus;
       glutFullScreen continues	to operate in a	"windowed" mode	of  operation.
       glutEnterGameMode  creates  a  new  window  style, possibly changes the
       screen display mode, limits GLUT	functionality, and hides other	appli-
       cations.

SEE ALSO
       glutGameModeGet,	glutGameModeString, glutInitDisplayString

AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)

GLUT				      3.7	      glutEnterGameMode(3GLUT)

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