Skip site navigation (1)Skip section navigation (2)

  
 
  

home | help
glutEnterGameMode(3GLUT)	      GLUT		glutEnterGameMode(3GLUT)

NAME
     glutEnterGameMode, glutLeaveGameMode - enters and leaves GLUT's game mode.

SYNTAX
     void glutEnterGameMode(void);
     void glutLeaveGameMode(void);

DESCRIPTION
     glutEnterGameMode	is  designed  to enable high-performance fullscreen GLUT
     rendering, possibly at a different screen display format.	Calling  glutEn-
     terGameMode  creates  a  special fullscreen GLUT window (with its own call-
     backs and OpenGL rendering context state).  If the  game  mode  string  de-
     scribes a possible screen display format, GLUT also changes the screen dis-
     play  format to the one described by the game mode string.  glutLeaveGameM-
     ode leaves the GLUT game mode and returns the screen display format to  its
     default format.

     When game mode is entered, certain GLUT functionality is disable to facili-
     tate  high-performance  fullscreen  rendering.   GLUT  pop-up menus are not
     available while in game mode.  Other created windows and subwindows are not
     displayed in GLUT game mode.  Game mode will also hide all  other	applica-
     tions  running  on  the computer's display screen.  The intent of these re-
     strictions is to eliminate window clipping issues,  permit  screen  display
     format  changes,  and permit fullscreen rendering optimization such as page
     flipping for fullscreen buffer swaps.

     After leaving game mode, the GLUT functionality disabled in  game	mode  is
     available	again.	The game mode window (and its OpenGL rendering state) is
     destroyed when leaving game mode.	Any windows and subwindows  created  be-
     fore entering the game mode are displayed in their previous locations.  The
     OpenGL  state of normal GLUT windows and subwindows is not disturbed by en-
     tering and/or leaving game mode.

     The following GLUT routines are  ignored  in  game  mode:	 glutFullScreen,
     glutSetWindowTitle,  glutSetIconTitle,  glutPositionWindow, glutReshapeWin-
     dow,  glutPopWindow,  glutPushWindow,  glutIconifyWindow,	 glutShowWindow,
     glutHideWindow.

     glutEnterGameMode	can  be called when already in game mode.  This will de-
     stroy the previous game mode window (including any OpenGL rendering  state)
     and  create  a  new  game	mode window with a new OpenGL rendering context.
     Also if glutEnterGameMode is called when already in game mode  and  if  the
     game  mode  string has changed and describes a possible screen display for-
     mat, the new screen display format takes effect.	A  reshape  callback  is
     generated if the game mode window changes size due to a screen display for-
     mat change.

     Re-entering  game mode provides a mechanism for changing the screen display
     format while already in game mode.  Note though that the game mode window's
     OpenGL state is lost in this process and the application is responsible for
     re-initializing the newly created game mode window OpenGL state when re-en-
     tering game mode.

     Game mode cannot be entered while pop-up menus are in use.

     Note that the glutEnterGameMode and glutFullScreen routines operate differ-
     ently.  glutFullScreen simply makes the current window match  the	size  of
     the  screen.   glutFullScreen does not change the screen display format and
     does not disable any GLUT features such  as  pop-up  menus;  glutFullScreen
     continues	to operate in a "windowed" mode of operation.  glutEnterGameMode
     creates a new window style, possibly changes the screen display mode,  lim-
     its GLUT functionality, and hides other applications.

SEE ALSO
     glutGameModeGet, glutGameModeString, glutInitDisplayString

AUTHOR
     Mark J. Kilgard (mjk@nvidia.com)

GLUT				       3.7		glutEnterGameMode(3GLUT)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=glutEnterGameMode&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

home | help