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glutInitDisplayString(3GLUT)	      GLUT	    glutInitDisplayString(3GLUT)

NAME
     glutInitDisplayString - sets the initial display mode via a string.

SYNTAX
     void glutInitDisplayString(char *string);

ARGUMENTS
     string    Display mode description string, see below.

DESCRIPTION
     The initial display mode description string is used when creating top-level
     windows,  subwindows, and overlays to determine the OpenGL display mode for
     the to-be-created window or overlay.

     The string is a list of zero or more capability descriptions  separated  by
     spaces  and tabs.	Each capability description is a capability name that is
     optionally followed by a comparator and  a  numeric  value.   For	example,
     "double" and "depth>=12" are both valid criteria.

     The  capability  descriptions are translated into a set of criteria used to
     select the appropriate frame buffer configuration.

     The criteria are matched in strict left to right order of precdence.   That
     is, the first specified criteria (leftmost) takes precedence over the later
     criteria  for  non-exact  criteria  (greater than, less than, etc. compara-
     tors).  Exact criteria (equal, not equal compartors) must match exactly  so
     precedence is not relevant.

     The  numeric  value is an integer that is parsed according to ANSI C's str-
     tol(str, strptr, 0) behavior.  This means that decimal, octal (leading  0),
     and hexidecimal values (leading 0x) are accepeted.

     The valid compartors are:

     =	     Equal.

     !=      Not equal.

     <	     Less than and preferring larger difference (the least is best).

     >	     Greeater than and preferring larger differences (the most is best).

     <=      Less  than  or equal and preferring larger difference (the least is
	     best).

     >=      Greater than or equal and preferring more instead	of  less.   This
	     comparator  is  useful for allocating resources like color precsion
	     or depth buffer precision where the maximum precison  is  generally
	     preferred.  Contrast with the tilde (~) comprator.

     ~	     Greater  than  or	equal but preferring less instead of more.  This
	     compartor is useful for allocating resources such as  stencil  bits
	     or  auxillary  color  buffers where you would rather not over allo-
	     cate.

	     When the compartor and numeric value are not specified, each  capa-
	     bility  name has a different default (one default is to require a a
	     compartor and numeric value).

     The valid capability names are:

     alpha   Alpha color buffer precision in bits.  Default is ">=1".

     acca    Red, green, blue, and alpha accumulation buffer precision in  bits.
	     Default is ">=1" for red, green, blue, and alpha capabilities.

     acc     Red,  green,  and	green  accumulation buffer precision in bits and
	     zero bits of alpha accumulation buffer precision.	Default is ">=1"
	     for red, green, and blue capabilities, and "~0" for the alpha capa-
	     bility.

     blue    Blue color buffer precision in bits.  Default is ">=1".

     buffer  Number of bits in the color index color buffer.  Default is ">=1".

     conformant
	     Boolean indicating if the frame buffer configuration is  conformant
	     or  not.  Conformance information is based on GLX's EXT_visual_rat-
	     ing extension if supported.  If the extension is not supported, all
	     visuals are assumed conformat.  Default is "=1".

     depth   Number of bits of precsion in the depth buffer.  Default is ">=12".

     double  Boolean indicating if the color buffer is double buffered.  Default
	     is "=1".

     green   Green color buffer precision in bits.  Default is ">=1".

     index   Boolean if the color model is color index or not.	 True  is  color
	     index.  Default is ">=1".

     num     A special capability name indicating where the value represents the
	     Nth  frame  buffer  configuration	matching the description string.
	     When not specified, glutInitDisplayString also  returns  the  first
	     (best  matching)  configuration.	num requires a compartor and nu-
	     meric value.

     red     Red color buffer precision in bits.  Default is ">=1".

     rgba    Number of bits of red, green, blue, and alpha  in	the  RGBA  color
	     buffer.  Default is ">=1" for red, green, blue, and alpha capabili-
	     ties, and "=1" for the RGBA color model capability.

     rgb     Number of bits of red, green, and blue in the RGBA color buffer and
	     zero  bits  of  alpha color buffer precision.  Default is ">=1" for
	     the red, green, and blue capabilities, and "~0" for alpha	capabil-
	     ity, and "=1" for the RGBA color model capability.

     luminance
	     Number of bits of red in the RGBA and zero bits of green, blue (al-
	     pha not specified) of color buffer precision.  Default is ">=1" for
	     the  red capabilitis, and "=0" for the green and blue capabilities,
	     and "=1" for the RGBA color model capability, and,  for  X11,  "=1"
	     for the StaticGray ("xstaticgray") capability.

	     SGI  InfiniteReality  (and  other future machines) support a 16-bit
	     luminance (single channel) display mode (an additional 16-bit alpha
	     channel can also be requested).  The red channel maps to gray scale
	     and green and blue channels are not available.  A 16-bit  precision
	     luminance display mode is often appropriate for medical imaging ap-
	     plications.  Do not expect many machines to support extended preci-
	     sion luminance display modes.

     stencil
	     Number of bits in the stencil buffer.

     single  Boolean  indicate	the  color  buffer  is	single buffered.  Double
	     buffer capability "=1".

     stereo  Boolean  indicating  the  color  buffer  is  supports  OpenGL-style
	     stereo.  Default is "=1".

     samples
	     Indicates	the  number  of  multisamples  to  use	based  on  GLX's
	     SGIS_multisample extension (for antialiasing).  Default  is  "<=4".
	     This  default  means that a GLUT application can request multipsam-
	     pling if available by simply specifying "samples".

     slow    Boolean indicating if the frame buffer  configuration  is	slow  or
	     not.   Slowness information is based on GLX's EXT_visual_rating ex-
	     tension if supported.  If the extension is not supported, all visu-
	     als are assumed fast.  Note that slowness is a relative designation
	     relative to other frame buffer configurations available.	The  in-
	     tent  of the slow capability is to help programs avoid frame buffer
	     configurations that are slower (but perhaps higher  precision)  for
	     the  current  machine.   Default is ">=0".  This default means that
	     slow visuals are used in preference to fast visuals, but fast visu-
	     als will still be allowed.

     win32pfd
	     Only recognized on GLUT implementations for Win32, this  capability
	     name  matches the Win32 Pixel Format Descriptor by numer.	win32pfd
	     requires a compartor and numeric value.

     xvisual
	     Only recongized on GLUT implementations for the  X  Window  System,
	     this  capability  name  matches the X visual ID by number.  xvisual
	     requires a compartor and numeric value.

     xstaticgray
	     Only recongized on GLUT implementations for the  X  Window  System,
	     boolean  indicating if the frame buffer configuration's X visual is
	     of type StaticGray.  Default is "=1".

     xgrayscale
	     Only recongized on GLUT implementations for the  X  Window  System,
	     boolean  indicating if the frame buffer configuration's X visual is
	     of type GrayScale.  Default is "=1".

     xstaticcolor
	     Only recongized on GLUT implementations for the  X  Window  System,
	     boolean  indicating if the frame buffer configuration's X visual is
	     of type StaticColor.  Default is "=1".

     xpseudocolor
	     Only recongized on GLUT implementations for the  X  Window  System,
	     boolean  indicating if the frame buffer configuration's X visual is
	     of type PsuedoColor.  Default is "=1".

     xtruecolor
	     Only recongized on GLUT implementations for the  X  Window  System,
	     boolean  indicating if the frame buffer configuration's X visual is
	     of type TrueColor.  Default is "=1".

     xdirectcolor
	     Only recongized on GLUT implementations for the  X  Window  System,
	     boolean  indicating if the frame buffer configuration's X visual is
	     of type DirectColor.  Default is "=1".

     Unspecifed capability descriptions will result in unspecified criteria  be-
     ing  generated.   These unspecified criteria help glutInitDisplayString be-
     have sensibly with terse display mode description strings.

EXAMPLE
     Here is an examples using glutInitDisplayString:

       glutInitDisplayString("stencil~2 rgb double depth>=16 samples");

     The above call requests a window with an RGBA color model	(but  requesting
     no  bits  of  alpha),  a depth buffer with at least 16 bits of precsion but
     preferring more, mutlisampling if available, and at least 2 bits of stencil
     (favoring less stencil to more as long as 2 bits are available).

SEE ALSO
     glutInit, glutCreateWindow, glutInitDisplayMode

AUTHOR
     Mark J. Kilgard (mjk@nvidia.com)

GLUT				       3.7	    glutInitDisplayString(3GLUT)

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