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Holotz's Castle	Editor(6)			     Holotz's Castle Editor(6)

NAME
       holotz-castle-editor - editor for holotz-castle game

SYNOPSIS
       holotz-castle-editor [-f] [-w] [--fps nn] [-mWWxHHxBPP] [-r RR] [-c CC]
       [-t theme] <story> <nr>

DESCRIPTION
       A great mistery is hidden beyond	the walls of Holotz's Castle. Will you
       be able to help Ybelle and Ludar	to scape alive from the	castle?

       Use the editor to design	new levels for this game!

USAGE
       You can use the following keys while working with the editor:

	-  Page	 Down: Next level in the story (or a new one if	it doesn't ex-
       ist).
	- Page Up: Previous level in the story.
	- 'c': Increase	the number of columns from the right.
	- CTRL-'c': Increase the number	of columns from	the left
	- SHIFT-'c': Decrease the number of columns from the right.
	- SHIFT-CTRL-'c': Decrease the number of columns from the left.
	- 'r': Increase	the number of rows from	below.
	- CTRL-'r': Increase the number	of rows	from above.
	- SHIFT-'r': Decrease the number of rows from below.
	- SHIFT-CTRL-r:	Decrease the number of rows from Above.
	- '+': Increase	level time.
	- '-': Decrease	level time.
	- '1': Select 'floor' tool.
	- '2': Select 'continuous floor' tool.
	- '3': Select 'stairs' tool.
	- '4': Select 'bar' tool.
	- '5': Select 'breakable floor'	tool.
	- '6': Select 'key' tool.
	- '7': Select 'rope' tool
	- '8': Select 'starting	character's position' tool.
	- '9': Select 'exit position' tool.
	- '0': Select 'enemy' tool.
	- 's': Save.
	- CTRL-'q': Quit editor.
	- Arrow	keys: Move around in the map.
	- 'g': Increase	gravity	strength.
	- SHIFT-'g': Decrease gravity strength.
	- 'x': Increase	main character's speed in axis.
	- SHIFT-'x': Decrease main character's speed in	X axis.
	- 'y': Increase	main character's speed in Y axis.
	- SHIFT-'y': Decrease main character's speed in	Y axis.
	- 'j': Increase	the number of cells that the player  can  jump	verti-
       cally.
	-  SHIFT-'j':  Decrease	 the  number of	cells that the player can jump
       vertically.

       Other features:
	- When adding an item to the map, if you press CTRL key	it is adjusted
       to a cell.
	- To adjust a rope's lenght, you select	it and,	while  still  pressing
       mouse button, press ALT key and drag the	mouse vertically until getting
       the  desired  length.   - To adjust a rope's oscillation	amplitude, you
       must select it and, keeping mouse button	pressed, press SHIFT key. Real
       time amplitude is not shown, as it is determined	 taking	 into  account
       the distance in vertical	to the rope when releasing mouse button.

OPTIONS
       These command line options are available:
	-f	       Full Screen.
	-w	       Windowed.
	--fps nn       Run the game at nn frames per second (fps).
	-mWWxHHxBPP	Run in video mode set by WW pixels of width, HH	pixels
       of height and BPP bits per pixel	(eg. -m640x480x16).
	-r RR	       Crete map with RR rows of height.
	-c CC	       Crete map with CC columns of width.
	-t theme       Use theme named 'theme'.
	<story>	<nr>   Load level nr of	the story called 'story'.

AUTHOR
       This manual page	was written for	the Debian GNU/Linux system by	Miriam
       Ruiz <little_miry@yahoo.es> (but	may be used by others, of course)

Miriam Ruiz			  28.01.2005	     Holotz's Castle Editor(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=holotz-castle-editor&sektion=6&manpath=FreeBSD+Ports+15.0>

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