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HUNTD(6)			   Games Manual 			HUNTD(6)

NAME
     huntd -- hunt daemon, back-end for hunt game

SYNOPSIS
     huntd [-s] [-a addr] [-Dvar=value ...] [-p port]

DESCRIPTION
     huntd controls the multi-player hunt(6) game.

     The -a addr option is used to cause the server to listen only on a specific
     interface address.  The addr argument must be given as an IP address.

     Options  given  with  -D  override those read from configuration files (see
     "CONFIGURATION", below).

     The -p port option changes the UDP port number used to rendezvous with  the
     player process and thus allows for private games of hunt(6).

     The  -s option is for running huntd forever (server mode).  This is similar
     to running it under the control of inetd(8) (see below), but it consumes  a
     process  table  entry  when  no one is playing, and monitor clients are not
     disconnected.

   INETD
     To  run  huntd  from  inetd(8),  you'll  need   to   add	this   line   to
     /etc/inetd.conf:

	   hunt dgram udp wait nobody /usr/local/bin/huntd HUNT

     Do not use any of the command line options -- if you want inetd(8) to start
     up huntd on a private port, change the port listed in /etc/services.

   NETWORK RENDEZVOUS
     When  hunt(6)  starts  up,  it  broadcasts  on attached networks, using the
     broadcast or point-to-point destination address for each interface, to find
     a hunt game in progress.  If a huntd hears the request, it sends  back  the
     port number for the hunt process to connect to.

     Regardless  of  how huntd is started, it always checks incoming connections
     with hosts_access(5), using a service name of `huntd'.

   CONFIGURATION
     When huntd starts, it looks for configuration files that determine game pa-
     rameters.	Each line of a configuration file is of the form  var  =  value.
     Comments  start  with a hash sign (`#').  The configuration files loaded in
     order  (if  they  exist)	are:   /etc/hunt.conf,	 $HOME/.hunt.conf,   and
     ./.hunt.conf.

     Many  of  these  variables  require intimate knowledge of the driver source
     code.  The complete list of configurable variables is as follows.

     random	   enable dispersion doors (default 1)
     reflect	   enable generation of reflection walls (default 1)
     monitor	   enable monitors (default 1)
     ooze	   enable slime shots (default 1)
     fly	   enable flight (default 1)
     volcano	   enable volcanoes (default 1)
     drone	   enable drone (default 1)
     boots	   enable boots (default 1)
     scan	   enable scanning (default 1)
     cloak	   enable cloaking (default 1)
     logerr	   errors to stderr (default 1)
     syslog	   errors to syslogd(8) (default 0)
     scoredecay    nr deaths before nr kills begins to decay (default 15)
     maxremove	   Maximum number of holes in the maze wall (default 40)
     linger	   Seconds to keep game open with no players. -1  means  forever
		   (default 90)
     flytime	   max time flying (default 20)
     flystep	   max displacement each flying time unit (default 5)
     volcano_max   max size of volcano (default 50)
     ptrip_face    percentage chance of tripping a grenade on pickup (default 2)
     ptrip_back    percentage chance of same when backing onto it (default 95)
     ptrip_side    percentage  chance  of  same  when  walking	sideways into it
		   (default 50)
     prandom	   percentage of time dispersion doors appear (default 1)
     preflect	   percentage of time reflection walls appear (default 1)
     pshot_coll    percentage chance of shots colliding (default 5)
     pgren_coll    percentage chance of grenades colliding (default 10)
     pgren_catch   facing player chance of catching grenade (default 10)
     pmiss	   percentage chance of bullet missing player (default 5)
     pdroneabsorb  percentage chance of absorbing a drone (default 1)
     fall_frac	   divisor of damage used for fall damage (default 5)
     bulspd	   speed of bullets (default 5)
     ishots	   initial ammo for player (default 15)
     nshots	   ammo boost for all when new player joins (default 5)
     maxncshot	   max number of simultaneous shots per player (default 2)
     maxdam	   the initial shield for each player (default 10)
     mindam	   minimum damage from one unit of ammo (default 5)
     stabdam	   damage from stabbing (default 2)
     killgain	   shield gained from killing someone (default 2)
     slimefactor   charge multiplier for slime (default 3)
     slimespeed    speed of slime (default 5)
     lavaspeed	   speed of volcano lava (default 1)
     cloaklen	   duration of a cloak (default 20)
     scanlen	   duration of a scan (default 20)
     mindshot	   minimum shot class needed to make a drone (default 2)
     simstep	   maximum simulation step in microseconds.  Zero  means  tradi-
		   tional  blocking  behaviour.  Try 55000 for something reason-
		   able (default 0)

FILES
     /etc/hunt.conf
     $HOME/.hunt.conf
     ./.hunt.conf

SEE ALSO
     hosts_options(5), hunt(6), inetd(8)

AUTHORS
     Conrad Huang, Ken Arnold, and Greg Couch;
     University of California, San Francisco, Computer Graphics Lab

     David Leonard tidied up, and added the configuration file.

FreeBSD ports 15.quarterly	September 2, 2008			HUNTD(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=huntd&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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