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init_dialog(3) Allegro manual init_dialog(3) NAME init_dialog - Low level initialisation of a dialog. Allegro game pro- gramming library. SYNOPSIS #include <allegro.h> DIALOG_PLAYER *init_dialog(DIALOG *dialog, int focus_obj); DESCRIPTION This function provides lower level access to the same functionality as do_dialog(), but allows you to combine a dialog box with your own pro- gram control structures. It initialises a dialog, returning a pointer to a player object that can be used with update_dialog() and shut- down_dialog(). With these functions, you could implement your own ver- sion of do_dialog() with the lines: DIALOG_PLAYER *player = init_dialog(dialog, focus_obj); while (update_dialog(player)) ; return shutdown_dialog(player); Note that you are responsible for showing and hiding the mouse cursor, which do_dialog would otherwise do for you, or saving and restoring the screen contents, as popup_dialog would do for you. SEE ALSO update_dialog(3), shutdown_dialog(3), do_dialog(3) Allegro version 4.4.3 init_dialog(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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