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KDRILL(1)		     General Commands Manual		       KDRILL(1)

NAME
     kdrill v6.2 - drill program for kanji chars under Xwindows (X11R5 or better
     is required to run) kdrill also does dictionary lookup

     Yikes..  this man-page is getting huge. But I am a great believer in having
     proper documentation. Hopefully, this new format will help instead of  hin-
     der.

     At  some future point in time, I shall convert this huge beast to HTML. But
     that point is not now.  [Although actually, you CAN go to	http://www.bolt-
     hole.com/kdrill/ for
      some help ]

     TIP:   "/WORD"  usually  takes you to the next occurrence of "WORD", if you
     are viewing this using a "man"-like program.

SECTIONS (of this man page)
      RUNTIME OPTIONS
      RESOURCES
      DESCRIPTION
      PLAYING
      PLAYING OPTIONS
      LEARNING NEW CHARS
      USEFILES
      SEARCH
      KEYBOARD ACCELERATORS
      CONFIGURATION DETAILS
      LOGFILES AND MISSED KANJI
      KANJIDIC and EDICT

RUNTIME OPTIONS
     [Note: most of these options are now somewhat redundant. Kdrill  now  auto-
     saves
      its options. But just in case you want to know about these commandline
      options...]

     -usefile NewUsefileName
	    Change name of usefile, which lets you drill on specific characters.

     -nousefile
	    Still read in usefile if it exists, but ignore it at startup.

     -kdictfile OtherKanjidicFile
	    Use  a  different  dictionary  file name. You may have "hira.dic" or
	    "kata.dic" installed, as well as "kanjidic", for example.

     -edictfile OtherKanjidicFile
	    Use a different edict-style-dictionary  file  name.  "none"  for  no
	    edict.

     -englishfont FontName
	    Changes only english display of english-guess buttons.

     -kanjifont KanjiFontName
	    Change large kanji font.

     -smallkanji KanjiFontName
	    Change small kanji/kana font for kana-guess buttons.

     -noBell
	    Turns off beep on wrong answer.

     -guessmode
	     say whether you want the guess choices to be in "english", "kanji",
	    or "kana"

     -questionmode
	     say whether you want the 'question' to be in "english", "kanji", or
	    "kana"

     -showinorder
	    Start in ordered mode. Go through desired kanji in order of #.

     -gradelevel <level #s>
	    Start with different grade levels enabled. A string with one or more
	    of [123456+]

     -showkana
	    Start with kana meanings instead of english.

     -lowfrequency #, -highfrequency #
	    Set lowest and/or highest frequency kanji you want to see.

     -logfile filename
	    Change filename to log current errors to (with "Log" button)

     -notallT
	    Don't  insist  that  all  dictionary  entries have kana AND English.
	    WARNING! Normal operation  is  to  ignore  incomplete  entries,  and
	    thereby  enable  switching from kana to english without changing the
	    quiz kanji. Using this option will make kdrill move to another kanji
	    if you switch kana to English or vica versa.
	     file I have currently. All characters with Frequency  ratings  have
	    full translations. ]

RESOURCES
     Kdrill  now  saves  config  options in $HOME/.kdrill, in X-resource format.
     The latest configuration will automatically be saved when you  quit  kdrill
     normally.	 If you want to change kdrill's settings, and you dont see a way
     to do it in the options popup, you can probably change  it  in  the  global
     "KDrill"  resource file, or in your personal "$HOME/.kdrill" file.  See the
     sample  "KDrill"  file  for  more	detail,  which	is  often  installed  in
     /usr/lib/X11/app-defaults/KDrill,	 or   someplace   similar.    Values  in
     $HOME/.kdrill will override the global settings.

Colors
     You may change the background of the windows using a resource file, as men-
     tioned above.

DESCRIPTION
     kdrill is a program to drill users on meanings of kanji characters. Various
     formats of drills are available:

	kanji	--\ /--- kanji
	kana	 --*--	 kana
	english --/ \--  english

PLAYING
     kdrill will present you with a kanji (or kana or english phrase)  and  five
     possible meanings for it. Your goal is to guess which one matches the kanji
     at  the top. Initially, it will choose randomly from the entire dictionary,
     so you will probably want to narrow the range, via the OPTIONS section, be-
     low.

     Any grade level or frequency rating the current kanji has will be displayed
     in the top right hand side of the window, next to the "G:"  and  "F:"  let-
     ters. The kanji index number will be displayed after the "#:" sign.

     Click  with  your primary mouse button (usually the left one) on one of the
     multiple-choice answered to see how well you know the lone kanji  or  mean-
     ing.  You may also use the number keys to make your choice.  [1,2,3,4,5]

     If you guess correctly, you will move on to another character. If you guess
     incorrectly,  you will have to guess again. Furthermore, kdrill will make a
     note that you didn't know either the character displayed, or the  character
     for the incorrect meaning you clicked on.

     If  you  are  playing in random order, kdrill will randomly repeat the ones
     you have missed. You will have to get a missed character  right  twice  for
     kdrill  to  think	you know it. If you miss a character more than once, you
     will have to repeat the character two times the number of times you  missed
     it.  If you are playing in order, kdrill will keep to the order, and not go
     back. It will still remember ones you have missed,  however,  and	will  go
     back to them if you later switch to random order.

     There  are  two ways of "cheating", if you are learning new characters, and
     don't want to have an incorrect guess recorded. One way  is  to  press  the
     "cheat"  button,  and the correct answer will be highlighted. The other way
     is to make a guess with button 2 on your mouse. The character  of	the  one
     you  clicked on will appear in the search window.	If the search window was
     not already open, it will appear when you do this.

PLAYING OPTIONS
     If you want to change the way the game works while playing, you  can  bring
     up  the  options window by pressing the options button. If you know how you
     want the game to play before starting it, you can most likely do  what  you
     want  with a command-line option, described at the top of this man-page. If
     you want to permanently change  an  option,  see  the  "RESOURCES"  header,
     above.

     The  following  options  are to help narrow down the range of kanji you get
     quizzed on.

     Grades

	    You may specify which grade levels you wish to study, by clicking on
	    the buttons labeled: "1", "2", "3", "4", "5", "6", "+", or "All", in
	    the "Grade Select" window. You may also select/unselect a  grade  by
	    holding  down  shift, followed by "1", "2", "3", "4", "5", "6", "+",
	    or "a", in the main window.

	    The "All" feature will select all grades. but it will  not	unselect
	    them.

	    The default is to have all the grades enabled.

      Frequency

	    Some  kanji  have  frequency ratings. That means that, in real life,
	    some kanji are used more frequently than others. Frequency rating  1
	    means  that  this  is  the most frequently used character.	The fre-
	    quency of the true answer you are guessing will be displayed in  the
	    top  right of the main window, next to the "F:" sign, if a frequency
	    rating exists.

	    The frequency range area in the options window allows you  to  limit
	    the  kanji	you  see  based on their frequency rating. The frequency
	    range area consists of two smaller input areas; "High",  and  "Low".
	    High means a kanji that is high frequency. That is to say, something
	    that  is used often. According to the definitions of the dictionary,
	    "1" means the kanji that is used the most often. A frequency  rating
	    of	"2" means that the character has a lower frequency than "1". The
	    most frequently used kanji is the character for "day", which is  "F:
	    1".

	    Setting  a	number in the "High" window limits high frequency kanji.
	    If there is a number in the "High" window, that means that you  will
	    see  no  kanji  that  is of higher frequency than that number. Simi-
	    larly, setting a number in the "Low" window means that you will  see
	    no	kanji  of frequency lower than that number. 2000 is a "Low" fre-
	    quency kanji. If you put 2000 in the "Low" area, you would see noth-
	    ing of lower frequency than the character rated at 2000 (which  hap-
	    pens to be "hazy") that you would see nothing

	    A  blank  in  the  "High"  or "Low" fields indicates no limit in the
	    field. If you try to set either window to "0", it will automatically
	    set itself blank for you.

     Order

	    It is possible to be drilled on kanji in order, without  repetition,
	    until "all" kanji have been covered. Any restrictions on grade level
	    or	frequency will still apply. To enable or disable ordering, click
	    on the "Showing randomly" (or "Showing in order") button in the  op-
	    tions window.

	    Note  that	"in order" does not mean in order of frequency. It means
	    in the order represented by the dictionary, denoted by the '#'  num-
	    ber  shown	at top right. This happens to be the JIS-encoding of the
	    Kanji, which we also call the kanji index.

     TIP: A good way to start learning a range of chars, is to select the
	    "in order" option, and a particular  grade	level  and/or  frequency
	    range.   Press  'C'  (Shift-c) for super-cheat. This will both high-
	    light the correct answer, AND show the full kanji+kana+english mean-
	    ings in the popup search window!

	    When you have looked at it enough, click on the  correct  answer  to
	    move on to the next kanji.

	    Or	rather	than  use  the super-cheat option repeatedly... Read the
	    next section.

LEARNING NEW CHARS
     If you would like a small little window to memorize new chars  in,  instead
     of  the  bulkier 'main' or 'search' windows, there is now a 'learn' window.
     Pressing the (learn) button on the main window will bring up the learn win-
     dow, which only displays kanji, kana,  and  english  meanings  of	a  char.
     Pressing  one  of the 'next' buttons will select a new char for you to look
     at, using the same rules of choosing that the  main  window  uses.   (grade
     levels, and an optional usefile)

USEFILES
     A usefile is a way to tell kdrill "I want to be quizzed on these kanji, and
     ONLY these specific kanji". Generally speaking, it is easier to just pick a
     particular  grade	level or frequency range to quiz yourself on. But if you
     know you want specific kanji (for example, to study for a class!) having  a
     usefile is very useful.

     Grade  and  Frequency  restrictions will apply, even if you have a usefile.
     Thus, if all your usefile-defined kanji are of grade 4 or higher,	and  you
     have  only selected grades 3 and lower, kdrill will complain that there are
     not enough kanji available, and attempt to add viewable grade levels  until
     there are enough value kanji to quiz on

     To add or remove a kanji from the "usefile", pull up the search window, and
     view  a  particular  kanji.  The  "usefile" button at the far right will be
     highlighted if it is in the usefile list. You can toggle the button to  set
     the status as you wish.

     If  you want to see all the kanji in your usefile, click on the "show" but-
     ton, below the "usefile" toggle, in the search window. It	will  then  show
     you  the  current	list,  and pressing on one will display it in the search
     window. You can then remove it via the "usefile" toggle if you like.

     When you quit kdrill, it will update the usefile, IF  you	have  a  minimum
     number in the list (currently, 10). If you want to know if you have enough,
     use  the  options window to toggle "No Usefile" to "Using Usefile". It will
     not let you, if there are not enough characters in the list.

     If you wish kdrill to ignore your usefile when you start it up, you may use
     the -nousefile option.

     Usefile format

	    If you want to edit a usefile by hand, this is the format:

	    A usefile consists of a list of hex numbers; one per line,	no  ini-
	    tial  spaces allowed. A usefile lets the program know you are inter-
	    ested in certain kanji, from the thousands listed in the dictionary.
	    It is possible to add comment lines by having the very first charac-
	    ter of a line be "#". However, those will be overwritten if you make
	    changes from within the program.  Hex  numbers  can  be  checked  or
	    found by using the "xfd" util on the "kanji24" font.  Alternatively,
	    you could use the search window or main kdrill window.  In on of the
	    "#"  input boxes, type in "0x", and then the hex number.  It is best
	    to do this in the search window, since  the  main  window  may  have
	    range restrictions on it.

SEARCH
     It  is now possible to search for a character in kdrill. You may search for
     an English phrase, a kana phrase, or a particular kanji.

     kdrill will automatically show the first match. If there is more  than  one
     match,  it  will  be shown in a secondary popup window.  That window can be
     changed to display the english, kanji, or kana meaning of	each  dictionary
     entry. Click on one to have it displayed in the main search window.

     Additionally,  if	a  search  turns  up  a kanji phrase instead of a single
     kanji, you may click on the phrase at the top of the search window, to have
     the secondary multi-listing window display the individual kanji for you  to
     examine in further detail.

     English search

	    First,  bring  up  the  search window by pressing the search button.
	    Then, enter an English word (or fragment) in the bottom-most section
	    of the window, and press return or enter. The window will then  dis-
	    play  the first kanji it finds that has that word in its definition,
	    along with its index number, grade, and other information available,
	    if any.

      Kana search

	    If you want to search for a kana phrase, you now have TWO options!

	    For more experienced users, you can finally type  in  that	tempting
	    kana window. There is no little ^ cursor, but dont worry about that.
	    DO worry about the following conventions:

	      Type "n " (n,space) to convert a ending 'n' to kana
	      Press "'" for small-tsu. (type "chotto" as "cho'to")
	      Press "-" for kana elongation. ("bi-ru")
	      Press backspace to erase the last char.
	      Press return to start the search.

	    For a pointy-clicky method of input, press the "kana search" button.
	    This  will	pop  up the kana seach window. (Press it again to remove
	    the window.)  Press the kana(s) you want to search	for.  The  chars
	    you press will be shown next to the "kana search" button in the main
	    search  window.  When  you have the phrase ready, press the [Search]
	    box.

	    If your kana recognition isn't all it should be, you can toggle  ro-
	    maji mode in the options popup (via "options" from the main window).
	    Additionally,  if  you  don't know katakana, but want to translate a
	    katakana phrase, use the <=> button to toggle between  hiragana  and
	    katakana.  Note that even if you are in katakana input mode, it will
	    print  out	your  buttonpresses  as  hiragana.   This is because the
	    search engine treats hiragana and katakana identically.

	    If you make a mistake, press the <- button, or backspace,  to  erase
	    the last char.

	    The characters you press will appear at the bottom of the popup, and
	    also  on  the  main search window next to the kana search button. As
	    noted above, if you make a mistake typing, use the <- button on  the
	    kana window to erase, or the backspace key.

     KANJI SEARCH

	    You now have a multiple ways to look up Kanji.

     4-corner Kanji search

	    If	you want to find a kanji by shape, press the kanji search button
	    on the search window. This will bring up the  kanji  search  window.
	    Press it again to remove the kanji search window.

	    This  window employes the "4-corner method" of lookup.  The 4-corner
	    method has lots of strange rules to it. I  strongly  recommend  that
	    you  read  the description that comes in the kanjidic document file.
	    It is impossible for me to cover all details here.

	    In brief, you have to press each corner of the center box,	and  se-
	    lect  one  of  the	ten elements from the top row, that best matches
	    that corner of the kanji you want to look up. For those already  fa-
	    miliar with the 4-corner method, the "blank" element is an alias for
	    the first element.	There are still only 10 possible positions.

	    Press  the	paragraph  button  (backwards 'P') when you are ready to
	    search.

	    For those NOT already familiar with the 4-corner method...	unfortu-
	    nately,  it  sounds easy, but it is really horribly difficult, and I
	    again refer you to the documentation that comes  with  the	kanjidic
	    dictionary file. Look for "kanjidic.doc"

     SKIP Kanji search

	    Pressing the "Kanji SKIP search" button, will bring up the SKIP win-
	    dow.   This  window  has directions on it already. Follow the direc-
	    tions to define what the kanji looks like.

     Kanji cut-n-paste lookup

	    For ELECTRONIC lookup... if you view Japanese  text  online  with  a
	    program  like  "kterm",  you can now select a single kanji in kterm,
	    and paste it into a special "drop target" in the search  window.  It
	    is to the far right of the "kanji" search button.

	    If	you highlight multiple characters, kdrill will now only look for
	    an exact match of all characters you paste	in.  (up  to  4  chars).
	    Multi-char	matching  will	NOT WORK, unless you have downloaded the
	    additional dictionary, "edict"

	    Note: There is a BUG in some versions of netscape 4.x.  If	you  are
	    viewing  kanji  in a frame, you can seemingly highlight a character,
	    but it will not cut-n-paste to kdrill, or anywhere else. If this oc-
	    curs, use right-click to "open frame in new window", where you  will
	    be	able to use cut-n-paste.  Cut-n-paste from netscape was also im-
	    proved in version 5.9.6

     MATCH SIMILAR KANJI

	    If you have a kanji already showing in the search  window,	and  you
	    are  using	the 'edict' dictionary, you can search the large dictio-
	    nary for occurences of the current kanji. Press the  "match"  button
	    next to the kanji display.

     What are all those letters?

	    The  top  row;  "G,  F,  #", all refer to the basic indexes that are
	    shown in the mail kdrill window. They stand for  "Grade,  Frequency,
	    and Index #", respectively.

	    H denotes the index in the "Halperin" dictionary

	    N denotes the index in the "Nelson" dictionary

	    Ux denotes the "Unicode" of the kanji. It is Ux to make it stand out
	    as	the  only one that expects input in Hexadecimal. This is because
	    that is the way the dictionary has it.

	    For all windows with the little ^ in them, you can change  the  val-
	    ues.  When you press return or enter in them, kdrill will attempt to
	    find  a match for what you just entered. If it can find no match, it
	    will blank out all fields displayed.

	    You can use this jump-to-index feature in the main window too.  How-
	    ever,  the	main  window  will  keep any restrictions you might have
	    while doing the search  (limits  by  usefile,  grade,  or  frequency
	    limit).

	    The  search  window ignores any restrictions on the main window, and
	    searches the entire on-line dictionary.

KEYBOARD ACCELERATORS
     Almost everything has a keyboard shortcut in kdrill.

	 Key				   Action
       1,2,3,4,5		  Make a guess
       Shift+(123456+)		  Change grade levels used
       c			  (C)heat
       C			  Super(C)heat
       e			  Guess (e)nglish definision
       k			  Guess which (k)anji fits
       m			  Guess which kana (m)eaning fits
       E			  Quiz on (E)nglish
       K			  Quiz on (K)anji
       M			  Quiz on kana (M)eaning
       l			  popup (l)earn window
       n			  (n)ext char, IF in learn window
       o			  Toggle in-(o)rder drill
       O			  Bring up (O)ptions window
       p			  Go back to (p)revious
       Control+q		  (Q)uit kdrill
       u			  Toggle (u)sefile usage.
       s			  (S)earch for a Kanji
       T			  Timer start/stop
       x			  clear missed count

     Additionally, the Sun keyboard "Find" (F19)  and  "Props"	(F13)  keys  are
     bound to the search and options windows, respectively.

CONFIGURATION DETAILS
     kdrill checks for a file by the name of .kanjiusefile in the current direc-
     tory,  although this name can be changed either with the '-usefile' option,
     or in a resource file.

     kdrill also checks for a logfile, named kdrill.log by default, in the  cur-
     rent  directory.  This can be changed with the -logfile option, or in a re-
     source file. See "LOGFILES AND MISSED KANJI", below.

     kdrill uses a file called "kanjidic" (which does not  come  in  the  source
     package) to interpret many of the various 16-bit kanji chars in the kanji24
     font  supplied  with the X11R5 distribution. This file should be in a place
     accessible to all users. Normally it would be in  /usr/local/lib  or  some-
     where similar.

     kanjidic  subdivides  its entries into grade levels, and frequency ratings.
     Grade levels are similar to school grade levels, but more	compressed.  For
     kdrill's  purposes,  grade  levels start at 1, and increase to 6. There are
     many kanji that do not have a grade level, due to their infrequency of use,
     or other reasons. These are denoted by the "+" character in the  grade  se-
     lect window.

     The user can restrict the range of kanji to drill on in different, yet com-
     patible,  ways.  The  first  way is to make a ".kanjiusefile" with a an ex-
     plicit list of desired kanji.  (described above in "USEFILES"),

     Changes you make to the "Grade Select" window or the "Frequency Range" sec-
     tion will not do anything until you supply the correct match to the current
     drill-question (or press the english/kana toggle button).

     Keep in mind that the xfd font tool and other  applications  may  refer  to
     kanji  characters by a hexadecimal number. You may enter a hexadecimal num-
     ber by starting it with "0x". For example, "0x315c".  To maintain	compati-
     bility with the dictionary, the kdrill "usefile" expects hexadecimal input,
     not  decimal input. Similarly, the logfile also stores kanji in hexadecimal
     format. This makes it easy to use a log file of kanji you have missed as  a
     usefile, for repeated drilling.

LOGFILES AND MISSED KANJI
     Every  time  you guess incorrectly, kdrill makes a note. It later will give
     you extra practice on ones you missed, if you are playing in random  order.
     It will only repeat a missed character about 25% of the time.  The more you
     miss a particular character, the more kdrill will repeat showing it to you.

     You  can  store a list of your incorrect answers by pressing the "Log" but-
     ton. kdrill will then write out all the kanji characters it thinks  you  do
     not  know	into  the logfile. This will erase any information previously in
     that logfile. kdrill will also automatically update  the  logfile	when  it
     quits  The next time you start up kdrill, it will automatically read in the
     logfile, if it exists.

     The logfile is named "kdrill.log", by default. You may change the	name  of
     the logfile with the -logfile option.

     It  is   a good idea to press "Log" just before quitting kdrill.  That way,
     it will remember which characters you are weak on, for the  next  time  you
     play.  It	will  then go back to those characters from time to time, if you
     play in "random" order. If you do not press "Log", kdrill will not  save  a
     record of what you have missed.

     Alternatively,  you can use the logfile as a usefile. kdrill will then only
     quiz you on those kanji you missed. If you choose to do this, it is a  good
     idea  to copy the log file over to a different file. That way, you can make
     a logfile for your new usefile. For example, in UNIX;

     cp kdrill.log kdrill.usefile kdrill -usefile kdrill.usefile

     The total number of missed entries is shown in the main  window.  If  there
     are  just	too many for your comfort (learning new kanji can be difficult!)
     you can ERASE THE COUNT with your backspace or delete key.

KANJIDIC and EDICT
     The dictionary for kdrill, kanjidic, is currently available where it origi-
     nated, via ftp from ftp.monash.edu.au, or from a  mirror  in  the	U.S.  at
     ftp.uwtc.washington.edu.  Likewise  for  the "edict" dictionary.  There are
     many other mirror sites mentioned on the kdrill web page. (See below)

     At the monash site, both the dictionary and this program can  currently  be
     found in /pub/nihongo

     This program's primary ftp site is now ftp.bolthole.com.

     There is also an official kdrill URL;

      http://www.bolthole.com/kdrill/

	    This  currently  shows  you  some screen-shots, and mentions the ftp
	    sites.

BUGS
     "kanjidic" isn't perfect. There are "incomplete"  entries,  missing  either
     English  or  kana	translations.  There are also entries consisting of "See
     Nxxxx", which isn't really an improvement. Note that you can  now	use  the
     search  window  to  follow those "See Nxxxx" references!  [ Just search for
     that Nxxx, as if doing a search for English ]

     Likewise, this man page may be incomplete!

AUTHOR
     Philip P. Brown

     (Who has finally taken a format Japanese lesson! Which helped a lot,
      but am now back on the slow "self-taught" track. sigh! shikatta ga nai)

COPYRIGHT
     This program was originally created while I was a student at the University
     of California. However, this program was developed entirely by  myself,  on
     my  own computer, not related to any classwork. I retain sole right to this
     program.

     I, Philip Brown, hereby give permission to use, and/or modify this code, so
     long as it it not sold for profit, and I am given credit somewhere  in  the
     code.  Unrelated works originally derived from this code are not covered by
     this restriction (although it would be nice to mention me!)

NOTICE
     Send donations, postcards, muffins, letters of commendation, to

	    Philip Brown
	    5353 Josie Ave
	    Lakewood, CA 90713
	    USA

     [ I HAVE received some nice email, and more is  always  welcome.  No  post-
     cards,
      though. Sniff... Although I DID actually receive a small donation.
      Yaaay! I can buy more manga now! :-> ]

     Bug reports always "welcome". However, please ensure that you can reproduce
     it,  so  I  can  fix it for you.  Also, be sure to let me know your machine
     type, and version of kdrill you are using.

     Philip Brown

     phil@bolthole.com

     http://www.bolthole.com/

     http://www.bolthole.com/kdrill/

     SEE ALSO:

     ftp://ftp.bolthole.com/kdrill/zidian.README for information on how  to  use
     kdrill for Chinese learning

Phil's Software 		Auguest 21st, 2003		       KDRILL(1)

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