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keypressed(3) Allegro manual keypressed(3) NAME keypressed - Tells if there are keypresses waiting in the input buffer. Al- legro game programming library. SYNOPSIS #include <allegro.h> int keypressed(); DESCRIPTION Returns TRUE if there are keypresses waiting in the input buffer. You can use this to see if the next call to readkey() is going to block or to sim- ply wait for the user to press a key while you still update the screen pos- sibly drawing some animation. Example: while (!keypressed()) { /* Show cool animated logo. */ } /* So he skipped our title screen. */ SEE ALSO install_keyboard(3), readkey(3), ureadkey(3), clear_keybuf(3), simu- late_keypress(3), simulate_ukeypress(3) Allegro version 4.4.3 keypressed(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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