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legesmotus(6)			     Games			 legesmotus(6)

NAME
       legesmotus - A team-based, networked, 2D	shooter	set in zero-gravity

SYNTAX
       legesmotus [-f] [-n name] [-w width] [-h	height]

       Only the	most useful options are	listed here; see below for the remain-
       der.

DESCRIPTION
       Leges Motus is a	networked, team-based, 2D shooter set in zero-gravity.
       Using  only  the	 force	from  jumping off of walls and the recoil from
       their guns, players must	travel across the arena	to lower  their	 oppo-
       nent's gate.

OPTIONS
       -f     Run the game in fullscreen.

       -n <name>
	      Sets your	player name to <name> (defaults	to your	username).

       -w <width>
	      Sets the width of	the game window	to <width>.

       -h <height>
	      Sets the height of the game window to <height>.

       -s <hostname>
	      Immediately connect to the server	on <hostname>.

       -t red|blue
	      Join the given team (only	makes sense if you specify -s too).

       -p <portno>
	      Connect to the server running on port <portno> (only makes sense
	      if you specify -s	too).

       -?, --help
	      Output help information and exit.

       --version
	      Output version information and exit.

CONTROLS
       space  Jump in direction	of mouse pointer.

       left click
	      Fire in direction	of mouse pointer.

       right click
	      Switch weapons

       1 through 8
	      Switch weapons (if available)

       t      Open chat.

       y      Open team	chat.

       ~      Open chat	log.

       ESC    Return to	the main menu /	close chat console.

       tab    Show the scoreboard.

COMMANDS
       These  commands	are  entered in	the client's chat bar (press t or ~ to
       show):

       /tchat <message>
	      Send <message> privately to your teammates (you may also use the
	      y	control	to open	a dedicated team chat bar).

       /name <name>
	      Change your player name to <name>.

       /team red|blue
	      Change to	the specified team.

       /quit  Quit the game.

       /server <command>
	      Send <command> to	the server (see	lmserver(6) for	a list of com-
	      mands supported by the server).

       /legal Display legal information	(copyright and warranty).

       <name>: <message>
	      Send <message> privately to the player named <name>.

GAMEPLAY
       The objective of	the game is to reach the opposing team's gate and stay
       next to it until	it opens fully.

       Shoot enemy players to freeze them. They	will  un-freeze	 a  number  of
       seconds after they are frozen.

       You  can	 move by jumping off of	any obstacle, and you will jump	in the
       direction of the	mouse pointer. You will	also move due  to  the	recoil
       from firing your	gun. When frozen, you will bounce off of obstacles. If
       you  unfreeze  away  from obstacles, shoot your weapon to move back to-
       wards the nearest obstacle.

FILES
       $LM_DATA_DIR/fonts
       $LM_DATA_DIR/maps
       $LM_DATA_DIR/sounds
       $LM_DATA_DIR/sprites
       $LM_DATA_DIR/weapons
       $HOME/.legesmotusrc
       /etc/legesmotusrc

ENVIRONMENT VARIABLES
       LM_DATA_DIR
	      Specifies	the location of	the directory containing  Leges	 Motus
	      data files.

       LM_METASERVER
	      Specifies	 the  address to use for connecting to the meta	server
	      (which allows the	Internet-wide server browser to	 work).	  This
	      is  useful only for testing alternative meta servers, and	should
	      not be used generally.

EXAMPLES
       To just run the game:

       legesmotus

       To run the game in fullscreen:

       legesmotus -f

       To connect to the server	on example.com,	port 1234, on the blue team:

       legesmotus -s example.com -p 1234 -t blue

       To set your name	from within the	game:

       /name Andromedus

       To send a message to your team:

       /tchat Cover me,	I'm going for the gate!

AUTHORS
       Andrew Ayer <agwadude@users.sourceforge.net>
       Nathan Partlan <greywhind@users.sourceforge.net>
       Jeffrey Pfau <archaemic@users.sourceforge.net>

COPYRIGHT
       Copyright 2009-2010 Andrew Ayer,	Nathan Partlan,	Jeffrey	Pfau

       Leges Motus is free and open source software.  You may redistribute  it
       and/or modify it	under the terms	of version 2, or (at your option) ver-
       sion  3,	 of  the GNU General Public License (GPL), as published	by the
       Free Software Foundation.

       Leges Motus is distributed in the hope that  it	will  be  useful,  but
       WITHOUT	ANY  WARRANTY;	without	 even  the  implied  warranty  of MER-
       CHANTABILITY or FITNESS FOR A PARTICULAR	PURPOSE.  See the full text of
       the GNU General Public License for further detail.

       For a full copy of the GNU General Public License, please see the COPY-
       ING file	in the root of the source code tree.  You may also retrieve  a
       copy  from <http://www.gnu.org/licenses/gpl-2.0.txt>, or	request	a copy
       by writing to the Free Software	Foundation,  Inc.,  59	Temple	Place,
       Suite 330, Boston, MA 02111-1307	 USA

SEE ALSO
       lmserver(6), lmscan(6)

AGWA, Greywhind, Archaemic	      0.4			 legesmotus(6)

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