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load_bitmap_font(3)		 Allegro manual 	     load_bitmap_font(3)

NAME
     load_bitmap_font  -  Grabs a font from a bitmap file. Allegro game program-
     ming library.

SYNOPSIS
     #include <allegro.h>

     FONT *load_bitmap_font(const char *filename, RGB *pal, void *param)

DESCRIPTION
     Tries to grab a font from a bitmap. The bitmap can be in  any  format  that
     load_bitmap understands.

     The  size of each character is determined by the layout of the image, which
     should be a rectangular grid containing all the ASCII characters from space
     (32) up to the tilde (126). The way the characters are separated depends on
     the color depth of the image file:

     paletted (8 bit) image file Use color 0 for the transparent portions of the
     characters and fill the spaces between each letter with color 255.

     High (15/16 bit) and true (24/32 bit) color  image  file  Use  bright  pink
     (maximum  red  and  blue,	zero  green) for the transparent portions of the
     characters and fill the spaces between each letter with bright yellow (max-
     imum red and green, zero blue).

     Note that in each horizontal row the bounding boxes around  the  characters
     should align and have the same height.

     Probably  the easiest way to get to grips with how this works is to load up
     the `demo.dat' file and export the TITLE_FONT into a PCX file. Have a  look
     at  the  resulting picture in your paint program: that is the format a font
     should be in.

     Take care with high and true color fonts: Allegro will convert these to the
     current color depth when you load the font. If you try to use a font  on  a
     bitmap  with  a  different color depth Allegro will do color conversions on
     the fly, which will be rather slow. For optimal performance you should  set
     the  color  depth	to  the  color	depth you want to use before loading any
     fonts.

RETURN VALUE
     Returns a pointer to the font or NULL on error. Remember that you	are  re-
     sponsible	for  destroying  the font when you are finished with it to avoid
     memory leaks.

SEE ALSO
     register_font_file_type(3),	  load_font(3), 	 load_bitmap(3),
     set_color_depth(3), grab_font_from_bitmap(3)

Allegro 			  version 4.4.3 	     load_bitmap_font(3)

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