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load_datafile_callback(3)	 Allegro manual        load_datafile_callback(3)

NAME
     load_datafile_callback  -	Loads a datafile into memory, calling a hook per
     object. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     DATAFILE  *load_datafile_callback(const  char   *filename,   void	 (*call-
     back)(DATAFILE *d));

DESCRIPTION
     Loads  a datafile into memory, calling the specified hook function once for
     each object in the file, passing it a pointer to the object just read.  You
     can  use this to implement very simple loading screens where every time the
     hook is called, the screen is updated to let the user know your program  is
     still loading from disk:

	void load_callback(DATAFILE *dat_obj)
	{
	   static const char indicator[] = "-\\|/-.oOXOo.";
	   static int current = 0;

	   /* Show a different character every time. */
	   textprintf_ex(screen, font, 0, 0, makecol(0, 0, 0),
			 makecol(255, 255, 255), "%c Loading %c",
			 indicator[current], indicator[current]);
	   /* Increase index and check if we need to reset it. */
	   current++;
	   if (!indicator[current])
	      current = 0;
	}
	   ...
	   dat = load_datafile_callback("data.dat", load_callback);

RETURN VALUE
     Returns  a  pointer to the DATAFILE or NULL on error. Remember to free this
     DATAFILE later to avoid memory leaks.

SEE ALSO
     load_datafile(3),	     unload_datafile(3),	load_datafile_object(3),
     set_color_conversion(3),	   fixup_datafile(3),	   packfile_password(3),
     find_datafile_object(3), register_datafile_object(3)

Allegro 			  version 4.4.3        load_datafile_callback(3)

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